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ivancsx
S3 licensed
so finally I decided to made the rear end to be like this, time to clean overall mesh, and seeking for good name for this one Big grin
ivancsx
S3 licensed
after several testing about this XF Turbo of yours, the only I feel that this car is more like modified spec-up car rather than factory turbocharged car, also compared to TBO car mostly, this is waaaay too fast, the turbo spools too fast, the handling are too race-y to attack every corner on RO2 track, which as per my experience, any TBO available are quite sluggish through the corner and accelerates way too lazy with its default setup

what's your philosophy about this car btw? is this a factory tuned version, i.e. Nismo or Mugen, to compete with stock default "premium" TBO classes, or what? otherwise I love how the car react, it's so precise even I just with mouse driving around rockingham tracks Big grin
ivancsx
S3 licensed
Quote from [OD :Jardim;2000501"]Look at my XF turbo mod, and look at my IRS setup, it does WONDERS for the XF platform.


Also looking foward to the Estate version Big grin

Estate version soon, also this one are based on general TBO performance, not just FX0, so probably this car could be slower than FX0 and yours

Oh for the minor update would be rear bumper, trying to look less agressive so there's a cutout on the bottom stripe, just like how 2000-ish car looks with muffler tip lowered down too
ivancsx
S3 licensed
Revised rear end to be shorter, thanks Jake_Blasted, kanker_aap, martin18, and all people on discord that give me suggestions about this project 👌
ivancsx
S3 licensed
setup wise, there's Traction control available, but why it turned off by default?

might consider to turn it on as default instead? anyway great car handling ! feels good to hotlapping at Rockingham definitely 5 stars rating for this !
ivancsx
S3 licensed
initially I wanted to get the spec as close as original XFG, but I think people would never like it because it belongs to ordinary tweaked XFG instead

so I change the spec a bit into 1,6L Turbo together with the sounds (credits for Martin18 which are quite talented in this field), to match against TBO classes, as usual, same principal as how I build LSV 12 and MRG V8, with different spec but matched the overall performance against its class
XF Sedan? XF Coupe? or, could you suggest the name of this car should be?
ivancsx
S3 licensed
Hello again !!

after successful debut with MRG V8 GTR and some of my cool mods that being approved, now I attempt to made something different

the original ideas was when I try to made rally mod after my last attempt on mod called "XF TURBO 5 RALLYE", I recently searching for a sedan siblings to any hatch, and the ideas come from this two cars




both car in my country called each by Baleno and SX4, and they had same chassis, but different in rear end, which one are sedan, and one are hatchback

soooooo after some thoughts on original XFG, I just thinking how about making XFG best siblings for LFS?

actually I'm more active on discord group than here, so yeah, I think I'll start posting it here to, so I could get broader input for how and what the car are going to be
FZ50 GT
ivancsx
S3 licensed
Vehicle mod: FZ50 GT
Details page: https://www.lfs.net/files/vehmods/9BFA2C

SHORT DESCRIPTION:
Quote :FZ50 GT by Ivan CSX Studio

DESCRIPTION:
Quote :Hello again, this time a beefed up FZ50 GT, based on Porsche 997 GT3 RS philosophy, which light weight from original car, have more power, have aero track performance, but of course fun to drive around, and also representing Road-going Performance Car. but still retaining original FZ50 looks

now it has 450bhp with new engine, 3,8L boxer engine, the overall chassis and suspension has been tuned to accommodate those powerful street engine, making this car are suitable for track use, but also enjoyable to drive around, also some electronic has been upgraded, from traction control with ignition cut, engine brake reduction, abs, we got you all covered for your fun drive car like this one

COVER SCREENSHOT:
XF TURBO 5 RALLYE
ivancsx
S3 licensed
Vehicle mod: XF TURBO 5 RALLYE
Details page: https://www.lfs.net/files/vehmods/E432E2

SHORT DESCRIPTION:
Quote :XF TURBO 5 RALLYE by Ivan CSX Studio

DESCRIPTION:
Quote :Ultimate Version for XF Turbo 5

Behold !! The car is very beast finally release for Rally use in LFS !!

Bumped up to 350bhp, and more diet on weight, makes it monster through rally courses, if you could handle it, it will be rewarding since this was ultimately fast, definitely Rocket Ride

COVER SCREENSHOT:
ivancsx
S3 licensed
Quote from Eclipsed :

Today we're racing this car in 64th RTFR XL (75+ minutes race)!



Full info: https://www.lfs.net/forum/thread/98363-64th-RTFR-XL

Sorry just read the thread here, thanks, I feel honoured my mod finally being used more for any league that being held...

