Yep looking good. For the shapes try the convert point tool to convert the vectors to smooth shape by clicking and dragging. Now they look like straight lines made to be smooth.
If you're using photoshop there's a filter plugin you can get to do the torn effect. It has a few effects to choose from and is really simple to use. It's called Alien Skin Splat and there's a demo you can get. Check my attachment to see 2 of the effects you can get.
Obviously your not fluent in computers and know nothing about 3dsmax since you can't follow the tute. Since you're too lazy to do a search I'm too lazy to do a search for you since your attitude needs a readjustment you can look for them yourself.
I've seen the future in my dreams and it came true that weekend. There's a whole bunch of stuff we're not aware of that's happening but it is and somtimes we can tap into it.
Fraps 2.8.0 build 6345 here and can record at any res. I haven't tried higher than 1440x900 though but I don't think I'd get very far. Maybe it's a demo limitation?
Gota say I prefer having a 40c degree day than snow. I like my snow in small doses preferably on weekends and when I've got a snowboard strapped to my feet.
Nice, dual exhausts really suit it! DId you make the rear arches wider? Great render too some nice relfections, but that glass refraction is a bit much
LX8? Nah that's cool if the person wants it kept private that's fine, but it sounded like Nuse just didn't want to share it and just tease by saying yeah I have it but won't give it to ya.
Have you tried using Join2LFS and LFSWorld to search for servers and connect using that? Seems a bit odd that you can trace back to the master server and get a decent ping from it yet the server list gives you no replies.
Even with a dual core LFS only utilises one core so you can't directly compare the two. Limiting frame rate helps with cpu utilisation so that it's not pumping out data to the graphics card all the time and can do more physics calculations.
As I understand it, the physics are calcualted per car since they're all doing something different. In patch V the car infront on the start grid is calculated in hi res which would use even more cpu. I don't think you can change physics calculations otherwise the game would play different, I'm only basing this off my own experience and what I've read on the forum.
Hmm the little work I've done in vray suggest increasing subdivisions to get rid of noise, thogh render times incrase 4x when doubling the subdivs, but the renders look much much better. 8 hours is already a long time hehe