Ahh you already have the cue, awesome Open it in notepad and you should get a rough understanding of what it all means.
All you need now is a "cue splitter" program, I don't know any off the top of ym head but google should give you plenty of results for some free ones. They are very easy to use.
I'd create a cue file and use that to split it into seperate tracks. Basically in the cue file you specifyy the time intervals for the tracks. Then you can use a program to split the single mp3 into seperate tracks. This method is very accurate and winamp can play back cue files as if they were seperate tracks. When you go to burn the cue file you also don't get any gaps in the playback.
Well you need to do a few laps around the track first and you'll see what kind of speeds you're getting down the straight. Plug that speed plus a few extra km/h into GRC and you'll get your ratio. I usually tweak the highest gear first and then just work on them all at the same time after that noting the speeds in corners etc.
Well I imagine the way that we've described would be one of the ways they derive their settings. I don't think that there's too many ways to go about it, the ratios might differ slightly from person to person but not by much. Depends on what's comfortable sometimes.
I'm not going to bother with the sid after listening to the mp3, I thought it was something revolutionary but if the c64 used it then I don't see how it could be any better than mp3, well except for oldskool midi sounds
How do I play the sid, do I need some proprietery player? haha just listened to that mp3 and it sucks, it's like a midi file, no wonder they can fit that crap into a 5kb sid LOL
Usually I'll just copy the gearing from the WR set if available. When making my own gearing I adjust it for the corners and straights. You should set highest gear to nearly reach the rev limiter on the longest straight where you reach top speed. The other gears should be setup so you're in the power band for the corner and not changing gears mid way through. Ideally shifting up or down before and after the corner. 1st and second depend on the car and if you're downshifting that low, but usually they're short and used to get a good take off.
Geez guys, this is a forum for prioviding help not undermining people becausde they're demo users. You were demo users once too or have you forgotten already?
Stop making out that your the greatest racer because you can race in wind and everyone else are dumb hotlappers. You haven't added anything to this thread ontopic except to jump at me for no reason. I'm trying to clear up the confusion about the wind stays constant throughout the whole race is rubbish, because it does change. So get off your high horse and actually add to the thread instead of dismissing others.
I don't have a raf but I've got an mpr where you can clearly see the wind changing speed as you go down the straight. Sometimes reaching 240km/h and other times only 220km/h. That's too much variance to put down to corner exit speed. This was a 54 lap race spanning nearly an hour so the wind changes were certainly noticable.
From my testing I've found wind speed to change as well as direction. On high this can really cause some havoc as you have to observe your speed a lot more to be able to judge your braking points and how fast you can go around certain corners. The longer the race the more fluctuation you see from the wind so laps are always different and you can't tell how well you're doing from split times or lap times.
End race, CTRL+X, and then remove everyone from the grid and they add themselves manually. You have to tell them when to join the game. Starting order is from top to bottom.