I'm not sure about the one that you posted there. I got a brand name adapter for my setup ($30), and it works. DP -> DVI Single link active adapter does not require a USB connection. Note that single link DVI only goes up to 1080p, so if you are planning to drive a 27" monitor at higher resolutions, this may not be the best option.
If you have a spare joystick lying around and some spare time, you can design a clutch pedal using some ingenuity. There are many websites out there that document how individuals made their DIY clutch. Why do you want to axis your clutch, and gas but not the brake. I would've always thought that braking is more important things to have on an axis (even more so than even steering, and maybe gas too). Why not assign your clutch pedal to a button?
Well, I've had DFGT since Jan 09, and its still working albeit with a little more noise than before. Its had 20000km on it, mostly on slow GTi cars an ddrifting, so its been abused. Pedals are mediocre (as youve probably heard), and so you can really only use them barefotted. Spin speed is less than G27 but shouldnt be a problem unless you're doing lock to lock manuvers suh as CityDriving Sim or doooorrriiiifting. Good bang if you are able to deal with the pedals (or use.aftermarkets). No surprises, you get what you pay for.
Never minf, if you can get LeoBodnars (or whatwver heyre called) and use only the.DFGT wheel, then you'll be fine.
Well, you don't have to switch off the norms for knobs. You can use hybrids. Or you can use norms all around and play with the suspension. But you guys are making it sound like you can't maintain rev with XRG in a drift, or even drift with the XRG at all which isn't true. You can setup an XRT to lose speed in a drift too (whilst applying full throttle). Does that make the XRT underpowered? Even the XR3 will have that problem. But hey, is 300hp not enough? I wonder... Oh right, the car is on slicks. It may feel underpowered for you guys because you're used to the bigger powerful cars, but for someone who hasn't been there before won't know the difference. For someone who simply wants to enjoy a little drifting, doesn't necessarily need to buy S2 (though I'm sure everyone would recommend it).
As EVO said, there are many things you can do to your car to make it more drift happy. Typically, you want to only change ONE thing in garage. If you make more change, how do you know which one made a difference?
1. Less grippy rear tire compounds (Hybrids work fine too)
2. Increase rear tire pressure (not too much either)
3. More rear toe-out (-0.1 initially)
4. Increase rear anti-roll bar stiffness (just a few clicks)
You can also try applying the opposite to the front which would have a similar overall effect (ie. grippier tires on the front - norms)
The XRG isn't underpowered for drifting. The setups that you are using is just too grippy. So adjust your suspension so that it loses grip faster and easier. The easiest way is to use a less grippy tire compound. Put knobs on the rear would be where I'd start.
If you are losing revs mid drift, it may also mean that you are entering the corner with too much angle. Try entering with a smaller slip when your tires are still cold and relatively grippy. As they warm up, you'll find that you'll be able to maintain the rev even at higher angles and less throttle.
Don't get me wrong here, I LOVE LFS. It just feels weird how long it takes to release a physics update. Take a look at the posts devs made back in Dec 08 and Aug 09' when they announced that they weren't going to release Scirocco. At that point, they said they've already produced most of the physics but were refining the smaller details. If that is true and they did produce most of the physics refinements in a few months, why does it take more than 3 years to finish off the small details. (I legitimately don't know how to code this stuff, so actual question :shrug
It doesn't really matter that the devs have become less frequent in developing, but I'm sure a lot has been done. It's frustrating to think that there are so many improvements that can be applied to the simulator we've loved so much but for some reason, they're not being released. The sim never can or will be perfect, so there's no point in waiting for the sim to be developed to have exact physics before releasing it. I'm sure the community would be more than happy to play with whatever has been developped until this point and maybe, just maybe, we can go back to how the community was.
Devs may be volunteering, but it's sad to see such a wonderful successful project with so much potential go to the gutter
We are not against change - in fact that is something we haven't been seeing in LFS since... well 09', and small patches here and there. We are saying that if we were to see development that it'd occur in the places that would best benefit the community - mostly racing. I mean, that's what LFS was originally made for. Most of the people who don't like realism or sim-racing wouldn't have come to LFS in the first place, and so making something that is arcadish won't appeal to most of the community - because they aren't playing LFS. That's what we are saying.
I don't know why you are getting so pissed off. Chill This isn't a life-story, so you don't need to tell us what you learned ten years ago about how to interact with people. It's just a discussion... a discussion that I'm sure Scavier won't read so it won't make a difference anyway.
Change my life... uhhh no.
What are you trying to imply here? I was a noob, and I still am
Finally, try to understand me too. I'm not trying to start a flame war, but understand where we are coming from and our point of view.
