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himself
S2 licensed
Quote :I think that quicker time is because of lower centre of gravity of flattened car.

This does not change anything about high speed.

AFAIK the aerodinamic friction factor is calculated using the model of the car. I thought it is once per race on the beginning or once at all when devs make a new car, but it would be possible to be calculated when deformation occurs.
himself
S2 licensed
I would like to see LFS on this (12pack LCD):

http://www.plastk.net/
himself
S2 licensed
Quote : Are you talking about this? http://www.bhmotorsports.com/TRCS

True.

Quote :That demo is terrible, not worth the download

With traction contol and FWD Corolla - truely terrible. With that second RWD car and TCS off it's worth playing. Not long though cause its time trial only

BTW Havn't you realised that this game (2001 AFAIK) have the same track shadows like in LFS? In both games they look terrible.
himself
S2 licensed
Link works now.
Real Car Simulator
himself
S2 licensed
Hey guys,

I'm just courious. I havn't been driving cars on the edge so I am courious wheather physics in LFS between 0-120 kmh are accurate? In comparison I was playing recently The Real Car Simulator for a while and physics seems there quite different to LFS ones altough realistic looking.

If you don't know / remember the game here's demo - only 15 mb - link

BTW Turn off traction controll for better fun - that rwd car with 140 bhp is quite driftable.
Last edited by himself, .
If it's possible with MRT5 ...
himself
S2 licensed
If it's possible with MRT5 I am selling my kidney stright away and buy S2 licence

http://videos.streetfire.net/h ... 1DD-BC3B-166A7EADAC3A.htm
himself
S2 licensed
There is another reason.
While accelerating front tires are pushed to the surface with less force than the rear wheels (weight transfer and other factors). You can just say that rear wheels are loosing its potential when front ones are dealing with forces they can not handle good enough.
himself
S2 licensed
The setup is great. Just realised that making the car as much understeer as possible is not a good option. Just a complete different filosophy than I had before. Now I can steer with throttle, what I could not do on my old setup. Only a touch of the steering wheel and it start turning in, small control on gas and countersteer and my lines are getting better. Its great!

Thanks
himself
S2 licensed
If your 9800 works its ok but..

If the electronic piece under the heatsink also has fallen off DONT TURN THE POWER ON!!!!!!!!!!!!!!!! I made that mistake and burned all the memory chips. The reanimation of only that small piece is 5$.

This small chip contolls the power provided to memory chips so be careful.

Oh and I have seen some cards without that heatsink so I think it is not that urgent to have it. However you can use some heatpaste to glue it back on place yourself.
Electronic differential
himself
S2 licensed
I've been suggesting it in some other threads but to make it official ...

I would really like to see electronic differ in LFS. Both on RWD and 4WD cars. I've been reading about it quite a lot and seeing it in action and its very impressive. The most famous representative is Mitsubishi Evo VIII and currently IX with 4WD and intelligent power distribution on wheels that have enough grip to handle the power. If someone dont know what Im talking about just look at Top Gear review http://video.google.com/videoplay?docid=5639412376935133899

The same one only controlling rear wheels is present in Ferrari F430. It doesnt mean the car is easy to drive. Its no traction control. Its just another better way of distributing power.

There are suggestions of making some WRC-style tracks and cars. Maybe tracks are not that good idea but new 4WD with high power and this diff would be terrific on rallycross tracks. Just like Evo XIII. Good track car and good WRC car. I know - there are changes between these 2 but WRC cars have such differ. Almost all of them.

It should be customisable of couse is certain extent.

Forseeing some discusion:
LFS is a racing-sim. If this feature is available in racing then why shouldnt it be implemented.
himself
S2 licensed
I personally think it's a very good idea.

I am trying to improve myself on Blackwood currently and I am aware of mistakes I am making all the time. I think small notes poping up before the corners I have problem with would help me. For example reminding me not to cut the corner or going slower on that one.
It could be even the sound notes from my co-driver like in WRC. A simple tutor telling me how fast should I go and how should I make the corner. It could be limited for example only to practice mode or lessons.

Maybe more practiced drivers dont need them but It would be very helpful for people starting learning to drive.
himself
S2 licensed
Thanks for help guys (no ladies here unfortunatelly ). I really appreciate.

Quote : Even if this is very "fast" set, a 1:23 set, you don't need it (yet), i'd even recommend you driving "race_1" over this set.

Maybe it's strange but I prefer my one to race_1. I accidentally started driving on race_1 when I wanted to make a replay. It was so uncomfortable that I was messing up every corner until I realised its not my set.

Thanks for your setups. I will try them later on.
himself
S2 licensed
Here's my replay.
Anything special 'cause it's late but it shows my skills.

1st lap - trying to make it easy, no hard trying to do best
2nd - Trying to put more gas during corners
3rd - Wanted to give as much gas as possible
4th - here you can see problem I encounter all the time - I start braking -> stop breaking and start turning in the corner -> oversteer
I know the cause is weight point going to front of car while braking. But I can not accelerate at that point cause it would launch me out of the corner.
How the hell ....
himself
S2 licensed
HI.

(Talking about BW and XGT)

I have been driving LFS for quite a long time.
However I have no clue why for a period of time I dont become better. I did my PB once. It was 1:27:50. It's no joke - I did it after 4 beers. After that I havnt got below 1:28. When I am driving normally I get 1:30 / 1:31.

I was observing WRs replays. I am doing almost the same thing as they do but they do corners 10 / 20 km/h faster than I do. I try doing that faster and I'm off in the grass. I know I have good setup - I saw the player do low 1:23 on this one. They have almost all through the corner max gas. When I try doing that I end spinning off. I know how to countersteer but with maximal gas I can only drift out of the corner with limited speed.

