Forgiveness is great but in the end it is a question of will he do it again. The way I see it is that punishment is not what the justice is about. Especially in serious crimes. Punishment does work well for smaller crimes like speeding, shoplifting and such because there is acts as a deterrent.
But generally forgiving and possibly making the mistake of letting these people out too soon (or at all, or letting them live) who have done serious crimes can have such tragic consequences that in the end one needs to ask is it a good thing to make things differently just so some people can feel good about it?
I'm more than happy to let people sort out their lives out but when it comes to people who have history of domestic violence and who once got so mad that he shot his wife to the face with shotgun I'm a bit hesitant to believe that it is not safe for society to have these people walking around free. Even if it makes the killer's relatives and family friends feel more good about it. There are "mistakes" the society can only give us the chance to do only once imho.
You started this with you stupid beyond belief comparison with random psychopath who pushed someone under a train and compared him to laughing at internet joke pictures. I was just making parody of your own stupid analogy. It's just stupid to blame others for getting on a high horse when you brought the horse and ladders yourself.
As long as the dolans are approved by moderators there is no reason for them to be posted in some vague thread because some minority manages to get offended by a stupid cartoon.
The whole idea of putting all dolans into separate thread was even worse joke than the dolans themselves. Omg we don't like dem jews so we put them into separate places. See where I'm going?
You ask that dolan is posted where it belongs. It belongs to this thread. We don't need a separate thread for every type of joke or meme.
We don't need new threads for each type of joke or meme someone doesn't find funny. Not all pics are funny for everyone.
Dolan belongs to this thread just as much everything else that is supposed to be funny in some way. Dolans are funny because they are so damn stupid and retarded. Just because someone doesn't get them doesn't mean that someone has some kind of valid reason why we should remove just those types of jokes from this thread.
The more there is useless whining about dolans the more dolans there will be posted. Derailing the thread with useless complaining hardly improves the situation at all...
To me the biggest problem with time travel movies are these 2 things. First we assume that there is some right destination or destiny which should not be altered or messed with. Second thing is that we treat our present day as that important destination. Travelling backwards in time is bad because it messes up the events leading to this day but for some reason travelling to tomorrow is never bad even if it messes up the events leading to the day after tomorrow.
Every damn time travel movie follows these two stupid rules which makes all of them basically the same.
The pedestrian approach defenately makes sense. Watching if a car is coming (and not stopping) is far more important thing to notice than the color of the light. If I'm driving a car I'm far less likely to drive through a red light than if I'm walking simply because as a pedestrian it is far easier to see and hear what is happening than inside a car.
This very much the strength about lfs. Eric (iirc) was doing kinematics and animation stuff in his previous job and it really shows positively in lfs when the car motion is so well done and looks just the best in the business.
I've never done any 3d modelling of sim cars and put them into any sims but I'd imagine that the visual representation of the suspension of the cars shown on the screen is not necessarily connected to physics in any way. The suspension geometry on the 3d model may be something totally different than what the physics engine uses and if the kinematics guy does not put in the correct geometry the car motion on screen will look just wrong. Stuff like toe-in, bump steer and camber will be totally different.
But then again that is where lfs has a strength. The way lfs seems to directly use the same numbers for both physics and graphics really makes it look great in motion.
If you look at it from the perspective of what is possible (hardware, technology, understanding of the phenomena you are trying to recreate in a video game) then 1.5x improvement is just fair thing to say. Processing power for graphics and physics has increased 10000x and graphics has taken the benefit from that. While physics 20 years ago were also on the cutting edge of what is possible the physics today just aren't that. With the increase of processing power the quality will of course go up as well because you are no longer limited with what is possible to do with the hardware. But while graphics are limited by hardware the physics have not been that for at least 10 years.
Look at the rate of improvements in racing sim genre from say 1992 to 1998. The time span from nfs1 to grand prix legends. There we can see physics and graphics pushing the boundaries together. What was possible was done. After that we still have the same gpl model of racing sims. While graphics have improved drastically the physics haven't. We are pushing closer to photorealism but "photorealism in physics" is still almost just as far away as it was in 1998.
I don't think that will happen. Even after 10 or 20 years we are still having sims dealing with the same basic stuff they were dealing with 10 or 20 years ago. Basic form of tire physics in very limited environment (dry static track with static environment). And even that is still being hugely problematic to get right most of the time. Even iracing that is supposed to be the bestest and most realistictest sim still offers only the exact same static sim racing experience that the first racing games offered. There is even no wind for crying out aloud! And they still struggle to get it right. It's 2012 and there is only one sim (rfactor 2) that even tries to move away from the most basic form of making a sim by adding some of the dynamic elements you have on real race track.
It's 2012 and stuff like visual tire wear, rubbered up driving line on race track or even anything other than just one static environment per track is considered revolutionary. With this pace in 2030 we are lucky if we have sims that have even moved past rfactor2 in terms of complete racing sim experience.
Tbh with this pace after 20 years we will still be complaining about sim devs putting tires into their sims that still have too much drop off in grip after optimal slip angles because they "feel" hard is realistic. And dynamic weather is still going to be revolutionary and awesome even if it should be mandatory part of any racing by now. I can understand why lfs is not going anywhere because the development is dead but the whole sim racing genre as a whole still seems to struggle even with the most basic things. It's like 20 years have gone by and only thing that has improved is the processing power that allows more mistakes to be made every second. It's like tristan said. Graphics have improved 10000x but physics only 1.5x. And when you look at what is achievable that is just very poor result.