/** streets **/
int X = pack_mci->Info[i].X/65536;
int Y = pack_mci->Info[i].Y/65536;
for (int g=0; g<StreetNums; g++)
{
if(Check_Pos(Street[g].PointCount,Street[g].StreetX,Street[g].StreetY,X,Y))
//if (Node >= Street[g].NodeBeg and Node <= Street[g].NodeEnd )
{
if (players[j].StreetNum != g)
{
players[j].StreetNum = g;
btn_street(&players[j]);
}
}
}
/** steets **/