As for racing: Radiators Springs (here) arrange plenty of racing. The GPC championship (here) will probably also start up soon, but nothing has been announced yet. You can also find decent pick-up racing every night now.
Same here. I have no idea what kind of steering wheels work with FFB > 1.0.. I normally run at 0.6-0.9. In the F2000 even 0.5 is too much for me, but sadly I can't adjust it down further..
To me it would make more sense to redefine the FFB scale. Nobody needs more than 1.5 anyway!
It's possible to jump on and race. But be prepared for T1 mayhem! It seems that NetKar is full of really fast drivers with the spatial awareness of a crab in a tin can.
Some of the new tracks are really great though! None of that weird bumpiness that was plaguing some of the older ones.
I have an ATI 5870 card, and it seems that my AA/AF settings in Catalyst have 0 effect ingame.. anyone else have this problem? Any solutions?
Have to test more tomorrow.. initial impressions is that the front end has less grip than before and the back end is a little more "snappy" than before. I hope he made some improvement to the netcode!! Have to try that tomorrow.
I'm sorry, I was actually referring to the V8 @ Lime Rock combo. (Seemed like that was what Seb66, TexasLTU and TitanLS were talking about) This car seems to be extremely loose compared to its real life counterpart. More so than the Skippy, which is rather slidey in real life as well I think. But yeah, you're right.. there is no risk in sim racing, so we're always likely to push the cars further than people do in real life, no matter how good the tire model might be.
The weird thing is that when you watch these cars in real life they look like they're on rails, almost.. which makes sense, since some of the races are really long, so you wouldn't want the cars to be too "wild". Whereas in iRacing the cars are sliding around like crazy (at least in the videos I've seen on youtube). Can this be dialed out with a more conservative setup or is that just how the iRacing tires are? It just doesn't look right to me!
Really?? That's great news! Honestly this comes as a big surprise, but I'm happy to hear it! Glad to have contributed in my small way.
Let's do some maths:
10000 subscribers x ($100 subscription fees + $100 content - $50 promotions/discounts) = $1,5 million pr year income. Over two years that equals maximum ~ $3 million income (august 2008 -> august 2010)
Then the expenses:
40 employees (at present). Let's say an average of 20 employees since 2004 (assuming it's been growing at a constant pace).
20 employees x $40000 x 6 years ~ $5 million
So before we even get to all the other stuff like rent, employer's fees, scanning fees, business deals etc etc we're in the reds... even at current, it looks like they have to be losing money if the subscribers are their only source of income..
Which begs the question: where does the rest of the money come from??? What other sources of income do they have besides us subscribers?
Ouch.. that didn't look good Dave. He sure is fast for his age, but apparently has a thing or two to learn about race conduct.
And yeah, I was pretty disappointed with di Grassi and Daly. It seems they were just more or less thrown into this race without sufficient practice time. Which makes you wonder what the point of the whole event was, and why Dell even bothered sponsoring them with the prizes and all... I thought the idea was to have a "sim-racing vs real world show-off".
Oh well, it was entertaining to watch, so who am I to complain?
Correct me if I'm wrong, but the vibration (during braking) is not triggered by the wheels actually locking up, but rather when you reach a certain braking %. So, for example: you define that at 80% braking, it will start vibrating, no matter whether your wheels are actually locking up or not.
Which makes the whole thing kind of pointless IMO..
I have the GT3RS too, and I see no reason to upgrade. I don't need PS3 support, so why bother?
Yeah, you only have to compare the steering inputs with those of the real car.. the real car is so much more firmly planted and stable, while the iRacing version looks super twitchy with constant counter-steer.
But it sure looks super fun though!! Can't wait to try it
Your stats and purchases will still be there when you reactivate your old account.
There's a great promo going right now.. resubscribe for a year (for $99) and receive $30 worth of iRacing credits for which you can buy new content. The details are in this post by Richard.
I also raced the Solstice a lot in the beginning, and found it a lot better than most other simcars on offer (in other sims). But once I picked up the Skippy and SRF I never looked back. The power steering really kills the FFB fidelity of the Solstice in my opinion. It handles well and the racing can be good, but the other cars just give me so much more.
Speaking of which.. does anyone know if the Mustang has power steering..?
This. I'm sure iRacing are closely monitoring this. If they weren't happy with the recent developments in membership they would be more likely to change their approach and try pushing some other levers. For the moment it seems like churning out new content is working fine, and therefore from a business point of view there is no need to change their approach. As Klaus said, also older members appreciate new content every now and then.
And of course you're right that an artist probably wouldn't do a better job at making a new aero model (or whatever) than any of us. But again -- if membership development was insatisfactory over time they could for example fire some artists and hire some engineers / math guys / programmers to work on the core stuff.
This would be my dream model!! I've argued for this kind of system before too. There are many positive things about this. Mainly it would mean that iRacing could change the tracks completely from one season to the next while keeping the "season subscription price" the same. This would be great for
(1) new drivers, who wouldn't face that huge "price wall" the first season (10 tracks, 2 cars, whatever... --> £££ starts flying!!!)
(2) old members, who would have more variation. At the moment iRacing seems afraid to change the schedule too much from season to season to avoid "forcing" people to buy too many new tracks at a time.
My guess is that they will not drop series, but rather merge them together in multiclass races. So that people at least have a chance to be on track with other cars. Even if you're the only Radical driver in a field of DPs you can still have some fun I guess -- better than practicing alone at least. And as the number of cars increases you also get more cars which are evenly matched and are well suited for multiclass races.
However I definitely share your concerns. IMO they should be focusing on updating the core service (weather, transmission, dynamic lighting, brake wear, driver swaps etc etc etc) rather than churning out new content at a blistering pace.