How do they do that?? How can I get any better?


< Went doing some replay >
himself
S2 licensed
First of all LFS engine is not capable of using anything form normal circuits AFAIK.

Second of all imagine 100 people racing in one city at the same time - there would be so many crashes that it would be impossible to drive safely.
himself
S2 licensed
It is known that FWD can not have more power than 200 - 220 bhp.
Second of all while accelerating cars weight center is being moved to the back of the car. You can see that clearly after pressing F in LFS. Rear wheels have more grip and therefore can handle more torge without wheelspin. This is also the reason why power distribution in 4WD is 60-40 / 70-30 (rear - front).

I dont know why AWD are not that popular maybe because steering wheels without propulsion give more information through the steering wheel about the car behaviour

I think that powerloss in AWD is still to high and the weight of 4WD chasis is bigger than RWD one. However electronic differential is making a terrific job on power distribution for example in Lancer EVO VIII or IX and this system is soon to be used in racing.

There is also driving technique of power-turning or whatever you call it.

Furthermore RWD cars are classic. Sport cars have always been RWD and its the way it will remain for long time.

RWD is more challanging and sport can not be too easy or it will be too boring.
himself
S2 licensed
I think another awd car would make a great difference. Just think about EvoVIII (or IX currently). They could be easily used on tracks with road tires or even slicks and with no other modification (different setup only) function as a WRC car. What I would like to see is turbo lag on low revs and huge power on higher. ACD system (active differ) that splits more torge (however it spells) on wheels that have more grip and more ability to convert the torge into acceleration (Evo VIII is famous because of that system - all WRC cars are supposed to have simillar).

Of course there could be small differents between road and rally version but it would be like difference between XGT and XTR.

What do you think?
himself
S2 licensed
I am lookin forward to buying it asap.

I hope the physics patch will come soon also and devs will have time to make some small detalic changes, that dont need much time to implement but have effect on ingame-feeling.
punishment
himself
S2 licensed
I wish I could do this to some wreckers ....

http://www.break.com/index/lancheater.html
himself
S2 licensed
Yeah I know LFS is under development and gfx details are supposed to come up in S3.

I am using non-FFb wheel.

I am not saying the gravity is low. I mean I can not think about "shiny, clay-deformative model with stupid noises while crashing and flying all around the place when hit" in game as a heavy, deadly car. My brain just can not transform that image-sound mixture into a car in my imagination.
himself
S2 licensed
Ok. Maybe I didn't write my thouhts clearly.

Don't misunderstand me. I love LFS. I has been playing it for about half a year now ( yeah I now - demo - I should buy the full etc. ) and I don't think I would stop. I want to buy full ver. asap (what is not so soon since i don't have job now :shrug but .....

... the feeling that I'm driving something different than a car is quite strong for me. I pay much attention to details 'cause they are the essence of gfx-audio in games. One detail can change everything. One detail can make "Oh that's just like in real car. cool!!"-feeling. Like those damn dirty mirrors. Or reflection of interior in windshield in RBRally. Or just the real looking texture - which are missing in LFS most of the time.

This does not mean I don't like games without fancy shiny blinkin' gfx (Fallout roolz), but I am a visual-person if you know what I mean.

I was just wondering if anyone else has simillar feelings.


Btw. gpl had a patch released and there is a new (2004) demo that does not look old at all. Look at BHmotorsports for it.
LFS lego chooo chooo train
himself
S2 licensed
When I'm playing LFS I am feeling like playing small plastic toys around plastic track with plastic trees and so on. Everything is shiny, clear, bright. Crash sounds like throwing the carton box from the table <tump>. Engine sounds like an electric one from my chooo-chooo Fleishman <bzzzz>. When I have an accident at 200 kmh I have only a small deformation like the car was made with clay. It even has black someting instead of bottom texture like toys often do. The asphalt is clear all around. No sand on it, no grass, no debrits. The windshield is perfectly transparent.

... there is nothing mettalic, heavy or deadly in here. Even though physics are accurate I can not have a feeling I am controlling a thousand something kg vehicle but a small tiny toy.


I downloaded Grand Prix Legends demo. Even though track was not so detailed as Blackwood I had a real feeling i was driving a car. Things like dirty mirrors, powerfull engine gang and inscriptions on tyres convinced me about it. That small details. And they are missing in LFS.

What do you think?
Suggestions of mine
himself
S2 licensed
Some of my suggestions:

1. White inscriptions on tyres around the rims like "Bridgestone". They look so cool in animation, especially in slow motion. Just like on Supra model in Netkar (see atachment).

2. maybe suggested before: textures on bottom of the cars.

3. Once the car is on grass momentum applied to the wheels make sand "spray up" into the air. It could be very easily made by some animated sprites.
4. During rollovers on grass, mud or gravel cars make huge "fountains" of sand - animated sprites again

5. Maybe already implemented - cant find the thread about it - Effect of pulling the car into the air when spinning around at high speed (very often seen during NASCAR crashes)

6. Tyres blow during crashes

7. Perforation of fuel tanks during crashes. (see attachment).








... YES, I'm Carmageddon fan
himself
S2 licensed
All we realy need for better gfx currently is some kind of bump mapping (dot3 is known to be the best for normal use) and so called "sunmapping" - sun reflections in asphalt.
I would like to see also some bloom effect that made a terrific job in Brothers in Arms.
himself
S2 licensed
FGED GREDG RDFGDR GSFDG