The online racing simulator
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Gnomie
S2 licensed
Quote from DeadWolfBones :Whoa, Scheuerle won!


I hope this doesn't mean he'll move away from LFS.. :worried:

By the way, did you know we have a smiley called : shaun : ? Here it is::shaun:
Gnomie
S2 licensed
I'm guessing he uses very high anisotropic filtering and anti-aliasing. That sure helps.

Nice shots EK!
Gnomie
S2 licensed
Quote from DragonCommando :The only problem with this mod is that it changes the pedal ark, so they don't follow the same line as they did before.

That is true. I found that it helps to use shoes with soles that aren't too "sticky". With my old shoes braking was a little difficult because of the extended arc. Now it's OK though. But I guess it's all down to personal preferences.
Gnomie
S2 licensed
I use league skins (Belgium Sim Racing League) with my number and some "personal" addons mostly. On the cars where I don't have a team skin I use skins that I've downloaded from somewhere.
Gnomie
S2 licensed
This is going to be a bloody classic. Broadcast! Broadcast! *chant*
Gnomie
S2 licensed
I tried... 4 times.. but it wouldn't accept my access code. :/ You might want to try box.net or something instead
Gnomie
S2 licensed
What exactly does the nexim mod actually do? It was kind of hard to tell from the pictures. Besides reducing brake force I mean..

If I'd seen this thread earlier I'd have recommended this quick-and-easy (and reversible) mod. It really helps for heel&toe. This is what I use (with shoes).
Gnomie
S2 licensed
I played around with the settings a little and came up with something that I think works pretty well. It's very toned down and suble. Most of all it actually darkens things a little and makes it more pleasant (not so straining) on the eyes. Here's a few examples:

No bloom:


With bloom:


Another example:


Here is my file, if anyone is interested.
Last edited by Gnomie, . Reason : Refreshed url
Gnomie
S2 licensed
Quote from stry90dis :Some findings till now

I must agree, the bloom is too overexposed when just installing it. But setting "BloomPowerDay" to less than 10 makes it reasonable. Setting "BloomFadeTime" to a lower value makes it so when you go underneath something and you get out again the bloom is very big for a short time. This might be realistic, but I have never really given it a thought when driving out of a tunnel IRL.
Setting BloomAllowOversaturation to 0 distributes it much more evenly. So parts on the track/car that are already shiney don't light up like a christmas tree.

Maybe setting the carshine value in the LFS configuration file even lower, gives more room to play with this ini file. I like the skies etc, but when having a yellow car it seems to be painted with some fluorescent paint.

.. or just don't drive with a yellow skin.

Do you think you could share your modified files? That'd be grand.

Quote :Please anyone? or just tell what to do to delete

I think you just have to delete the "enbseries.cfg" file from your LFS directory.
Last edited by Gnomie, .
Gnomie
S2 licensed
And he says you can't play online in the demo. He's basing his entire review on two incidents (when he spun with the XFG and when he couldn't do donuts with the XRG). Rule # 1 for reviews: make sure you test the product fully before opening your mouth.
Gnomie
S2 licensed
Quote from NitroNitrous :It depends on the car and if you want to play as realistic as possible. I usually drive road cars, so I use 720º, but some people use 540 ºbecause it´s more easy. I prefer realism

Same with me.

One thing I'd like to mention: I used to have a MOMO with 270 degrees of rotation. I was struggling to get comfortable in the road cars with this wheel. The main reason was that I never seemed to find a good setting for wheel turn compensation. It is of course impossible to map 720 degrees of car wheel rotation perfectly to your 270 degrees of rotation -- some compromise must be made. You can set the wheel compensation to 0, so that when you turn your wheel 1 degree, the car's wheel turns 2,67 degrees. I found this too sensitive around the middle, so I set the wheel turn compensation to ~ 0,8. Then the steering was nice straight ahead, but then of course the problem is that as you turn your wheel further from the centre, the steering isn't linear any more. Towards the edges, 1 degree of wheel rotation might correspond to a 5 degree rotation in game. I found this terribly hard to get used to, and I ended up scrubbing my tires a lot in the corners, which induced more tyre wear.

That said, I got my G25 pretty early in my LFS "career", so it could of course be that a lot of my struggling with the MOMO was simply down to beginners' mistakes. But I feel much more at home with the G25, in all respects.
Gnomie
S2 licensed
You sound like a dedicated guy, jarmenia. With that attitude you'll get far. Keep it up!

Regarding setups: I agree that setups from setupfield and such are generally very on the limit, and usually designed to last only ~5 laps. Not very useful. I recommend searching the servers on lfsworld and going online on one where people are driving the car/combo you're interested in, and asking kindly if someone could share with you a race setup. (you can specify that you're looking for a stable setup rather than a super-fast one) They probably will.

Then you use that as a base for further tweaking. Normally stuff like camber and tyre pressure are pretty intuitive if you press F9 while driving and take a look at the pressure and temperature indicators. Brakes might also need adjusting. But for most people, the fine tuning of suspension and dampers and such is just too complex. (at least for me.. :shy
Gnomie
S2 licensed
Quote from horrgakx :Thats pretty cool.