There is already the option of open-config. That's a lot of roads, especially on maps like SO. I don't mean to be rude or anything, but there are other games that can suit your needs if you simply want to roam the world in a car. How about the 18 Wheeler series? City Driving 3D, Midtown Madness? I've spent a lot of time with these games/sim and I still like them (I'm not trying to be rude)
My view of this is like - you bought a computer case as used it as a water tank for your fish. Now, you feel the aquarium is lacking, and you call CM or Aztek to make you a water filter for your fish. LFS wasn't originally built for cruise. Sure, it's good that the option is there today. But I think the focus is on racing, and development should go there as a priority - isn't open config enough?
The question is why make it adjustable when there is no need to adjust it? Everyone is going to leave it at max track. Same with putting on slicks - if slicks were available, no one would use normal tires.
Gear ratios, LSDs, and other suspension tweaks are another story. If you change something here, you will lose something there. It is a trade-off and it's up to the driver/team to make the correct trade-offs to maximize the gains and reduce the loss. The amount of extent to how much customizations are 'unrealistic' (0.1kN/mm) but what we can customize I think is.
I guess it's not about how easy it is to do in real life. In real life, you can bolt on a turbo - or a freaking jet engine to the back of your car. But that doesn't make it a valid customization in the sim.
I believe the idea of "spacers" were addressed before. I think a long time ago, the option was there to increase the track, but the option was removed because there's really no advantage of decreasing it (ie. there is no trade-off and everyone would set it to max track). Same thing for wide tires. There is no trade-off for using small tires, so everyone would set it to max possible. No need for such a setting i think.
IMO, the current options are good. You can customize settings to your driving style but not so much that someone would have a big advantage (someone with a bigger engine or better tires).
If you want slicks, slickmods are available and if you want to use it online, there are MODIFIED servers. Don't expect it to be used in every server. I don't want the option for you to officially install slicks onto an XFG - just unrealistic...
The VHPA is a good program. I don't think it's been updated in a while now, but it should still work.
LFS is designed for fair and realistic online racing. If you want to do something different offline, that's up to you (no one will know). But don't expect the game to be tailored for you offline needs. Not everyone wants it, especially if it makes racing less fair and competitive.
I don't hate drifting - I've done it a lot, and probably half of my 1000 laps in the XRG around BL1 is drifting. I think it's the people. I've met many people in drift servers who ONLY drift and a lot of them think they are baus where in reality, they suck. Too much Initial D.
There is nothing wrong with drifting though, and being able to drift whether flambuoyantly or slightly is a good skill to have IMO. In fact, you need to have a slight slip to maximize the amount of grip from your tires. Good racers will drift - at least a bit.
What kind of team are you looking for? Race or Drift
Age:18
Country: Canada
Preferred Car/Track: BL1/XFG or FEx/XRT
Average Laptime on Your Preferred Car/Track: High 1:33
How Active Are You? ~ 3 sessions a week (mostly weekends)
What Kind of Control do you use? DFGT + DIY Clutch + HShifter
Time Zone: EST (GMT -5)
EDIT: Additional Info -
Been playing as long as my join date suggests, but teams that I have always disbanded within 3 days of joining. I'm just looking for a bunch of people who like racing like I do
He can always downgrade. I've always found drifting the XFG fun. Put on a set of knobbies on the back and then you can dynamic and e-brake drift through the corners.
If you are not 100% sure about if the problem is the set or your driving style, you should keep the driving set the way it was. Just decreases the amount of variables you are playing with. The most I'd tweak is possibly
- one of the gear ratios by +/- 0.01: I noticed I got 0.1s faster on BL1/XFG combo if I increased the third gear ratio just a little so I'd be at a great power setting coming out of last turn onto the straightaway.
- small tire pressure changes (not much) +/- 5 psi - changes how fast the tires heat up and stuff - so that the tires may last longer than one hotlap.
- brake bias +/- 2%. If the driver of the set heel toes, and you don't, you may need to inc/dec the brake bias to make up for the extra engine braking during the downshift.
- main page - fuel: make it as little as possible!
Beyond that though, especially the suspension, is run by someone who you know is a fast driver. If you are oversteering, understeering etc, it is because of how your car is balanced going into the corner. You are probably not smooth enough.
Regarding you view of rough steering. Don't try to emulate that. The key to being fast is to act smoothly (even slowly). The rougher you are, the less balanced your car is, and the slower it gets. I've never tried analyzing WRs (I should start), but try looking at the steering in co-ordinating with the braking/accelerating. Depending on what type of layout and suspension the car is, certain applications of either gas/brake can help 'turn' the car into the corner.
Simulations (like physics simulations) would probably multi-threaded, so you might be better off with as many cores as possible. Regarding games, I'd still go with an I3 just because you can clock it high and most games may still not take full potential of all cores. If they don't, the i3 will destroy any AMD processor just because of its architecture and how its instruction pipelines run. Unfortunately whatever you run, basically no competition even for the 3 year old 2500k.
I guess AMD is still looking for its Athlon64 days...