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Blackwood high-res pack
himself
S2 licensed
I've just added some noise to asphalt textures in Blackwood, so they look more detailed. Unfortunatelly they look darker than before - maybe I'll make it better soon. If you like it I can write a tutorial how to do it for other textures if someone wants to do complete LFS2 pack but dont know how to.

Oh. DDS files are huge, I dont know why - I was using DDS Converter 2.1 and no matter what compresion option I took I had the same size


EDIT::

http://rapidshare.de/files/12299074/highresBW.rar.html

Enjoy
Last edited by himself, .
How to make binds ?
himself
S2 licensed
In what way can I bind some expressions to buttons? Like "good pass" "good race" etc.? I can not find already defined ones in any config file so Im lost.

BTW in LFS Mesh Viewer F1-F4 communication binds also works.
himself
S2 licensed
Looks like a nice idea ... only if you dont have to make the whole code in assembler
Last edited by himself, .
himself
S2 licensed
[LFS Players]:bowdown: :throwrose[Victor]
himself
S2 licensed
http://www.ochevidec.tv/vid/1134472317.avi

Same tunnel. Where the hell that right truck came from? It was smashed on the left side, and the left one on the right side.
himself
S2 licensed
Last edited by himself, .
himself
S2 licensed
My first skin to FZ50. Nothing amazing about it - Porsche GT3 RS'like skin.

Remember to change the rims color to red
Blackwood missing polys.
himself
S2 licensed
Just before the first corner on Blackwood - the white hole you can see through.
himself
S2 licensed
And now something completely different ...

http://img26.imageshack.us/img26/8844/blackwooddrag2sr.jpg

My first one so dont be cruel ^ That was suppeosed to be XR Turbo.
himself
S2 licensed
I was wondering if it is possible to get them from the replays - as far as i understand LFS show the current dituation during replays using normal physics like in normal game so information about car setup has to be included to the replay.
himself
S2 licensed
I just hate system recovery for one reason - it captures everything you do on your computer - it takes huge amount of space. Once I tried to recover the state of the system from one month earlier. Every single file I have written during that period was gone. Every program and every game. And everything I uninstalled was back on the disk. I recovered again to the state before the lucky recovery and everything was fine.

My question is : what the hell for XP keeps all the uninstalled files ???? I uninstalled them because I didn't want them ANY MORE.

Try the same thing.
himself
S2 licensed
" Hopefully we don't have those on racing tracks. " was about that post.
However he must have jumped off the curb and land on the post anyway.
himself
S2 licensed
Actually something real:

http://www.wreckedexotics.com/newphotos/weird/weird677.shtml

Hopefully we don't have those on racing tracks.
Regulations
himself
S2 licensed
I have a suggestion,

When I start a multiplayer mode there is a screen with some info (about demo servers = crashers etc.). I think it would be a good idea to create a sort of list of regulations concerning racing on a track and put them on that screen. Only a few paragraphs not to worry the player too much but saying how to behave during overtaking on corners, who has pas, who should slow down, what are the flags for - something like FIA regulations but shortened to the minimum.
Many players dont know (especially newbies) what are the rules on the circuit so I think it would be quite sensefull idea
himself
S2 licensed
... Blackwood Car Park is available in Demo mode, Tweaker
himself
S2 licensed
I would be very interested. However, i see there is nothing doing about it

I know, not many demo drivers visit this forum so I think there should be some adverts on most popular and permanent demo servers. What do you think?
himself
S2 licensed
It would be very easy to do, since there is C++ function executing the text-string argument so the only effort is with detecting the command and detaching the "!" which would be no problem at all. .... but what the hell for ??
himself
S2 licensed
I would like to see blowing tires as a result of hitting something. It's quite strange that a car hitting a wall at 120 mph can continue racing if suspension was luckily damaged symetricaly (me sometimes). With tyres blown it would be impossible. Indestructable tyres are also someway unrealistic. It would be quite easy to implement at this stage of developement of LFS.

