The online racing simulator
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edge3147
S3 licensed
Quote from windows.microsoft.com :Can I upgrade from a 32-bit version of Windows to a 64-bit version of Windows 7 or from a 64-bit version of Windows 7 to a 32-bit version of Windows?
You can use the Upgrade option during Windows 7 installation, which preserves your files, settings, and programs, only if you're currently running a 32-bit version of Windows Vista and you want to upgrade to the 32-bit version of Windows 7. Similarly, if you are running a 64-bit version of Windows Vista, you can only perform an upgrade to a 64-bit version of Windows 7. For more information, go to Upgrading to Windows 7: frequently asked questions on the Windows website.

If you want to move from a 32-bit version of Windows to a 64-bit version of Windows 7 or vice versa, you'll need to back up your files and choose the Custom option during Windows 7 installation. Then, you'll need to restore your files and reinstall your programs. For more information about performing a custom installation, see Installing and reinstalling Windows 7*.

Hope this helps.
edge3147
S3 licensed
I started playing LFS back in 2006 when after an online search for Racing Simulator brought me to a download link for LFS. I downloaded LFS and went to the website to register my demo account so I could race. Ever since then I have been hooked. Granted my attitude towards it isn't always positive on here, that is just because I get disappointed at how long S3 is taking to be developed. Doesn't change my mind about how awesome LFS is, just frustrates me having to wait for updates.
edge3147
S3 licensed
Quote from DANIEL-CRO :Christmas

Speculation.
edge3147
S3 licensed
Yes with an InSim application such as Airio or Lapper (not sure if lapper has this function but I know Airio does.)
edge3147
S3 licensed
Nope, it is still being developed with no estimated release date.
edge3147
S3 licensed
Quote from UnknownMaster21 :Must say something about this:

Because LFS isn't real life! Are you trying to make same as I thought to do? Trying to copy your real life soul to LFS? Pathetic.


I say, when virtual racing, it should always have more possibilities than real life. For example, if you try to make everything realistical, then tell me how in real life you can have a restart in a race in THREE FREAKING SECONDS?

How about shift s and shift p teleport things? oh when you exit from the server does it mean you died? then you will be back alive then when coming to server. If you race in another server does it mean in real life you live another dimension? Your S2-account got stolen? What this means IRL? You got your life stolen? GF/Wife/BF/Any got away from you?

Got it?



Im sorry to be this harsh, DO NOT take it personally, I just wanted to show what I mean...

When you die IRL, Shift R would not help, unless it is binded to somewhat organism system, which brings new life mixtures in your body and soul and so on... otherwise it does not matter if cars would drive in the freaking Jupiter planet, would be cool though...

Nobody said it was real life, but it is a Racing SIMULATOR, meaning it is trying to simulate something that is REAL. Hence the reason we are waiting on the tyre physics to be "as close to reality as possible". Obviously the controlling mechanics that you mentions, SHIFT+(r/s/p) are not going to be realistic, but the objects side of it should be as close to realistic as possible.

Your took a very simple statement regarding the OBJECTS and applied to the entire aspect of LFS.

Calm down, relax, breathe, and take a minute to think. Racing SIMULATOR.

matter of fact, go read http://www.lfs.net/?page=moreabout

"A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing."

" LFS S2 is the second step towards our vision of what the sim must become and already does a very good job in simulating real racing. Many racing aspects are covered - comprehensive setup possibilities, fuel usage, tyre wear, a lot of different surface types, intriguing racing environments, different car classes, etc. "

The restart, pit, and spec commands are there for management sake, while the objects are the to help improve the simulation of real racing.

Should be easy to understand, the examples you gave don't directly effect the race, they just provide a way to manage and keep the races from being utter chaos. Where as, the objects most certain effect the races because they are directly involved with the race by being objects on the track which dictate where you can go or what you should do.
edge3147
S3 licensed
It's okay that you are stopping, means we can get back to the bigger things
edge3147
S3 licensed
Yay, got my unlocks, thanks Devs.
edge3147
S3 licensed
I too am very cautious about what I believe through the media.

Too many corrupt people with power and control.
edge3147
S3 licensed
Quote from ImudilaSkyline :Shouldn't be waiting for too long, I usually get replied in about an hour.

It's been a few hours, oh well, I can hit up some demo servers til i get a response.
edge3147
S3 licensed
I did that, waiting on a reply. Thanks tho.
edge3147
S3 licensed
Reinstalled LFS, problem fixed. Now if only I had an unlock available
edge3147
S3 licensed
I think it is because of a collision detection problem, not car size/height.
Windows 8 Fullscreen? [solved by reinstall]
edge3147
S3 licensed
I just upgraded to Win8 and for some reason I can't Fullscreen on resolution without getting an instant crash.

My video drivers are current for Windows 8 so I am not sure where to go from here, anyone else having this issue with Windows 8?
edge3147
S3 licensed
Lookin good, can't wait to see more.
edge3147
S3 licensed
Quote from imthebestracerthereis :
You wanted Scawen to look at the AU4 grass texture, *snip*

Yes, but LFS has had rallycross ever since I started playing it but it is VERY limited. This would allow for another type of racing to take place and bring more variety. I know it may be a little difficult, but as we have seen most things are quiet difficult when it comes to LFS because of how unique it is.

