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Frankmd
S3 licensed
Quote from Messiah :You can rotate, pitch and roll your cockpit and custom view camera (Frankmd: Set the 'view override' flag in CamPosPacket IS_CPP for making the "roll" value work.). You can go beyond the limited like 5m height in Shift+U mode but you cannot "roll" (/tilt) the camera and no other camera can be rolled atm. You cannot change the FOV to below 12° or abover 120°.

Indeed, the only way to have one (really only one) camera like "mounted" is to use the custom view. The custom view settings cannot be changed via InSim though.

I havent done any tests with this yet, but I dont really understand. First you say that you can set the Roll value using a CPP packet, and then you say you cannot control the Custom view camera with InSim...?
Oh, and the FOV can be put lower then 12 and higher then 120. Everything between 0 and 180 degrees will work, except 0 and 180 themself. I think that the values serve a reason however, because some graphical glitches will occur between 0 and 12, and 120 and 180. So for a moving cam I dont think going lower then 12 is smart, but for a static cam you can easily use 2, as long as you place the camera on a 'smart' place.


Quote from Messiah :For the cameras.. it will be tricky to get the cars onto screen while in Shift+U and taking turns, won't it? I don't know if you can calculate the correct heading value constantly just by knowing "I am in front of the car" and the car positions/heading from IS_MCI packets. But nice Shift+U cameras were always awesome in videos IIRC

At the moment the program predicts where the car will be in X milliseconds, since the camera will take some time to move fluently to that position. At the moment it only uses the heading, velocity and the current xyz values, but I think that some improvement can be found in the Angular Velocity field, and also taking the first and second derivatives of the xyz values can maybe help too.


As for the 'interesting-moment-prediction':
I think it is impossible to have a really good realtime predictor. I think you can make something that works well but not really good. However if you would store all the MCI packets in a separate file (with some sort of timestamp) while watching a replay the first time, the program is able to look into the future the second time you watch the replay. For replays a lot of people are going to watch, one person could take the noble task of running the replay the first time, and then send the 'prediction-log'-file to the other people who want to watch the replay.
Frankmd
S3 licensed
Currently it works with one file called cameras.txt which houses all the cameras (so it's not hardcoded into the program). I will most likely change that to a system where you have a file for each track (or each area of tracks), so you can manage the camera settings yourself.
noobTV
Frankmd
S3 licensed
What is noobTV?
noobTV is a tool that allows you to control the camera in LFS from outside the game. It also adds the possibility to use and define custom camera positions, which will have more features than the standard camera's in LFS. It is written in Java, so you will need the Jave runtimes you also need to display some content on websites. The program will look like a generic Windows program, with some buttons (at least one for each player) and a few lines that display the current status of LFS and the tool.
The main reason for this tool is that I think the regular LFS camera's don't show a good overview of the cars on track. Also the number of camera's is in my opinion too high, meaning that the camera is constantly switching, especially on tracks like South City.

How can I use it?
The program is intented to be connected to a local LFS game, with LFS in windowed mode or with LFS fullscreen and the tool on a secondary display (secondary monitor, like a tv). It should also be possible to run the tool on a different pc (such as a laptop) as long as that pc is connected to the LFS pc via LAN (since the network load might be heavy and loss of packets will make the image less fluently).

When will I be able to download it?
Look further in this thread

I dont understand what it does
Because images say more then a thousand words, here is a little video clip for you. I told the tool to focus the camera on the yellow/white car (someone from the Z30 team) while it is driving around Blackwood. All the camera movement/placement is controlled by the program, I didnt pause LFS to move the camera or something You see that the camera positions are different from the ones originally in LFS.
Click here to download the movie.

What are the current features?
Check out the readme

I will use this thread to keep you informed on the tool untill I release it (then I will post some thread in the LFS Add Ons subforum).

Latest version
v0.8
Last edited by Frankmd, .
Frankmd
S3 licensed
I should add that the original tool was made by Smith (who also made the stats tool), and not by me
Frankmd
S3 licensed
Quoting something in German never makes a message more trustworthy.
Frankmd
S3 licensed
Cant you just post these threads here:

http://www.lfsforum.net/forumdisplay.php?f=22

Thats what that subforum is made for. This is really the wrong place, especially if you keep posting it every day.
Frankmd
S3 licensed
Quote from GP4Flo :It's really frightening, that there are so many people in the RSC forum talking about things they don't seem to understand. If you don't know what you are talking about, let it be or take a look at a physics book first. Gravity on earth is just g = 9,81 m/s². To calculate the gravity for a car you take it's weight and multiply it with g to get the downwards force. Nothing complicated, just simple math: F = m * g.

I can't really understand how you can program gravity wrong.

Weight = downward force
You take the mass and multiply it with g to get the downward force.
Frankmd
S3 licensed
I dont think the gravity model of rFactor is wrong. I think the mass, or massdistribution of the rFactor cars is wrong. I recall reading something about massdistribution for the porsche cars in rF. They were not realistic, but did provide a realistic Porsche-handling. The discussion was wether this trick was a bad or a good thing.

But it could also be just a bug when a car is at some special spot. Maybe the gravity is correctly modelled when the car is on track.
Frankmd
S3 licensed
I think an Insim server (the game you are communicating with) can only take 1 connection, so trying to make 2 connections will result in that error.
Frankmd
S3 licensed
Quote from Racer Y :A couple A years ago this Italian guy was stationed in Iraq and posted a photo of himself and some Iraqi kids with a sign that said," I love LFS".
At least I think he was from Italy.

