The online racing simulator
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denis-takumi
S3 licensed
detail u can attach spr on forum by drug in drop in full editor mode
denis-takumi
S3 licensed
Quote from detail :I'm not sure it's related specifically to mods, but top fuel dragster apparently generates huge forces on the front wheels after some damage, and this makes the vehicle spin infinitely.

https://drive.google.com/file/d/1ytXWihXKfdzm_LWcrOzyaTp2MAgaiH0q/view?usp=sharing

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denis-takumi
S3 licensed


1.selecting faces moves the light


maybe add checkboxes like
- fix light
Last edited by denis-takumi, .
denis-takumi
S3 licensed
I don’t think this is a mistake, but it’s not cool.
1.if there are many subobjects in the model, then I start to get confused where is which subobject (due to the non-use of that very field, the name is 20 bytes)
2.It seemed to me, but when merging subobjects with the main one, the rest of the sub-objects stand in some random order
denis-takumi
S3 licensed
Quote from superlame :Maybe restart your game or reload the textures.

Options -> Graphics -> Textures ( excluding skins ) if its on high res, put it on low res and then back to high res as it is originally.


ofcourse reloaded textures or resarted game fix it but its not normal

if car updated you must see all updates
denis-takumi
S3 licensed
and new bug in game

- play the game on mod car in real time
- update mod (add new textures and maps)
- after public go to game
- go to box and then go to track
- mod was updated but new textures still not shown
denis-takumi
S3 licensed
Quote from Scawen :OK... this is an invalid file. There must be one mapping, one cutout and one page. LFS doesn't create files like this, so I think we are talking about a file created by an external program?

I think the bug here is that LFS loads that file without complaint. Instead it should say "corrupted file" I suppose?

yes. it will be great, because some times i saw this message

I think that this bug is related to maps, when you delete all triangles and points and then in the "build" tab try to delete an unused map.

my guess is this happens when the program tries to link maps to triangles

if you can satisfy my curiosity, I would like to know what 16 empty bytes are present at the beginning of each sub-object of the VOB file

and what are the 20 empty bytes after the "number of lods" byte in the SRE file
denis-takumi
S3 licensed
i create full empty SRE file with
- no lods
- no vertex
- no faces
- no maps
- no cutouts
- no pages

editor can load file but:
- when i click "tri" tab - it crash
- when i click "build" tab - it crash
denis-takumi
S3 licensed
new bug when change cutout

denis-takumi
S3 licensed
i thing now to export textures and uvw maps from 3d max

denis-takumi
S3 licensed
ok. but i have some bug i think

i load layout to account.
send layout to server
type /axload layname


after server restart the layout is empty (clear track)
/axlist aslo empty


i must go to layouts and send layout to server again and type /axload again =(
denis-takumi
S3 licensed
it was again

Nov 23 09:27:54 Host name is already in use
Nov 23 09:27:54 /exit
Nov 23 09:27:54 exit : command
Nov 23 09:35:04 *Host started*


Host Name: ^4RUSSIAN CRUISE W45

Host Player Name: ^4RUSSIAN CRUISE
denis-takumi
S3 licensed
Quote from Van Sterberkt :I'd say these are the Rear and Front downforce angles. Don't know for sure.

bingo! i test it in fbm

- max 46.4 m/s - test speed in wing setup section
denis-takumi
S3 licensed
i think .trs is an array of x y z points to create a spline like when you press button 4
denis-takumi
S3 licensed
Quote from Van Sterberkt :
Does this relate to the topic of this thread?

100% sure

when i start ai bot on any track the game send message like

UF1 : R 20° - F 20° - fdr 2.939 - max 46.4 m/s - lap 0:24.56 - lap fuel 0.2% - total 1% (1 stint)

in file i found
- R 20°
- F 20°
- max 46.4 m/s
denis-takumi
S3 licensed
UF1 : R 0° - F 0° - fdr 3.134 - max 43.5 m/s - lap 1:11.21 - lap fuel 0.6% - total 2% (1 stint)



in this message i dont understand what is R 0° - F 0°
denis-takumi
S3 licensed
Quote from krolcyganow :Hi. thanks for the program. Seems to be crashing at init. Diff for fix below.

diff --git a/CInsim.cpp b/CInsim.cpp
index 51f923f..8cd729e 100644
--- a/CInsim.cpp
+++ b/CInsim.cpp
@@ -408,12 +408,11 @@ int CInsim::init()
switch (peek_packet()) // Check if the packet returned was an IS_VER
{
case ISP_VER: // It was, get it!
- IS_VER *packVer;
- memcpy(packVer, (struct IS_VER*)get_packet(), sizeof(struct IS_VER));
- this->hostProduct = packVer->Product;
- this->hostVersion = packVer->Version;
- this->hostInSimVersion = packVer->InSimVer;
- delete packVer;
+ IS_VER packVer;
+ memcpy(&packVer, (IS_VER*)get_packet(), sizeof(IS_VER));
+ this->hostProduct = packVer.Product;
+ this->hostVersion = packVer.Version;
+ this->hostInSimVersion = packVer.InSimVer;
break;
default: // It wasn't, something went wrong. Quit
if (disconnect() < 0) {


sory for my fault it realy wont work. i forgot change it in my code

in right version IS_VER *packVer; must be like IS_VER *packVer = new IS_VER;

but it dont build

i return to static var init in branch w45
server on lfs hosting automatly stoped. reason?
denis-takumi
S3 licensed
some days i find my server in stoped status

in the first and second case i saw this messages

Nov 21 17:58:30 Host name is already in use
Nov 21 17:58:30 /exit
Nov 21 17:58:30 exit : command


in last case server just stoped without any reason!
denis-takumi
S3 licensed
Hello Scawen

i found the "Reference point" flag for point and dont understand for what

i see bounding box and dont understand for what


for triangles found normal contribution levels and dont understand for what, because i change it but dont see any changes in editor and in game
denis-takumi
S3 licensed
i think what moderators must create some faq or checklist for comunity to reduce the number of dummy checks
denis-takumi
S3 licensed
i think what moderators must create some faq or checklist for comunity to reduce the number of dummy checks
denis-takumi
S3 licensed
by the way, all the geometry was made by Vladimir_nose 100%, since he is a 3D modeler. and I get the impression that this is causing problems from the side of moderation.
Crash after delete all
denis-takumi
S3 licensed
denis-takumi
S3 licensed
Quote from Flame CZE :The units are meters.



You can add a PNG background by going to a 2D view and clicking the "load bkg" button on the right side.

if units in meters when rim size like 4m wide and 4m in radius



where is the button?
denis-takumi
S3 licensed
next, i dont understant what size unit using (its just float)

what mean button L/S in groups section

and what about add picture to background to drive rim profile from pictute
Last edited by denis-takumi, .
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