Diablo had imho super sexy rear end and the front wasn't too bad either. Murcielago is not defenately ugly either. Countach is just strange looking imo.
That was what I was really trying to say . But at the same time I don't think every bit of a car needs to have a purpose. Ferrari f40 looks very nice with that bigass rear wing it has and I doubt the wing has big downforce or other performance reasons to be there. Some stylistic looks are imho totally fine even at the small cost of performance but once you add too many bits and pieces the design just becomes too busy and over designed. Real performance driven designs are of course a different thing than super cars which are all about not making sense.
I remember when I was a young boy and I did some tracker music on my computer. At some point when you were fiddling with a song it started to become too messy and complex and there was no longer any real improvement even with that extra effort. Suddenly you were using 70 different hihats just to get one chorus done. Or when as a young kid I liked to draw cars. At some point you need to stop drawing and adding details so that the result is not overdone.
That's what I meant with over-designed. You add too many details to make the design more full but you are only getting additional complexity with no real improvement with the quality. It's like hand crafting a battery holder using ivory and doing full fem analysis for it when a truly elegant design is to just take piece of sheet metal and basically throw it in.
That lambo looks like the designer first drew the picture in one hour and then spend rest of the week adding details to it. It's a bit of a mess of complexity. Over designed.
It looks like a ready design that was printed and then given to some 12 year old kid to draw additional bits and pieces on top of the original design. Way over designed. Sure the modern lambo look is very angular and in some ways futuristic but still the design needs to do more with less. Not just create complexity by making every bit of the car look like a fighter jet wing.
1. Who will win drivers' world championship:
2. Which team will win constructors' world championship:
3. Who will score more points in 2013. Bottas or Maldonado:
4. What is the best race finishing result for Adrian Sutil in 2013:
5. Do you think Sergio Perez will win at least one race in 2013:
6. Who will score more points in 2013. Hamilton or Rosberg:
7. First driver you think will lose his drive during 2013 (miss at least one race):
8. Will Caterham or Marussia score points in 2013:
9. Do you think Massa will win at least one race in 2013?
10. Does Kubica drive F1 car before the last race?
11: Winner of Australian gp:
12. Winner of Monaco gp:
13. How many points will the dwc winning driver have at the end of the season:
I take the answers on thursday and at the end of the year we see who did best.
My answers:
1. Vettel
2. RBR
3. Bottas
4. 4th
5. No
6. Hamilton
7. Bianchi
8. No
9. No
10. No
11. Button
12. Webber
13. 292
I think the graphics looking "slightly wrong" is also a lot about the fact that you know you are looking for mistakes. You look at a videogame and anything that seems a bit wrong is automatically attributed to the game being wrong. But when you look at real racing you do not look for mistakes and stuff that looks wrong at all. But real life is not smooth and perfect either. Sometimes you see some real life footage that looks simply wrong. One of those videos was some alms corvette in the sebring last year I think. The way the car took the bumps (probably the last corner in sebring but could have been daytona) just looked so wrong. The way the car just bounced and rocked back and forth like the old radical in iracing... If I had seen that in videogame it would have looked wrong to me
As the number of changes you can do during a race weekend is 3 and the way I see it you only need to do those changes during weekends if your driver or constructor gets a penalty (engine change, gearbox change etc) you want to avoid. Otherwise I really do not see any benefits to running different set of drivers and constructors for quali and then switching things for the race. I mean you can do it but I only see it worth doing if your driver gets put to the back end of the grid for the race for example.
The amount of time this takes looks kinda similar what we had last year. It just focuses a bit more heavily on race weekends (no bonus questions mid week for example). I don't really see huge benefits for those who work on this more actively. Even if you completely miss doing any changes to your team between race weekends you may not suffer at all because the way teams are put together they are always more close to each other as you do not need to make very important changes between every race. The choise to to make a change to a team is about making it different and not necessarily better.
I think one team per one player is enough. And because every team that wants to be part of our mini-league needs to be accepted by me I'll try to make sure there are not more than one team per person
Yes, you can get top drivers and other bits from the get go. But not all, you still need to find the right balance. It is different way of doing this managering thing. You do not earn money to buy better things... you just try to get the right combination for each race. Plus the season is divided into 4 mini competitions which in my opinion help a lot with luck being less important.
It also looks I need to manually accept everyone into the mini-league. I try to remember to check it maybe couple times each day but it reads on the site that it can take 24hours before the site updates the minileagues correctly.
The 6th year of LFS F1 manager game starts! We have won this competition 2 times out of our 6 tries and for this year there are some big changes. New site and hopefully even better and more exciting manager season for our F1 fans!
NOTICE: The season starts 17th of this month!
Prizes:
The 2013 F1 season will be broken down into 4 mini-competitions as well as the overall season competition. The highest scoring manager at the end of each mini-competition will win US $500 and the overall winner at the end of the 2013 season also wins 500$!
How does it work:
The game is free. It doesn't take much time and it adds A LOT of excitement into watching the races. You will be cheering up for drivers and teams you hardly cared about before this. Especially the mid pack and the cars and battles on the back end of the grid will suddenly become very interesting.
The idea of the game is to build as good team as you can with the starting money. You can make changes as the season progresses and even if you get it wrong in the beginning the season is not lost because the full 2013 F1 season is divided into 4 separate mini-competitions. Between each race you can make 3 changes to your team. You do not earn money but the prices will change depending on race results.
This really does make watching the races more fun and enjoyable. Even if your favourite team or drivers are out of the race it is still exciting to see where your "F1 manager team" ends up in the race and qualifying sessions. Plus beating your most or least favourite LFS forum poster is definitely another plus!
Or alternatively:
Go to http://f1fantasy.espnstar.com
League > Join league > Click the Join mini-league button and enter the mini-league name and password.
Small how-to Short version.
- Make sure you have a full team, 4 drivers, engine and 2 constructors. - Notice that while the game allows you to create 5 teams you should only enter one team for our lfs mini-league
- read the rules: http://f1fantasy.espnstar.com/default.aspx?page=rules
- Remember to check this thread for additional informations and tips.
Long version
- read the short version above
- try to find a balance between performance and reliability. Having one good item and all other bad ones might be good for points if that one item finishes the race. With more scattered approach you might score just as much points but again the chances are that not all those items finish the race so choose wisely.
- look at the points tables before making the team. The option to choose the best constructors from the start might be be tempting but if you look at the points, a little better driver might just get that amount of points. Updating the fuel to better is cheaper and easier later on.
- drivers score points from race AND qualifying while constructors and engine only score points from race.
- if you want to go for the win you may want to keep the results on notepad or excel
- every once in a while check this thread for new information.
It is just impossible for anyone to be thoroughly bad person. Even some of the worst mafiosos and war criminals had children and wives and friends they treated well and so forth. It's not like hitler was painfully murdering every single person he could just because he was "so evil". The history record is there for everyone to see but just like with stalin or mussolini you can still see it was not some good things and then some bad things. It was mostly bad but that doesn't mean everything was bad or that just because everything wasn't bad it doesn't mean he wasn't a bad person.
Darin seems to be getting into all kinds of issues with other people but shaun seems like a genuinely nice guy. Ben cornet on the other hand is not what I'd call a pleasent personality but still dragging this stuff into the isr shows is just plain stupid imho.