That was one of those 'fill in your own text and get a picture' scripts. It would let you type any text and it was placed on top of the sign. I believe the original sign said something not very nice...
Frankmd
S3 licensed
The stream isnt supposed to be up. But you can follow it using lfs spectator.
Frankmd
S3 licensed
The video of yesterday is now up for download here: http://www.gamer-fm.de/v4/index.php/news/view?id=2219

Scroll down to

NSV-Mitschnitte:
Freitag:

Race will start in about 1.5 hours, so head for the supermarket to get some snacks and be back in time for the start!
Frankmd
S3 licensed


The starting grid for tomorrow.
Frankmd
S3 licensed
I think this fixed it:

Edit: Messed with options, now ok; Removed Allow hardware video overlay from Video options
Frankmd
S3 licensed
The stream for the second qualification is running now.

http://www.gamer-fm.de/v4/index.php/streams?id=4
Frankmd
S3 licensed
I think there will be plenty of places, but it might be a good idea to be there in time

You are also able to follow the race using LFS Specator. You can download that here (get the file 22: LfS_Spectator_2_02.zip).


Connect to the server Masters of Endurance.
Frankmd
S3 licensed
Are the tyre forces merely produced by friction? Or could some of the forces be generated by elastic contact-patch effects? Just guessing here, it is quite some time ago I read some stuff about tyres. Or maybe by the side-wall of the tyre?
Masters of Endurance 24 hour race this weekend
Frankmd
S3 licensed


This weekend 15 of the finest LFS teams will compete 24 hours at the Aston Grand Prix track. You will be able to follow this event live on the Gamer-FM VideoStream. Follow this link to go to the stream.

The startinglist:

No. 1 - masterblasters e.V. Clanshells Motorsport
No. 5 - Pedal To The Metal Racing Team
No. 7 - n!faculty racing
No. 8 - teamnic
No. 9 - Shock.fx
No. 10 - Ocrana Racing 1
No. 11 - Ocrana Racing 2
No. 16 - Cyber Racing
No. 17 - n!faculty racing 2 FXR
No. 18 - tHUNder Racing
No. 19 - pod - virtual gaming
No. 20 - dRagonality LFS Team
No. 21 - Estonian Endurance Racers
No. 22 - Team ITEK
No. 23 - HighFiDelity Racing



The story so far

The 24 hour race is the fourth race of the Masters of Endurance season. During the first two races Pedal To The Metal Racing was unbeaten, and took two wins. At Blackwood they only scored a fourth place, which allowed the other teams to come closer. teamnic is one of those teams, currently second in the championship. They have not scored any win yet, but did make it to the podium every race. Currently third in the championship is the XR GTR team of Ocrana Racing, who beat teamnic in the last race by just 5 seconds. They are only two points behind teamnic and three points ahead of the XR GTR team of n!faculty racing. n!faculty won the last race and aims to get into the top three in the championship.
Newcommers such as pod-virtual gaming, tHUNder racing, dRagonality LFS Team, HighFiDelity Racing, Team ITEK and Estonian Endurance Racers will take up the challenge and give the other teams a run for their points.

Live VideoStream by Gamer-FM.de

Gamer-FM.de will broadcast three times:
Friday 13th, 21:00cet (Stream starts at 20:30cet) - Second Qualification
Saturday 14th, 20:30cet (Stream starts at 20:00cet) - First race report
Sunday 15th, 10:30cet (Stream starts at 10:00cet) - Second race report untill the finish at 16:00cet
Some links

Live tracker, will automatically update every 30 seconds and shows all kinds of statistics about the race.
http://moe.lfs-tracker.de - Powered by lfs-tracker.de

Live Stream showing the race, including interviews etc.
http://www.gamer-fm.de/v4/index.php/news/view?id=2219 - Powered by Gamer-FM.de

Masters of Endurance website, with renders of the competing cars (so you know who you're looking at) and the current championship standings.
http://moe.mm2c.com - Powered by mm2c.com

ESL website, provides the server.
http://www.esl-europe.net/eu/
Frankmd
S3 licensed
He was refering to the question about what controls he used...
Frankmd
S3 licensed
Oh no, you couldn't have possibly reached saturation. Back in the 0.1 days we had to play those demo cars for like 1.5 year before we could try out something else...

But get an S1 or S2 licence, because you're worth it :lfs:
Frankmd
S3 licensed
We even got mentioned in the article, I should get a copy of this magazin
Frankmd
S3 licensed
Then we would finally be able to win from lefty
Adjustable caster on real cars
Frankmd
S3 licensed
When setting up a car in LFS you can set the caster somewhere between 1 and 6 degrees for the GTR cars, and very accurate (up to 2 digits behind the comma). I was wondering if (and how) this is made possible on real cars? Is it really possible to have such a range, and is it also possible to set it up with such an accuracy?
Frankmd
S3 licensed
I'm wondering if the tyre pressure in the setup screen is relative to atmospheric pressure, or absolute? I always thought it was absolute, but recently someone suspected it was relative to the atmospheric pressure.
Frankmd
S3 licensed
Next race will be 24h, even more crazy
FGED GREDG RDFGDR GSFDG