The online racing simulator
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denis-takumi
S3 licensed
Quote from BeNoM :Nice! Does it work online?

ofcourse!
denis-takumi
S3 licensed
trying to edit track. it's amazing
denis-takumi
S3 licensed
And i wanna translate phys graph section
denis-takumi
S3 licensed
Quote from Scawen :Interesting.

Do you get the same issue with the graphics adapter name, displayed near the bottom of the Graphics Options screen?

i found reason:
this bug when i use eng interface
when i use rus interface - devices displayed normally

BTW can you add "mirror adjustment" translations?

added atachment with new translations in russian
denis-takumi
S3 licensed
may be its repeat

Some view errors in Audio

some like in english:
Default device
Speakers (Realtek HDA)
Realtek Digital Output (Realtek HDA)
Speakers (NoMachine)

some like in russian:
Устройство воспроизведения по умолчанию
Динамики (Realtek HDA)
Realtek Digital Output (Realtek HDA)
Динамики(NoMachine)
SO X
denis-takumi
S3 licensed
construct SO track
denis-takumi
S3 licensed
upd: full JRR implement
denis-takumi
S3 licensed
Quote from Gutholz :Great Smile
Also I have a small question:
My insim apps always crash when going back/forth in replays or when playing them at too high speed.
I think it has to to do with buffer overflowing or so.
How to handle that?
For example see a few posts up, the insim camera..works okay but except the described problem.

If I remember correctly the X-Y-Z Positionin example also has this problem, but I can not test right now.

mb u post backtrace ? its would be great
denis-takumi
S3 licensed
https://github.com/turbosnail/cinsim

- Updated to 0.6M
- Added Light control methods
- Added pure JRR method
denis-takumi
S3 licensed
OFF_TOP
what about to set handicaps and intake restriction per user?

i have many gamers who dont know how to set it.

btw IS_RQJ IS_RQR - good idea
denis-takumi
S3 licensed
@Scawen it would be cool if you did the animation shift driver. Users will appreciate OculusRift
denis-takumi
S3 licensed
Commands_Russian.txt:53
/autosve=0 missing 'a' /autosave=0
Commands_Ukrainian.txt
/autosve=0 missing 'a' /autosave=0
denis-takumi
S3 licensed
in game chat while on server:

/m users
Online : DEMO 360 - S1 0 - S2 134 - TOTAL 494
/m hosts
Hosts : DEMO 194 - S1 75 - S2 238 - TOTAL 507

where s3 ?
denis-takumi
S3 licensed
Quote from kristofferandersen :a nice feature would be a list of "layers" if I can call it that. Just like in photoshop, once you've filled a Polygon in a layer, it'll stay in that layer, and if the layer gets deleted, the polygons in that layer will also disappear. Will also make it easier to use this tool.

its good idea, but i dont have time =)
denis-takumi
S3 licensed
Added RO into select
denis-takumi
S3 licensed
u can create class
put IS_CPP in construct
write any method for prety print
denis-takumi
S3 licensed

<?php 
public static bool Check_Pos(int polySidesint[] polyXint[] polyY,float x,float y)
{
int ipolySides 1;
bool oddNodes false;

for (
0polySidesi++)
{
if (
polyY[i] < && polyY[j] >= || polyY[j] < && polyY[i] >= y)
{
if (
polyX[i] + (polyY[i]) / (polyY[j] - polyY[i]) * (polyX[j] - polyX[i]) < x)
{
oddNodes = !oddNodes;
}
}
i;
}
return 
oddNodes;
}

int[] array = new int[] { 1357};
bool Check_Pos(int polySides,int[] polyX,int[] polyY,int x,int y);
?>

denis-takumi
S3 licensed
done by hand.
about bugs i know =)
denis-takumi
S3 licensed
if i understand it right:
about 10 hours to write system and 2 hours for content
denis-takumi
S3 licensed
Quote from repeat83 :k = (B.y - A.y)/(B.x - A.x);


k = 0 when A.y == B.y
if (A.y == B.y) then x = C.x; y = A.y; break; end

k = inf when A.x == B.x
if (A.x == B.x) then x = A.x; y = C.y; break; end

thanks
denis-takumi
S3 licensed
look at this thread
https://www.lfs.net/forum/thread/73923
its include some method to detect
LFS GPS system (html + js)
denis-takumi
S3 licensed
this tool show how to work typical navigate system

used jsDraw2D - http://jsdraw2d.jsfiction.com/
used Weighted graph

demo: http://turbosnail.ddo.jp/lfs_gps/
source: https://github.com/turbosnail/lfs_gps

known bugs:
- bad work with the outer side of the arc
Last edited by denis-takumi, .
denis-takumi
S3 licensed
https://yadi.sk/i/ssFdup1gfwCNo about 4 hours of work
Live For Speed 0.6H bug
denis-takumi
S3 licensed
denis-takumi
S3 licensed
Include insim.h 0.6H
Add GetLanguageCode method for new NCI packet
FGED GREDG RDFGDR GSFDG