The online racing simulator
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BurnOut69
S2 licensed
Please, more threads like this so people can see the light
BurnOut69
S2 licensed
Sorry, but I dont understand your problem, could you be more precise?

You dont 'add' racers, it will get racer names from the online names of the people racing in the selected server.
BurnOut69
S2 licensed
If you're using it for watching MoE, the car classes file has wrong values since restrictions were revamped.

To show the correct classes in the grid summary module, use this file in the \data folder

http://img143.imageshack.us/my.php?image=restrictionstw1.jpg
BurnOut69
S2 licensed
Quote from Adam2k8 :Last Update for my entry







Thats a fantastic one, great work
BurnOut69
S2 licensed
There was a working spectator at a point, with tracks fully rendered using PTH files, but never got it working as good as I wanted, so I never included it.

Since Victor released his remote, no need for a spec now
BurnOut69
S2 licensed
Upping to a mirror right now

http://www.1stracing.nl/iTracker0.5.3.1.rar

http://teamxfr.org/iTracker/iTracker0.5.3.1.rar

Thanks to 1st racing and teamXFR for hosting it
BurnOut69
S2 licensed
Would be very helpful for me if you could get a screenie of the error

Or maybe I should have added some help files already, making help files never been my cup of tea, but here it goes:

How to connect

Once the app is launched, go to Server menu and click 'connect'. There are two tabs in this dialog, connect and advanced.

There are three ways to connect to a LFS server

a) Connect to local host - this will connect the app to the instance of LFS running in your local machine. Make sure ports are configured correctly in the 'advanced' tab.

If the connect to local host checkbox isnt ticked, you get to connect through the InSim relay or via direct IP connect.

b) Using the Insim relay - check the appropiate radio button and then request host list. Then select server in the list and click connect. Admin or spec passwords may be required

c) Direct connect via IP - this is useful when you know the IP of the server you want to connect. Once all the fields are filled, you can add the server to your favourites list clicking on the star button, so you dont have to type all the info every time

Managing your server

If you are connected to a server with admin privileges, you can manage it remotely the same way as if you were connected to it.

To use the admin panel, click on its icon in the toolbar, third from the left (small keys). This will bring the admin console up, where you can select the type of message you want to send.

You can now chat or send admin commands as usual
BurnOut69
S2 licensed
Yep, for some reason some people can get it working full throttle at first attempt, and others have more trouble, thats what I wanted to get as much feedback as possible.

Last night 3 out of 4 people could run it NP so i thought 75% chances of working were good enough to release

I'll look into the connection list problem.
iTracker 0.5.3.1
BurnOut69
S2 licensed
iTracker is a tool designed to follow online races, with endurance length in mind. It has been developed by me since patch W17 was released - yeah its been a LONG way .

A few screenies

http://img138.imageshack.us/my.php?image=34834473ir7.jpg
http://img247.imageshack.us/my.php?image=87552588rq5.jpg
http://img352.imageshack.us/my.php?image=76135563fu5.jpg

It started as an insim self-learning project that evolved into a home brewed library that later I used to make a program that would help me monitor my mates on track during endurance races, beside checking stats, lap times, etc.

The main frame been designed as a container for many small modules that serve different purposes, it made the app a lot more flexible and easy to manage, and it allows for a very cool customization of the layout.

Even though its not finished by any means, or bug free, I've decided to release it because its been sitting for quite some months in my hard drive and I hardly have the time, or the motivation in LFS, to keep developing it. However, since I spent quite a few hundreds of hours in it, it would be a shame that it died in my HD.

Besides, many people have helped me developing it and it wouldnt be fair to send their work to trash - you know who you are

Feel free to check every sub dir of the app, most of the stuff is configurable via xml files, but Im way too lazy to document everything, at least for now.

Most important things that are missing are support for the FBM and the latest South City tracks, but Im planning to add those in a later release. You could say I've been caught by Scawen's patch release pace!

Last but not least, heres a list of people that have helped me in every possible way, directly or indirectly:

- Rene Van Der Kooij for many of the application graphics: track logos and layouts, weather icons, but also for

invaluable feedback, beta testing, suggestions and many, many hours in irc discussing every aspect of the app, even though I never got the wind icons!

- Željko Hajdinjak for the awesome logo, the application icon, beta testing and for the many hours we spent figuring

out how to draw tracks from PTH files, talking about vectors and trigonometry

- TeamXFR and F1RST racing team (specially Kaspur) for using early versions of the app during MoE events and

providing very valuable feedback

- Victor for all the times I bugged him in the LFS irc channel with endless questions

I also feel appropiate to name the libraries and data sources I used:

- Weifeng Luo docking library for the UI
- Log4Net for debugging
- sdether's incredible lib for ideas on how to solve some problems - though no copy & paste of his code
- Nini for the config files
- crazyice fuel control for test data of the fuel calc, even though the XML now isnt reliable anymore (outdated) and

values should be refreshed.

