The online racing simulator
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Gabkicks
S2 licensed
its not realllly worth it just for gt5, especially with rfactor 2 and c.a.r.s That money could go towards a new gfx card or some other pc upgrade.
Gabkicks
S2 licensed
caterham's finally going to be ingame for the build that gets released tomorrow for team members
Gabkicks
S2 licensed
I wish autoblip could be turned off
Gabkicks
S2 licensed
i know
Gabkicks
S2 licensed
Quote from Franky.S :i think kaz has a soft spot for Nissan GTRs

lolrlly? I really wish the porsche somehow managed to win contest at the car show, haha.
Gabkicks
S2 licensed
I like poker, but 2 of the websites i play on went down
Gabkicks
S2 licensed
incase anyone missed it: ffb fix for build 91
http://forum.wmdportal.com/sho ... &viewfull=1#post23562
Last edited by Gabkicks, .
Gabkicks
S2 licensed
i didnt get power back till thursday >_<. i sold my gfx card so i dont think i can play now anyways since i just have a gts 250.
Gabkicks
S2 licensed
thats what a lot of people say. there have been videos put up showing cars having different handling characteristics online than offline. I haven't tested if this is the case myself.
Gabkicks
S2 licensed
rfactor+ historx Historic GT and touring car +realfeel is really good.
Gabkicks
S2 licensed
Quote from himself :Thats right. I am talking about WIP screenshots from the forums submitted but the developers.

okay then
Gabkicks
S2 licensed
new build every friday now.
Last edited by Gabkicks, .
Gabkicks
S2 licensed
Quote from Boris Lozac :Hey Gabkicks have you done something to the one you gave me, i prefer them stock

I dont think anything permanent is done to it, may have parts bought for it, but i think i sent it to you stock w/ brakes maybe set to 6/4

I wish there was a way to turn off autoblip i healtoe, but its not really necessary it seems.
http://www.youtube.com/watch?v=on4gR0J80JQ
Last edited by Gabkicks, .
Gabkicks
S2 licensed
cant wait to make some slo-mo tire deformation videos




Build 81 (28/10/11, Team Member+)
DX11 HDRControl updated to matched optimised bloom threshold and downsampling shader.
The "Texture Filtering" option (set via "Help & Options / Video") was being ignored by DX11 renderer. Now Fixed.
Fixes for WDF lighting menu, to allow extra entries to load/save
Added various HUD tacho variations (Nuke 3, and Kart)
More exhaust smoke for the Kart
Fixed Kart Ai volume and increased the rev limit to 18000RPM
Fixed ambient shadow width and tweaked gearstick movement (Nuke 3)
Changed default livery for LEONUS F68 CROMWELL V8
New Racer V8 RS and L4-RS exports
Upped LOD distance for CALIPER (Nuke 3)
Completed reverse AIW for Connecticut Hill Reverse, and Connecticut Hill Short Reverse
Temporary AIW for Bologne Reverse. Basic path and 32 start spots.
Added track groups to save on build sizes and also organised both tracklists in alphabetical order
Changed loading screen music

Build 80 (26/10/11, Manager+)
New tracks in, Bologna Reverse (prealpha), Connecticut Hill Reverse (prealpha), Connecticut Hill Short Reverse (prealpha), Glencairn Reverse (alpha), Glencairn East Reverse (alpha), and Glencairn West Reverse (alpha)
New export of Asano X4 (beta)
New export of Bologna (prealpha), and Connecticut Hill (prealpha)
Removed slip audio effects at low speed
Fix for shadow mapping 'black edge' around car bug
Added grip points to debug physics screens
Some bug-fixes and performance improvements for RenderContext setting in DX11
Fix to enable loading of WDF files on the F1 debug menu from the 'lighting edits' directory within my_documents/cars/
Formula B: multi-part chassis collision for more accurate shape
Improved carbon shader
Improved Fresnel paint
Fixed names of the Leonus cars to match the forum

Build 79 (25/10/11, Senior Manager)
Improve the lift off over steer
Option to turn off cockpit mirrors in options
Fixed issue of 'reset' button still being active during the steering/pedals calibration process
Fixed right front suspension geometry for LEONUS F68 CROMWELL V8
Telemetry screen layout change
Added engine mesh for the RACER V8-RS
New Aussie Hill export
Last edited by Gabkicks, .
Gabkicks
S2 licensed
Gabkicks
S2 licensed
it worked loading campaign now !!
Gabkicks
S2 licensed
Quote from Boris Lozac :Anyone know the easiest way i could get a Caterham and Yellow Bird? I can't freakin believe that dealerships don't update daily, that method of 5 races is tedious, ahhh the japanese!

yellowbird is in online used car dealership now. I can send you one of my caterhams
Gabkicks
S2 licensed
cars build 0078 is up
torrent option is available now.
http://forum.wmdportal.com/downloads.php
Gabkicks
S2 licensed
Preloaded and ready to go except, i dont have an AMD HD 7970 2gb yet :/ not for anther few months probably
Gabkicks
S2 licensed
anyone got a link to the video that gif came from?
Gabkicks
S2 licensed
it looks good even if its just some simple thrown together physics it'd be nice to have it ingame.
Gabkicks
S2 licensed
man, shuffle races are fun even if you get stuck with a complete lemon its fun to drive the hell out of the car trying to win.
Gabkicks
S2 licensed
Free Stealth GT-R GT500
enter RD69-FJN9-5N6Q in the PSN store

http://us.gran-turismo.com/us/news/d6051.html

Gabkicks
S2 licensed
Quote from Boris Lozac :Sorry that isn't sexy that's just cartoonish Forza just can't get their colors to look right, i'm loving a lot of things about it but it doesn't look real at all.

Forza 4 has improved, but Still, the color palate and lighting of gt5 is king right now on consoles and pc imo.
Gabkicks
S2 licensed
juniors do too if the game "sells" enough
FGED GREDG RDFGDR GSFDG