Snowed the second half of yesterday. Went out with mates last night, and the rear end of the car slid out whilst going round a roundabout. Didn't spin though. Was ridiculous snow.
This. McRae game used to be excellent and TOCA, both managed to get a semi realistic handling model that was fun and at times challenging.
I actually think if Codies sorted out the handling model on GRID and DIRT they'd be excellent games. They don't even need to change it much, although that said I found GRID and DIRT (only from the demos) to be more aimed at American audiences, whilst TOCA was aimed at British audiences (with its small cups like the Clio Autosport etc. Do they return in GRID?).
I've only played the Grid Demo, I found it too hard to play because of the funny physics; the cars turn instantly, feeling of speed is all off as well.
It made me sad, as I've played the TOCA games since Toca Touring Cars 2 on the PS1 and this one's no where near as fun to play as previous ones. Toca Race Driver 1 was awesome.
I have a 2004 Focus Ghia 2.0, it doesn't have heaps of power (~130hp), but is quite nippy.
It doesn't seem over powered, occasionally you get the odd bit of torque steer. I don't know if there's any differences in suspension and setup to other focus'. The suspension isn't very soft, but isn't too firm. Occasionally you'll hit a bump and you'll feel it. But going down country roads it feels great, amazing fun. I've read and heard that the Focus is one of the best handling cars for it's class and price.
One problem I find is with fuel consumption, I'm reckoning this is more to do with location and maybe something with the car. But I only seem to average around 22mpg, it's not just my driving my dad can only manage that, manufactorors quote it at around 30-35 MPG, I'm guessing they don't factor in stopping every 30 seconds, like I have to where I live.
I worked out that to get 2,000,000, you'd have to do the 5 lap race of Daytona loop 45 times, winning 45,000 every time. Using the Mine's Skyline, it takes about 4 and a half minutes to complete. Let's say five minutes; 3 hours and 45 minutes of sitting in one place and the F2007 is yours.
On GT4 I used to do this excellent little cheat for loads of money.
On an early (beginner difficulty) rally road race you do two races, each only a few laps long, you win a few credits as well as a Toyota (I think) proto rally raid car, you could sell it for 300k, do the races again and sell it again.
Sadly this doesn't work on GT5P, you only win a car if you complete every race in its type (i.e easy, medium, hard etc.) and even then you can't sell it.
Trouble is, especially for console games, they are looking for audiences. Make it too realistic and you lose half the audience.
i suppose a normal mode and sim mode would work for that.
As it stands sim mode on GT5P does make it more realistic, you can now turn ABS off on all cars in GT5, previous games you couldn't.
I actually love GT4 so much, mostly for driving the older cars, especially the Japanese ones, you never see in real life or in other games. Such as Skylines from the sixties.
I do agree they do have too many Skylines, I think the problem was is that they had each gen skyline, which is fair. But then they'd have the VSpec version of each car, which was more expensive and had different wheels (the real V-Specs normally got uprated brakes and different tyres, but the difference those make are negligable, I don't even think other than wheels the Vspecs were any different).
People complained about GT4 not being realistic enough. But they're overlooking the other stuff.
At the time GT4 was probably the best looking game at the time, even now it's not too bad on a SD CRT TV, but it had 700 cars for christ sake. You would always find a car you love in real life. It also had 50 tracks, there's never been a game of such quantity to rival it.
The physics weren't that bad either, they were some of the best console racer physics, beaten by Enthusia and a few others.