The online racing simulator
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denis-takumi
S3 licensed
Quote from matrxs :So, if I'm using them, my mod won't work correctly on those tracks, yes? Since there will be no nodes.
I should rewrite my code to use X/Y to work correctly everywhere? Or someone has any ideas, maybe?

it would be nice if the open configuration to use another method of Nodes, as described by the squares or polygons

like this (bad c++ code)

struct Node
{
int PointCount;
int RoadX[PointCount];
int RoadY[PointCount];
}

struct Path
{
char LFSPTH[6]; // do not read file if no match
byte version; // 0 - do not read file if > 0
byte revision; // 0 - do not read file if > 0
int num_nodes; // number
struct Node Nodes[num_nodes];
};
denis-takumi
S3 licensed
Scawen, what will happen with nodes on the open configuration?
I would like to know in advance what changes will be in MCI package

Sorry, i was find post
denis-takumi
S3 licensed
I'm not talking about physics. I'm talking about "*. vob" files
for example when loading a game, it loads into memory models of cars, and at boot time check "*. vob" files. and if "*.vob" not original write in chat some "XR.vob not original"
Last edited by denis-takumi, .
denis-takumi
S3 licensed
5tag, like a programmer, I strive to preserve the original program and protect it from other people.
I believe that the change or replace files - violating copyrights
detect for not original cars
denis-takumi
S3 licensed
as we now know the user inserts into the game third-party model cars.

I would not be surprised if many think that it spoils the game, so I suggest to check some bytes in a model of a game or check the file size of a model or something else on the similarity of md5 check sum
denis-takumi
S3 licensed
A.Fedorov banned... O_o why?
denis-takumi
S3 licensed
after IR_SEL you can send IR_HARQ and get response IR_HARS

In this way you can give to user the rights to simply look for those who on the server, or give him the rights to manage the server, as is done on http://www.lfsworld.net/remote
denis-takumi
S3 licensed
about types

you forgot write



#define IRP_HARQ 250 // Receive : Admin mod Request
#define IRP_HARS 251 // Send : Response on IRP_HARQ

struct IR_HARQ // Admin Request
{
byte Size; // 4
byte Type; // IRP_HARQ
byte ReqI;
byte Sp0;
};

struct IR_HARS // Admin Response
{
byte Size; // 4
byte Type; // IRP_HARS
byte ReqI;
byte Admin; // 0- no admin; 1- admin
};



Last edited by denis-takumi, .
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