Yes I remember when we were using it on the Z30 server that some people took to the pitlane as it gave them a better line for the next right hander, so I blocked it off with barriers.
Dave of CG is good but he does seem to have a fetish for putting lots of bales around the outside of corners
I was about to post this after my previous one, but forgot :fluffy: Checked the FE layouts and I have some comments:
F15 - must've missed this one, but if you've made a .pth file we'll probably include it, also I'd rather first barrier section went straight so obviously the restricted area needs to be smaller - see attachment
F21 - restricted area in the FE3 straight on jump section - see attachment
F51&2 - should split 2 be reduced in size to only include the pitwall, or should we just add a restricted area in the pitlane (marshal pointing right ofc)?
Regards the mini-oval split, not much you can do I suppose but have it at least halfway up the hill, so yeah fine with that, unless PMD has something to say.
Hi, maybe I didn't make myself clear enough in the previous post, so I'll explain it again
Basically, I checked the splits, etc. on A11-13, everything seemed fine. I noticed you mentioned A16/R, and how you wanted it as A14, and also Flame's post, so I worked on that on that one, and fixed the "first lap is the fastest" issue as well. I also had a couple of other layouts sitting about that weren't complete, as well as the old A14&15 so I finished those off, much easier just to keep doing the same kind of stuff when you can copy objects across. Then I zipped them up and posted them for you/anyone else - from the 4 you have in your v10 zip, only A13, A12R and obviously A16(now 14) have changed.
If you just want the ones in your zip checked (which I assume is the case) then fine, but I obviously want to make sure all of the layouts are done correctly
As for AS21-4 they look fine in terms of splits, think there was maybe one issue with one of the longer AS2x ones but I'll fix that.
Regards B23 again , surely though, if you have a .pth file and are on the path, whether you hit the grass or not shouldn't matter?
@ UM21 - we've ran out of numbers for AS1x, unless we can do A10, so I'll make this on AS7x soon.
Anyway, checking all the splits on your layouts just now
Forgot to reply yesterday At least I put my reply in a text document though for future use
Thanks for that Flame, but we'd actually edited that bit in the 2nd picture for A12, just hadn't transferred the armco/tyres etc to A16 Though it had a bit too many objects for my liking, we used the chalk in the first picture, cheers.
EQ, a lot to take in so we'll be going through it all shortly But A21-3 seem fine, and I've attached A11-19 (including renaming 16 to 14 - also moved the splits to the opposite for each direction). Splits seem to be perfect for stopping cutting - and just to confirm, you can tell where the splits/restricted areas are via Airio?
As for B23/R, we realise it's not exactly something you'd hold a MoE race on, but for short fun races it's great and it'll be staying in the pack. Adding massive barrier protrusions from the two most exciting corners spoils it - the jump is even more dangerous from one side and from the other the jump turns it into a gentle hill! The other corner is arguably even more dangerous now with even less space to manoeuvre. Though if you want it to be added as B24 let us know.
Regards the .pth files - a shame you aren't able to do K33 - it's the longest config and I think being used for the 16 hour race - maybe give it a try at some point
After a successful test rally, round 1 proper will take place on Sunday 17th July at 1700 UTC, with the Rally of South City featuring 4 stages - see the opening post for the layouts.
The same rules as the test rally will apply, although you will be able to change your car. If you signed up for the test rally, there is no need to sign up again. The 4 servers will also be online shortly.
Session of Incident: Race
Timecode of incident: 8:50
Your Car Number: 43
Other Car(s) Involved: 8
Brief Description of incident: two cars collide and spin off to the right on the back straight, I move to the left and try to brake at my normal point, before being rear ended by car 8.
See next time, can you just post a few screenshots of each of the video's scenes and the music you used, it would save watching almost 3 minutes of vignetted, slow motion, wide angle bits of footage which really are just a waste of time to watch and serves no real purpose in promoting anything? Thanks.
The same could happen to iRacing or any other game or any other website.
But if you get the IP from connecting to the server, it must mean someone who goes on your servers is doing it or has given the IP to someone else - so perhaps change the IP, password the server, see if it keeps doing it and work out who it could be. Or maybe your website and LFS server are on the same IP, so it would be really easy to get it from resolving the domain name.
Don't talk shit, buying LFS doesn't protect you from DDoS attacks - it's like paying someone to make a website and then having it DDoS'd - nothing they can do about that...
And just to confirm my previous point about Di Resta, Nige confirms it was decided as a racing incident as one driver didn't give the other enough room
Clearly the stewards have better camera angles than our one at Brooklands (which showed that Buemi wasn't exactly giving Di Resta acres of room...) - goes back to the Monaco discussion, it's the risk you take not giving people on your inside room - and in this case Buemi paid the ultimate penalty of retirement.
Incidentally, did anyone notice at the final corner one lap, Webber I think it was having to make a massive dart to the inside of an HRT after he moved to the inside to let him through - remember kids, be predictable as a backmarker
Also what's with the shitty chequered flag (with a sponsor or something in the middle) waving at the past couple of GPs?
But great stuff on the forum with Eddie and Damon re: Spa 1998