The online racing simulator
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Hyperactive
S3 licensed
I think it needs lots of work overall Smile
Hyperactive
S3 licensed
Time for new adventures:

Probably out before "new" westhill...
Hyperactive
S3 licensed
You could just turn damage off. The engine damage is really slow at the limiter so you can easily do many laps before your engine goes kaput. Auto lift.. no boris Smile
Hyperactive
S3 licensed
The newest version of the jaguar is out: http://www10.zippyshare.com/v/rr2X4UBw/file.html
(new sounds, lods, improvements to 3d model, textures and physics)
Hyperactive
S3 licensed
All modern physics engines can do very good job if you put in the correct numbers. As far as suspension design goes lfs is probably the least advanced of them all. I remember reading something about how lfs suspensions only work in 2d but I don't remember what was it exactly. I think lfs suspension supports stuff like antidives and kingpin offsets along with complex bumpsteers and caster changes so maybe I'm just imagining things.

As for box physics you can make 3 wheel cars in ac and it works pretty much without any issues. While ac doesn't support 3 wheeled cars and asymmetric suspensions it still allows asymmetric cars to be created as long as the suspension arms are identical on both sides. I'd imagine motorbikes is possible too although I don't know if the rotational inertia of the tires is modelled in ac. But we all remember nkbike Wink.
Hyperactive
S3 licensed
LFS had visual tire flex when others didn't. All car sims have had flex but not visual flex.
Quote from AndRand :
Quote from Hyperactive :Anyways, it is a simple math problem.
http://en.wikipedia.org/wiki/List_of_moments_of_inertia
For box you have


Is whole AC physics the SIMBIN one box style?
Or more close to LFS mostly concerned with tire-ground patch physics?

That box is just an illustration of how ac handles the car body inertias. Tires have their own weight and rotational inertias as well but it doesn't go as deep and complex as rf where you can have inertia values for all parts I think.

The problem with ac is that instead of allowing users to directly write the car body inertias in the files they use this strange box which is used to roughly describe the car dimensions for the inertia calculations. A box itself is easy to solve and convert into inertias but there is some kind of multiplier or set of multipliers that makes it really difficult to use the real inertia values if you have those.

---

This will be getting released today too:
Hyperactive
S3 licensed
I think ac physics is made of lasors. Lots of bright red lasors.

I'm not sure if I understand your question. What is box style physics?
Hyperactive
S3 licensed
Marussia did finish ahead of sauber so it is not exactly sensible thing to let marussia to drive last years car with cheaper costs and maybe little performance benefit of that last year's nose compared to sauber...
Hyperactive
S3 licensed
I have not played mc for ages but I'd guess if you can bring the old server back it could be amazing to go back.
Hyperactive
S3 licensed
Quote from N I K I :All pirates get deleated. Are you banned? Is that how this has to do with a pro league?

Maybe he is confusing this thread with the iracing thread?
Hyperactive
S3 licensed
Banned for week, lol seriously? That's not a punishment. That's not even a slap on the wrists. At least I would have expected him to give back all his donations to even consider letting him come back.
Hyperactive
S3 licensed
Yeah, I watched that progress and thought that speed can't be real. But I kinda assumed he was not building the models from 0 but was taking some of his old models and just adding details. Not just flatout ripping from other games and asking for donations at the same time...
Hyperactive
S3 licensed
My assetto folder is 36gt and I don't really have that many mods... or so I thought Big grin.

As for mods the 10% that are good totally make up for the 90% that are not imho. I'd say rfactor+gtl is already worth it for the historix mod alone. Hell, I'd say that rf+gtl is already worth it alone just for the trans-am cars.

Modding is amazing.
Hyperactive
S3 licensed
I think the thing he has on his hand explains the situation quite well.
Hyperactive
S3 licensed
For whatever reason I did not try that truck mod (volvo fh thingy) earlier but I just did some laps around imola in it. Great fun. Only the ffb needs some work as it is only a heavy center spring but I liked it so much I'm considering dropping the lx8 and do some truck racing mod instead.
Hyperactive
S3 licensed
I think one important thing is that real circuits have certain inaccuracies which add character. Little changes in camber, slight "non roundness" of the corner arcs etc. Some fictious tracks have perfectly round corners and undulations. Also many fictious tracks don't have any bumps modelled in the surface which takes away lots of character imho.
Hyperactive
S3 licensed
Great skin. There is also a wheel painting template in the ac thread. Just don't use the mask layer of that template. It makes the holes on the wheels appear as if you were looking through the car.
Hyperactive
S3 licensed
Wow that is way earlier than I assumed Smile
Hyperactive
S3 licensed
This is kinda offtopic but when did F1 move to fuel injection from carbs? Wonder which was the first engine with fuel injection in f1?
Hyperactive
S3 licensed
So the M3 E92 has DI of 1,119...
Hyperactive
S3 licensed
The more you watch it the better it gets Big grin
Hyperactive
S3 licensed
fml. For some reason yesterday I have decided to delete tyres.ini, suspension.ini and car.ini. So now I need to make all those changes again I made yesterday.

But who cares. All the important stuff is right here in this image:
Hyperactive
S3 licensed
Maybe the weight of the car is the multiplier.
Hyperactive
S3 licensed
The formula_k uses
INERTIA=1.9,0.8,3.4
And the box:
INERTIA=1.89,0.56,3.75

I have some doubts...
FGED GREDG RDFGDR GSFDG