There are too few situations in LFS when player has to visit pits to continue racing (at least in demo races). With more of them races would be much more thrilling IMHO.

What do you think?

Sorry for english.
himself
S2 licensed
One question, how do you guys spawn those "jumpers" in the middle of the road? Do you have an edited track or smth? AFAIK there is no track editor so for
himself
S2 licensed
XRT just reminds me of Porsche 944

himself
S2 licensed
Simply : more GPU memory causes less exchange of data between graphic card memory and RAM, here comes an issue of AGP speed and PCI-Express. In some games that loads a lot of textures you can feel half-a-second break when you're comming into a room with new textures in it.

DON'T BUY GEFORCE MX4000 128MB AGP TV OUT. I suppose it's the only card on the list that does not have pixel shader and vertex shader pipelines.

Quote :Important is HVS(Hardware Vertex Shaders) support. This takes some load off CPU and let videocars to do it.(GPU with HVS support can unfold 3D scene to triangles, if GPU cannot do it, then CPU have to do it instead it. Correct me someone if I am not exact GPU-Graphic Processor Unit, if someone don't know)

Not exactly. Vertex shaders are small programs run by GPU usually moving or transformating vertexes (points the triangles are made of). Before shader technology all vertex moving and rotation, ragdoll effects, and physics were done by CPU. Now these effects are done by VShaders. Of course not all physics but deformations or cloth effects (see flags or cloths in SW Battlefront 2) are 90% done on HVS.

Pixel shaders are small programs that transform pixels. For example moving some pixels in some other place like heat haze effect in Far Cry, Doom3. Doing some lighting - DOT3 bump mapping, emboss lighting (light reflecting from surfaces). I suppose all lights in Doom3 were implemented on pixel shaders.

Hope some new air haze over the asphalt will be implemented in LFS. It'd be cool.


....sorry for bad english
himself
S2 licensed
But before the change everything was ok. I was using old drivers on 9700 not to have VPU Recovery problems ... maybe when I install the old ones evrything will be ok. I'll go check it.

edit:

Yeah, fool of me, aftre putting Riva TNT 2 into my computer and doing some races (30 / 40 fps on 640x480 not bad as for such an oldie) and putting 9800 PRO inside, the vertex shaders were turned off.

Good point.
Last edited by himself, .
himself
S2 licensed
I have a very simillar problem.

My specs are:

Athlon 64 2800+
1024 Mb RAM 400Mhz
Radeon Sapphire 9800 Pro

I used to have Radeon 9700 and everything was fine (70/80 fps). When I changed the graphic card the fps tends to drown to 20 fps when there are >7 cars in field of view. I have simillar FPS on RIVA TNT2 !! When I see no car I have 80 fps. Then, when only one appears on the screen it drops to 40 fps. It is very sensitive to the models of cars in the sight.

There wasn't any change to anything apart from GPU.
CPU cooler is ok and my temps are below 40 Celsius.

I'm going to change drivers to old ones and reinstall DirectX.
himself
S2 licensed
It's a bit weird ... but I turned "Haze effect" off and everything seems fine now. :bannana_p

I have never been doing any OC with this Radeon so I don't see any reason for this bug.

BTW what exactly "Haze effect" does? I didn't see any difference between screens with this on and off
Radeon9800 (?) drivers (?) Texture bug
himself
S2 licensed
I recently changed my Radeon 9700 into Radeon 9800Pro, installed latest stable Omega drivers and started playing LFS. Everything was ok apart from this:
http://himself.republika.pl/lfs.jpg
The nearest polygons to the camera posision are rendered very weirdly.
I thought it due to the drivers but i changed it into latest ATI Catalyst but the problem remained. I don't observe this bug in any other game.

The performance is also a bit lower than it should be. I'm doing now 50/60fps. On 9700 I was doing 70/80.
FGED GREDG RDFGDR GSFDG