I haven't yet tried even half of the cars but the ktm is amazing fun at mugello. The sound of the car makes it a bit difficult to hear the shifting points but it is such amazing fun to drive the car. The last turn in mugello is just amazing with the ktm. Get it just right and the car goes in and out in nice tiny 4 wheel slide.
I'm finally getting my ffb settings work for me. I'm currently using 66% gain, 76% filter and 39% damping. The effects are all 0% because all they seem to do is to shake the wheel. What I have figured out is that too much filter makes the wheel overshoot the return to center after turns but too little and I get those annoying shaking and vibrations of the wheel. Still need to adjust things a little bit as I'd want the ffb to be little stronger and faster without feeling notchy or vibrating. I use fanatec 911 turbo s.
I'd imagine the chances of getting a good server with no wreckers relies on the same principles in ac as it does in lfs. Don't pick servers with multiple different cars, try to avoid the most obvious offender cars (basically the most flamboyant road cars) and watch what is happening in practise. If cars are driving like crazy in quali and in practise they will not suddenly turn into sennas and prosts.. oh wait wrong metaphor... vettels and alonsos when the race comes.
Yeah, there is something bizarre going on with gimp. No matter what I do I get white skin in ac. (Gimp is annoyingly strange program to use anyways. It is totally unintuitive and for every tool I need to do a google search and learn to use it. With psp I never needed to google anything...). Anyways I finally figured out an imaginative way to make skins with gimp.
1. Make your skin and save it as psd or xcf or whatever the best file for saving the work in gimp is.
2. save a copy of it as png
3. go this site: online-converting.com/image/convert2dds/ And upload your png there. Choose the ARGB 8888 32 bit format and click to generate mipmaps and convert and download the dds.
4. download the skin and put it in your ac skin folder
There is something really strange with either gimp or that dds tool that messes up the dds file. I think it is the alpha layers in gimp which are just f****g bizarre. No matter how I tried to color or delete the alpha files all I got was just a white skin. But the above version does work kind of...
All I need to figure out now is if I can create the alpha/bump map layer as separate file because otherwise all my skins will be shiny as hell: http://i62.tinypic.com/f50meu.jpg
I did also find this: http://www.racedepartment.com/ ... tware.22570/#post-1203429
But I have no clue what he is trying to do with copy pasteing those alpha layers seemingly randomly. When I tried to follow that I got some strange error about not being to copy a mask to new layer or something...
For the first one just draw it on paper? Don't you have a book that explains how different mirrors form the image (in front or behind the mirror etc.)?
For the 2nd one just use this:
I don't really see what is so difficult? To me it looks like you don't even need to integrate or derivate anything. Just put the given numbers in equations wikipedia is full of and you get the desired results. Even the average intensity is probably square root of the maximum intensity or something.
Instead of asking others to solve your schoolwork for you at least ask questions that help us help you instead of us just giving you the right answers for 0 effort.
Anyone planning to host/race online today? I finally got the ac yesterday and after doing some laps and getting my whole setup somewhat decent and would like to do some racing.
Damn it. When trying the tech preview I had so much fun I got aneurysm and broke my monitor after throwing money at my screen.
At least now I get to see what my skins look like in-game
You people who have made skins for ac have you messed with the bump maps? I'm using gimp and I'm wondering what and how should I save the bump map dds so it shows correctly in-game?
Well the thing is you have 5 people and one person who is being eaten by a bear. Even if you go hitting it with a stick the chances are the other 4 won't help you and you then get eaten by a bear too. Taking a stick and aiming for the bear's eyes could help the situation but not necessarily yourself.
Did you try with your original settings and a frame limit? Using something like 83 (anything that is not a direct multiple of 30 or 60 should not produce screen tearing). Vsync adds steering lag which is just bad.
Here is a image I drew some time ago:
The red bars represent the additional lag the vsync adds. The vertical black lines show when the monitor updates. The red balls show the moment the gpu starts drawing new image. The dotted red line box shows what kind of image the display draws. In the bottom you have three examples that show the age of the different parts of the frame you are seeing at that fps and with a 60hz monitor. The white lateral line shows where the screen tear appears in these examples. In 60fps/60hz the screen tear can be everywhere. When you look at those numbers it is clear that more frames do help with input lag.
In the bottom I've added another example with 83fps on 60Hz. Now 83/60=1,38 which means the screen tear will be in different place on each frame. This makes it a lot harder to see.
Screen tearing happens when the frame is cut at the same spot on your screen when the monitor refreshes. For example if you have 120hz monitor and your machine outputs 60fps. Now 120/60=2 which means you get essentially a tier in the middle. And a very noticaable one. If you have 60Hz monitor and run at 60fps you may or may not get a tear somewhere. On the other hand if you have 60hz monitor and output 120fps.
Basically 60fps/60hz is just really really bad for screen tearing.
Notice how the screen tear is always in different "height" at the bottom 4 "tear" pics.
Are the devs aware of the problem? I don't know how the wireframes for the skins are made by I'd imagine they are done in the 3d program. I'd imagine better wireframes would save some time for the developers as well and it's not too late to fix them.
Has anyone else done any skins for the ac yet? I'm trying to do a skin for the z4 gt3 but it almost feels like the wireframe is not centered or something. The centerline for example on the hood of the car seems to not match the center line of the roof. Also the whole skin feels like it has some strange perspective. It looks like the top view is not from directly above but slightly off. Just look at the center line of the wireframe that goes from the rear across the roof to the bonnet. It is not even a straight line???
Very odd...
The bmw e30 and the 599 for example seems to be perfectly centered but some of the skins are off..
Is there any place where to download the skin templates for ac? I'd like to try doing some skins but I don't have ac (and apparently the templates only come with the game)..