I feel others would support this if I was given a chance. Hoping Scawen can come and say what he thinks about it, it would add a whole new dimension of racing and layout making. Those areas would need to have layouts made for them for them to be successful and useful. Just something to consider.
Last edited by edge3147, .
edge3147
S3 licensed
Quote from edge3147 : Scawen can you relook at the skidpad. most of the offroad areas that are dirt/grass are super hard to drive through (like glue) 40mph tops. is there anyway you can change the surface type to something a little more drivable (ie sand/grass consistency). As well as maybe making the areas around where i have circled farther from the track, solid and drivable as well.
Check the attached SS for the area in question
Attached Thumbnails

Implementing this sort of update would be just as beneficial as the floating objects.

It would bring life into the dead Rallycross side of LFS. I would for sure start a rallycross series if this were implemented..

Bumping this to see what others think about this idea.
Last edited by edge3147, .
edge3147
S3 licensed
Pretty sure it's already been suggested and ignored by the devs.
edge3147
S3 licensed
Quote from Degats :While we're on the subject of autocross objects, it would be really useful to have a no entry sign (like the keep left/right ones). That'd make it a lot easier to navigate some of the more complicated autocross layouts, especially as chalk arrows can be hard to spot sometimes.

Turn around the pit speed sign and BAM, you have your no entry sign.

See attachment.
Last edited by edge3147, .
edge3147
S3 licensed
Quote from The Very End :
Realistic - no, but it provides good fun.
It's like the Destruction Derby races - totally retarded really, but still I love them so much. There is nothing more satisfying than beeing allowed to wreck the shit out of the rest, and claim the title "best wrecker"

Those kinds of things don't require unnecessary changes to the program tho, set on car park, make a layout, turn reset on, have a blast.

This goes against realism and is turning more into a fantasy.

If this is okay to implement, then why can't scawen implement something I suggested ages ago.

Quote from edge3147 :Scawen can you relook at the skidpad. most of the offroad areas that are dirt/grass are super hard to drive through (like glue) 40mph tops. is there anyway you can change the surface type to something a little more drivable (ie sand/grass consistency). As well as maybe making the areas around where i have circled farther from the track, solid and drivable as well.

Check the attached SS for the area in question
Attached Thumbnails

Implementing this sort of update would be just as beneficial as the floating objects.

It would bring life into the dead Rallycross side of LFS. I would for sure start a rallycross series if this were implemented.
Last edited by edge3147, .
edge3147
S3 licensed
Quote from The Very End :All the small updates are the ones that make the big difference.

Sure, I Edge, I won't lie, I ofc. am eagerly waiting for S3 and what not, but a small update which gives me more to play with in the autocross at least keeps the waiting time less painfull

And belive me, people with immagination can create great things out of it

I just dont see the need for "floating objects" when there is already a way to do it. Everyone QQs about cruise servers and how this is a "racing sim" yet now everyone is jumping on this bandwagon like it adds to realism or something.

It doesn't, it is going to make crude looking "bridges" and take away from the visual beauty that is already there.
edge3147
S3 licensed
Quote from Franky.S :all you do is cruise? for this is a wet dream..

but this update will make better autocross for MRT or others and maybe more open config tracks will have different route without using normal start lines Thumbs up

Just because I cruise doesn't mean I want to stray away from realism. WS already has floating ramps, so I am not sure why an official implementation is needed. If you would like "floating ramps" then ask the owner of WS to explain the process he used or maybe learn it, but in a racing aspect, this isn't needed.

I would gladly get involved into the racing aspect but it doesn't feel welcoming when members from several different "top" teams come and troll an honest discussion or try to flame.
edge3147
S3 licensed
Quote from Dygear :Floating platforms! Things just got interesting! That would be awesome to add to the game, the possibilitys are endless!

Quote from cargame.nl :
This is already been done by WS • Metropolis .. Should check out that server when you have time. Pretty funny, looks like a roller coaster. They hex edit the layout file they say.

Its funny. Doesnt do any harm. So why not

It actually does harm, I know you can't read this because you have me on your ignore list, but for anyone else wanting to read.

This will cause harm because tell me what other RACING SIM, lets you build floating sky tracks. This goes a complete different direction from a realistic racing sim.
edge3147
S3 licensed
All this talk about objects is nice and all, but how is this going to make LFS a realistic racing simulator?

"pitch and yaw of ramps" Sounds like you want to play a game like 1nsane or some other 4x4 game.

"Floating platforms!" Doesn't happen in real life, so why should it happen in LFS?


This is just cute, I thought this was a racing simulator, not NFS.
edge3147
S3 licensed
Quote from DANIEL-CRO :edge3147 can you please stop posting for the best of this forum?

I am in a thread regarding LFS Development, like I told cargame, Nobody put a gun to your head and made you read this thread, nor did they make you reply with such a wasteful response. Take your own advice and stop whining, That doesn't change a f*.

I am here to have a discussion.
FGED GREDG RDFGDR GSFDG