I plan to keep releasing versions and bug fixes as long as I can find time to do it, all bug reports are (certain) and welcome.

Latest version: 0.5.3.1
Temporary download link:

http://www.megaupload.com/es/?d=57LVI6YM

EDIT: You need .NET Framework 2.0 installed
Last edited by BurnOut69, .
BurnOut69
S2 licensed
Excuse me? Im pointing him towards the right direction before he gets banned by a mod, unlike you who obviously havent read the forum rules.

Im not whining Im stating a fact, though Im positive Im not the only one who gets annoyed when reading the same one-liners all over the forum day after day.

Your problem if you take this personal, it wasnt even directed to you.
BurnOut69
S2 licensed
Quote from aroX123 :Do i break the rules?

YES you do break the rules. Every time you post useless crap you're spamming and wasting people's time. That IS against the rules, and you've already been reported for that.

So do the math.
BurnOut69
S2 licensed
arox, cant you see shiny_red_cobra already replied RIGHT above your post?? Is there really need to make 99% of your posts useless spam, already done suggestions or other completely unnecessary rubbish?

Scawen, please, remove post count, it will make the forum better and it will save you money in bandwidth.

Or just ban all the forum fags.

Mods, feel free to delete this rant, but please also clean this thread.
BurnOut69
S2 licensed
For business logic, unit testing is a must.

For GUI, Im still waiting for a good way of unit testing, its such an humongous pain in the ass having to check controls and clicking here and there!
BurnOut69
S2 licensed
Quote from ATC Quicksilver :http://www.autosport.com/news/grapevine.php/id/64959

More evidence that the sudden surge of popularity of F1 in Spain is fueled by morons who know nothing about the sport and have no respect for the teams or the drivers. I feel bad for the true fans in Spain, because people doing this sort of thing are giving them a bad name, and thats totally unfair.

It is good to see the track owners are doing something about it, and I hope the FIA are taking note of it too considering we have 2 Spanish tracks to go to. What happens if Hamilton is leading the championship with Alonso in 2nd when we go there? Will it get to the stage where drivers need bodygaurds at the circuit?!

Breaking news, brithead fans trying to give lessons on how to act maturely at a sports event...

And if Alonso is overrated, what the hell is Hamilton, which has won nothing yet? Apart from a cocky idiot, I mean.
BurnOut69
S2 licensed
Muy bueno el vídeo, y encima con survivalism de intro, NIN + LFS = bestial
BurnOut69
S2 licensed
What is the name of that book of yours?
BurnOut69
S2 licensed
Very nice work both of you
BurnOut69
S2 licensed
And im surprised to see you agree with DC = DNF, considering the team you're in.

The way I see it, 2 laps penalty would be enough reason not to see filthy disconnections as we saw in the 24 hours.
BurnOut69
S2 licensed
IMO, we dont need more variations of existing cars. Considering the kind of leagues out there, I think it would be more than justified to add LMP style prototypes and stock cars.
BurnOut69
S2 licensed
Yeah sun no point in asking for help for every single task you want to get done, its starting to get annoying.

As people have pointed out before, its good that you have the interest and actually making an effort, but asking first and researching later wont get you anywhere, it works the other way round.

I suggest reading C# bible, its a very good book for beginners/intermediate .NET programmers.
BurnOut69
S2 licensed
Quote from ZeroDexter :So, does anybody actually prefer the new AI over hotlaps by other drivers? Would it even be possible for a human to drive like the AI?

Human stupidity always beats artificial intelligence
BurnOut69
S2 licensed
And what is exacly the "insim error" your thread title suggests you are getting?
BurnOut69
S2 licensed
Quote from the_angry_angel :Ok, money.

First you need to decide how a person gets money. We'll call this the 'act of levelling'.

You need some form of storing data. This could be an actual database engine written by someone else, or write your own method of storage. You need to come up with a data structure that will work well for your method of 'levelling'

When a player joins the server you look at the NCN or NPL packet and then check the database to see if you know them. If you do, load their data into memory from the db. If not make a new record. The loaded data is your cache. Now you need to subscribe to the relevant packets you decided that are applicable for 'money' to be gained and update the cache. When a player leaves update the database with the data in the cache.

It's not 100% there as you're sort of asking "how do I use butter", but putting a cow in front of us.

Not my best analogy I know, but it's the best I can come up with at the moment.

You gotta tell me where you get this patience pills, I could really use some of them when interviewing our customers and finding out they dont have a f-clue what they really want.
BurnOut69
S2 licensed
Congrats guys and welcome on board!
BurnOut69
S2 licensed
Big congrats to both Paul and the team, though clearly the winning part here is Halfords Racing!

Having known Paul since the old times back in 2003, I can only say there are VERY few drivers that are both so fast and so friendly!!

Looking forward to keep trading paint with the new recruits and the rest of HR
FGED GREDG RDFGDR GSFDG