FFB is better. Not effects. I turn all effects off that are not physics-based. But the direct physical feedback is just overall better quality in rf1 and 2.
Physics not imho but good rf1 mods are still amazing to drive. Well I don't really have that much in-depth info about the rf1 physics from the modding side of things but I consider myself pretty knowledgeable about ac. And what I know about rf1 is that it allows to create a car with tons more detail. Whereas in ac the whole suspension setup is basically 20 lines in rf1 it is closer to 100 lines. But as far as hotlapping goes ac wins for me. For a complete sim ac is still pretty dire but that's separate issue.
If you want a package download rf1 lite and install the historix mod on top that. It (historix) comes with a thorough pdf that explains pretty much everything. Or just get the nsx for rf.
Why is it awkward to you? I'd imagine it could be akward for ISI but why should the end user care at all? If a modder made a good mod for lfs that drove better than anything else why should it be awkward for lfs player?
Fanatec 911 turbo s + csp v1 pedals.
Basically it is somewhere between tr500 and g25.
I find it hilarious that people seem to get it with ac that it is moddable sim. But with rf it being moddable is suddenly a horrible sin. Omg dem nasty developers grabbing them moneys out of modders arses! A moddable sim uses mods - it is that simple. With rf1 the best content is mods because that's the way it was built. And huge majority of the mods is really poor so you need to know what's worth trying.
Maybe it is just a mindset issue. Things need to be labelled either being good or bad. A sim can't have good and bad things while still being good or bad overall. It needs to be labelled easily and quickly into one of the groups. So rf1 is shit no matter what. Ac is amazing. Rf1 goes into the shitbox where everything in it is shit and ac is in the other box where only the good stuff exists. What if told you that it doesn't need to be that way? What if single features could be valued and rated separately. Like ffb. And other categories exist instead of just shit and awesome?
So what if the default ffb of rf1 can be replaced and fixed with a mod? What then if the default content in rf1 is really poor when there some true gems in the mods which are better than fully priced games?
All I'm saying is that the ffb in ac is poorer compared to rf1 (realfeel) and rf2. But obviously you need good quality mods. For rf1 there are the historix cars, all of niel's cars (vette, supra, nsx) and probably others. Then get realfeel (it also comes with historix, maybe even with the niels cars too). And of course the mods matter. Just like it is possible to create utterly horrible driving cars in rf1 it is in ac. Ac offers much better support for modding which prevents some big mistakes happening that did happen with rf1.
But the fact is a lot of the rf1 mods. Specially the early ones were really really poor. Because of tires and suspension. Ac offers you list of almost ready-to-go tires and has suspension editor which graphically shows the suspension parts. In rf1 all you had was strangely named variables and suspension editing in notepad.
Try it and see for yourself? Surely spending one hour to install and drive the car beats waiting couple of hours for me to answer and give you my opinion which is probably something you don't agree with anyways. Why ask for someone else's opinion when you can form your own?
So have you tried what a good ffb on rf or rf2 feels like?
Tried rF2 demo, was awfull, and tried a few mods a long time ago for rF1, awfull as well.. Completely disconnected feeling from the road, even though the FFB is trying to convince me it's doing all sorts of stuff.. But i could be wrong eh, didn't try those famous mods, wonder how much different they can be.
Rf1 needs realfeel which completely transforms its ffb. Just install rf1 if you have and then download the historix mod for example. It comes with a pdf which explains the realfeel and how to use it. Or if you own rf2 just download the roadster car and try that.
Just like ac it doesn't work out of the box and takes some effort. But once you set it up properly you will instantly notice how the ffb is more lively, there is more nuances to the wheel movement and the weight of the wheel is much better.
As for mods just download realfeel and the nsx for rf1 and try it.
Still lots of fun to drive, but gotta say AC FFB feels still quite dead which kinda keeps me from putting any more time in to this sim. Because of the better FFB I have much more fun driving the Alfas on Power & Glory mod for GTR2.
I see few people saying this, but i'm really baffled and only thing i can think off is that your wheels are not setup correctly.. :/ FFB is awesome.
So have you tried what a good ffb on rf or rf2 feels like?
Gary Hartstein former F1 doctor states that it would be very unusual for Alonso not taking part in the Melbourne grand prix. He said McLaren should be open of what has happened. He also states that till now; a concussion is still acceptable to believe.
Speaking of AWD, is there any word on simulation of the electronic diff and central coupler? The street GT-R won't be very useful if all we get is a passive center diff.
Well assetto already has a thign called EDL which I think means electronic diff locking. To support 4wd kunos would need to add edl support for all the diffs.
Atm the edl looks like this in electronics.ini:
[EDL]
PRESENT=0 ; 1 if present in car, 0 if not present (TC always work if TC assist is activated from realism menu UI)
ACTIVE=0 ; 1 will make the car start with TC active (if present), 0 will make the car start with TC inactive (even if present).
MAX_SPIN_POWER=0.8 ; Brake torque ramp on power. 0=no difference , 1=fast wheel twice the speed of slow wheel
MAX_SPIN_COAST=0.4 ; Brake torque ramp on coast. 0=no difference , 1=fast wheel twice the speed of slow wheel
BRAKE_TORQUE_POWER=50 ; Brake torque to apply to the fastest spinning wheel, on power
BRAKE_TORQUE_COAST=400 ; Brake torque to apply to the fastest spinning wheel, on coast
DEAD_ZONE_POWER=0.2 ; Dead zone for brake torque ramp on power
DEAD_ZONE_COAST=0.0 ; Dead zone for brake torque ramp on coast
At least that looks like it is only speed sensitive. I don't know about the gtr diffs but I'd imagine there is some kind of torque sensing wizardry going on too (in the real car). Probably some kind of yaw control?
I don't really see why some people have such hardon for these electric shock theories. Alonso's car hit concrete wall at high speed (twice) and it hit it in such an angle that there was no deformation so alonso felt the full impact of those collisions.
Did the new version come with new version of the susp editor? What kind of live axle is it? Leaf springs and watts link? 3-link with panhard rod? 4 link?
Maybe we could do some lfs ac racing today if people are interested? I could even share the LX8 I've been making. Sure, it is rough and very early but it is already fun to drive. Maybe drive the jaguar as well?
What that thread title should be named is "post here your skins so we can use them for free". Which is fine if that is what they were saying instead of calling it a "contest"...
Did you save your setup.ini contents before you deleted it? If yes then just go through each setup setting to see where the spring, damper or some else value goes outside the setup.ini range and then use the min or max value of that setting (from setup.ini) as placeholder. For example if your front wheelrate was 120k and your setup.ini range was 60k-90k then use 90k. Similarly if your diff coast was 35 in the drivetrain.ini but your setup.ini had it limited to 50-80 then use 50.
and I just wanted to ask you if you could help me with my suspension...
... anyone on here interested in building a base setup for my 24h Special? I can't really get to grips with it
I'm happy to occasionally drive the car and give you feedback but sadly it is not exactly my type of car so I'm not really interested about it. If you have questions I'm happy to answer but making the suspension for the car would require just too much time spent finding data and calculating stuff. What's the problem?