... but why not just use a TrackIR??
I've got an older TrackIR 3 and use it all the time in LFS.

I would turn that question upside down. Why buy TrackIR (which is expensive) when there are perfectly good free alternatives? Check out FreeTrack too if you haven't heard about it.
Gnomie
S2 licensed
If you want to beat the AI, it often helps to get up beside them and take the racing line. This will cause them to think they're in trouble (since you're blocking the race line) and often brake down hard.

And don't worry about laptimes yet. Put priority on getting consistent first, and then the laptimes will follow. Good luck!
Gnomie
S2 licensed
Quote from RAM0011 :and where can I found one for S2 Y ?

Gnomie
S2 licensed
Quote from AndroidXP :Actually most of the challenge comes from them wrecking you, not their speed

Indeed. Don't be put off if you can't manage to overtake the AI because of the way they drive. You should be satisfied as long as you can keep their pace (or better) throughout the race.
Gnomie
S2 licensed
Quote from JeffR :Removing auto-cut and auto-blip didn't make LFS more realistic, since the players that were truly concerned about the realism weren't using those features anyway. It only affected the players that didn't care about the "ultimate" in realism in the first place.

If auto-cut and auto-blip were giving an unfair advantage, then they should have been tweaked to remove the advantage, rather than completely removed. NFS's Prostreet mangaged to handicap the assists quite nicely, why can't LFS do the same? All other racing sims have assists that allow a wider range of players to enjoy those games, and as long as servers can specify what assists are allowed I don't see why LFS should want to restrict it's potential customer base.

Regarding the cost of controllers, one option players have is to buy a controller with good macro features to re-implement the features that LFS removes, like auto-cut, auto-blip, auto-clutch, which makes removal of those features moot.

I agree completely, good post!
Gnomie
S2 licensed
Quote from gezmoor :
Oh and I'm a regular on both counts.

Me too.
Gnomie
S2 licensed
I do have headphones, it's the vibration of my wheel that I'm worried about. I have a pretty rackety table too, so it all gets pretty noisy I'm afraid. The one thing I liked better about my old momo compared to the G25 was the sound.
Gnomie
S2 licensed
Quote from Clownpaint :LFS = REAL LIFE? No. But that's a rhetorical question.

Personally, when playing LFS I struggle to get anywhere near the same level of focus I have in real life. This is because I am very aware that it is not the real thing. Here are some reasons why I am aware of that fact:

[LIST]
[*]I'm worried about the noise my wheel makes as the sound travels through the floor.
[*]Occasionally when my FPS drops the whole world becomes a slide slow.

I have the same, and it's really annoying. :/ The walls in this house are so thin that if my neighbour is home I feel like I have to either drive very silently or not drive at all. But I guess something good might come out of it, because it "forces" me to drive more smooth (smooth = silent). Some times I even avoid braking on rumble strips and such to make less noise.

I get the stuttering particularly when I forget to adjust AA/AF for race conditions on Blackwood or South City. Then the first lap is a nightmare.
Gnomie
S2 licensed
A little off track, but I'll get back to the core issue in a little while:

IMO the perfect racing game would be one which is founded on a super-realistic physics engine (like the one in LFS) but where the racers can select different difficulties. So the arcade people could turn on all sorts of aids and have fun wrecking each other on closed servers. Then there'd be the intermediate servers, which have some restrictions on aids, and finally the pure-sim servers. (for the rich bastards. ) Since all this would be found in the same game, the game would appeal to many people, which again would generate lots of ££ to the developers. Hence they could afford to hire lots of guys to improve graphics and stuff to GT5-levels. One game suits all.

But since this is not where LFS is today, I suggest a compromise: how about having dedicated servers for people using manual shifting and no aids whatsoever? Would that help? Then you'd know that you'd be racing against like minded people. However I'm afraid the userbase isn't large enough to provide much interesting racing on these servers..
Gnomie
S2 licensed
If you find yourself enjoying to race online, I'd recommend trying out the CTRA servers after a while. The Race 1 server is quite crowded, and it can be frustrating at times, but it's very rewarding. Once you get your Silver licence a whole new world of clean, fast racing opens up.
Gnomie
S2 licensed
Quote from Karoti :I might be (one of) the oldest on here, but I'm training an up and coming star, Harry my grandson...


Awesome pictures! Nice to see the recruiting going strong. Hope to see you both on the track some day.
Gnomie
S2 licensed
I for one refuse to believe that Eric has been working on the same bloody interiors for over half a year now, as Scawen has been claiming:

Quote from Scawen :Eric has been continuing work on the GTR interiors using new reference material, we visited some racing car garages and got a lot of interior photographs of some cars to help make the LFS ones a lot more realistic.

There's got to be something they're hiding from us.. new cars? New tracks? Who knows? But that's just what's so great -- the secrecy, the speculations and the expectations for what is to come.

So no, I'm not worried. Plus, being a freshman still, I think today's content will be more than enough to keep me content (!) for any foreseeable future. It's already so great the way it is.
Gnomie
S2 licensed
Quote from Jakg :What track is it to be set at?

And what car(s)? Interesting idea!
FGED GREDG RDFGDR GSFDG