The online racing simulator
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denis-takumi
S3 licensed
about fuel tank. if value < 0 then value in watts

i have electric car with 32.5 kWh battery. lazy show -3248%
denis-takumi
S3 licensed
Attached WE1X map on english
denis-takumi
S3 licensed
News from 26 Dec 2021:

Release "Drivers School" with include examination on exam square

This system involves passing exams for each category of car.
A - motorcycles
B - cars
C - trucks
D - buses

At the moment, this is all working in test mode.
in the future, any work will require the player to have a driver's license of the required category
denis-takumi
S3 licensed
can u make christmas tree as car config? and can you place passenger behind as helper?
denis-takumi
S3 licensed
Hi all. i implemented code to work with insim version 9
check code at branch 06W

https://github.com/turbosnail/cinsim/tree/06W
admin page errors
denis-takumi
S3 licensed
go to activity page

server got 2 players on track but connection string sjow only one

and font of "connection string" changed
denis-takumi
S3 licensed
i tried. have some troubles to save string to char array with specific length. and i want know can vertices and faces having custom properties.
denis-takumi
S3 licensed
News from 10 Dec 2021:

1. Introduced a car rental system
2. Removed tuning system
More details:
1. If you want to drive a car, but you don't have enough money to buy, you can rent it. The rental price depends on the price of the car and is equal to 0.05% of its value per km of run.
2. Everything is simple here, after the introduction of the system of car mods, you can now operate with complete sets of cars made by other players and uploaded to the lfs.net website (example: TAZ09 and TAZ09 RACE equipment)
denis-takumi
S3 licensed


testing geometry editing
denis-takumi
S3 licensed
i found another one message

Copy to clipboard 1920Ч1080

i think Ч must be X but in russian lng i see Ч


may be its part from editor? because my screen resolution is 4k
Last edited by denis-takumi, .
denis-takumi
S3 licensed
if we open editor and load XR we found:
1. headlights in main object
2. wireframe show whats it's plane and not object
3. editor don't have subobject type like "rotable headlights"
denis-takumi
S3 licensed
Quote :Various translations have been updated

can't translate:
- LA configurations
- prevent clipping at audio section in options
- statistic labels at Misc section in options (Sleep, Phys, Draw, HUD, Flip, Pred)

and still can't translate Rokingham configurations

is this a master server messages? (play single mode)
- Everything is OK
- Downloaded the latest version : CAMMERA 730 TURBO~001
- You have the latest version : CAMMERA 730 TURBO~001
Last edited by denis-takumi, . Reason : add untranslated messages
denis-takumi
S3 licensed
in any case, automatic skin creation is a huge progress for the editor

if on the finished skin you paint the area manually a little more than necessary and at the same time this seam disappears, then I think, as an option, leave it as it is.
denis-takumi
S3 licensed
most likely there is a problem with a calculation error, most likely in some place the UV coordinates are rounded, for example, from 0.334943 to 0.33
denis-takumi
S3 licensed
well, then there is a suggestion. if we take into account that we have 22 spokes with a maximum of 256 triangles, we can simply make a check when loading obj or sre of the spoke object, check the number of triangles using the formula 256 * number <= 5632

why exactly so, because at this moment the final rim can be assembled with such a number of triangles

now we are not asking to increase the limit, we are asking you to make the correct calculation

and it would be very informative if, when loading, you do not just receive the message "to many triangles", but receive a more detailed message that the object has an excess of points or triangles by a certain number
denis-takumi
S3 licensed
based on the last 3 messages, I would think about how long the mod test will take, and the period when the mods will be released and there will be a major release with updated graphics

if the game starts having problems because of this, then it would be possible to take a compromise path:
- limit ourselves at this stage to 1280 triangles
- when publicly testing new graphics, raise the limit to 5k triangles

P.S. Scawen, can you check "Contact Us" mailbox for my question?
denis-takumi
S3 licensed
start new server from game
allow all mods (unaproved too)
select mode TRUCK66
try to join
recieve message: Your vehicle is not known on this host

go to hosting page and saw ingame host
edit server - set only TRUCK66 mode and save
in game can select only TRUCK66
try to join
recieve message: Your vehicle is not known on this host
denis-takumi
S3 licensed
Removed feature that enabled "Window while connecting" on new patch

Thumbs up
denis-takumi
S3 licensed
Quote from Flame CZE :How is that related to the mods system? It sounds like an issue for all cars.

I do not argue, but I noticed this only now, when I was testing the sound of the starter
denis-takumi
S3 licensed
Scawen i dont think what is bug i thunk its mistake: when u turnoff engine u just disable throttle and set idle rpm to zero but dont calculate compressed air resistance in cylinders. in game prm at turnedoff engine go down slow (3-4 seconds) but in real life its go down in 1-1.5 seconds
denis-takumi
S3 licensed
some updates
denis-takumi
S3 licensed
Quote from Victor :The IP and InSim port don't change. They _can_ change, but only if the game server is migrated to another machine, which doesn't normally happen. So I'm not sure why you saw the IP change tbh. Afaik your host wasn't migrated lately.

my prev ip was 188.122.74.155
my new ip is 188.122.74.156

it hapened

and i remember what i connect to my server via ssh, go to "screen", try restart insim, saw what the ip is changed, edit config, start insim normally
denis-takumi
S3 licensed
for Scawen:
after each patch "Window while connecting" resets to "yes" but i set this flag to "no" every time. is this options is need? i mean what i start game in fullscreen mode, press "Display list of hosts" and go to windowed mode and when start joining to server game again goes to fullscreen mode. windowed mode need more GPU power than fullscreen mode because gpu must render game and desktop

for Victor:
i still need send layouts to server after each restart. maybe store cfg.txt and layouts folder for server and mount it to host?

after stop/start server ip was changed. is it normal? because i must reconfigure my insim app.
denis-takumi
S3 licensed
bug from LFSW message

LFSW - new RB4 TIME ATTACK SPEC PB by versiu: 1:02.45 (-3:36.

truncated

next - racer hands on new RB4 have colision with steering wheel
denis-takumi
S3 licensed
Quote from Flame CZE :This should be possible if you create a subobject "brake object" and then load an OBJ file to that subobject.

he meant the rim
FGED GREDG RDFGDR GSFDG