As usual, please give me input for any irregularities i.e. bug or something that needed to improve 😄
ivancsx
S3 licensed
Quote from Eclipsed :I just compared with original LFS GTR cars as also the RB4 is an original LFS car - felt like also the RB4 GTR should follow that path. Maybe then call it RB8 GTR? Or RB V8 GTR?


yeah, maybe RB8 GTR is a good idea since RB4 GTR name already been taken

oh anyway, minor updates for the front fascia, a little bit aggressive tho, and also differentiate from FXR bumper since this one comes from FXR parts Big grin
ivancsx
S3 licensed
Quote from UnknownMaster21 :I do not care what it uses, as long as it is GTR compatible. Even better, 7-Speed gearbox.

Do you mean, Balanced of Performance aka BoP like on GT Sport?

Ofcourse it is, it have similar specs with average GTRs, just the engine are different because I try to replicate Woodone Toms Supra 😄👌
ivancsx
S3 licensed
Quote from Eclipsed :XRT has turbocharged 2.0 liter 4 cylinder engine - XRR has race tuned turbocharged 2.0 liter 4 cylinder engine
FXO has turbocharged 1.9 liter flat-4 cylinder engine - FXR has race tuned turbocharged 2.0 liter flat-4 cylinder engine
FZ5 has 3.6 liter flat-6 cylinder engine - FZR has race tuned 3.6 liter flat-6 cylinder engine
RB4 has turbocharged 2.0 liter 4 cylinder engine - why your version of RB4 GTR has a completelly unrelated double sized V8 without turbo? GTR version still should represent the stock version in my opinion,just as the original LFS GTRs do.

Nice question, because if it has 4 cyl turbo on both FXR and XRR, I doubt it will less fun and kinda boring since we already know how FXR and XRR handles with 4cyl turbo 🤔

Also, this one is based on Woodone Tom's Supra, that if I remembered correct, it uses NA V8 too, that's why I choose it's to be V8 instead.

but dont worry, perhaps I'll made another version that uses 4cyl turbo just like old Tom's Castrol Supra 😄
ivancsx
S3 licensed
in my opinion, aero are unrealistic since there's no visual Aero kit at all on the car

also the throttle response arent great despite it has higher power of the car, makes the car a bit sluggish and unfit for technical track
ivancsx
S3 licensed
updated lot things, now the car should feel like GT car instead road-improved car

see changelog for details
RB GTR and Lillia-X GTR development /// Ivan CSX Studio /// RE3 GTR disbanded
ivancsx
S3 licensed
Hello again

right now I working with 2 mod project to follow the success of MRG V8 GTR and LSV 12 GTR

RB GTR (tentative name) specs:
-based on RB4 with widebody to follow GTR class size overall
-inspired by Woodone Tom's and Tom's Castrol Supra (both are from JGTC GT500 class)
-straight-plane V8 based on 1UZ with 8000rpm redline
-XRR wheels based on Rays 6 spokes rims (tentative)

RE3 GTR specs:
-based on Reiter Engineering Gallardo GT3R styling
-Mid engine-Rear drive 5.0 V10 Engine close to Gallardo GT3R specs
-chassis and wheel are developed close to real spec Gallardo GT3R (except aero since I dont have data about it, but perhaps I'll adapt some GTR cars to work with)


I cant tell when this both car finished, since there's will be lot things to create especially the interior, but I think I would post the progress here and asking for any input that might be considered to finish the project Big grin

due to new ruling of retopo, and since I couldnt confirm if the author of Gallardo on Sketchfab really remodelling the whole model or just retopology-ing the existing model (from NFS Mostwanted / Carbon), so let's disband that beauty RE3 GTR development, and focusing on RB GTR and new project (see last post)
Last edited by ivancsx, .
ivancsx
S3 licensed
Quote from Papator :I'm working on the skins, but a little bug appeared.
I think it comes from the right side of the car which is too close to the left border of the skin.
by mapping the car the game takes a piece of the opposite side

I made a default skin that I can edit once the bug is fixed.

sorry just catch up, done fixed, thanks for pointing out Big grin
ivancsx
S3 licensed
Quote from nikolai_01 :well its even heavier in the rear compared to stock LX4, added masses of the rollbar, although i removed rear tyre. The oversteering is kind of due setup too, i should play with the anti roll bars

Aight, I'll wait for the updates 😉
ivancsx
S3 licensed
Quote from nikolai_01 :OK! thats a project to start haha, might consider longer gears as it tops up at 192, might give it a go up to 215-218 top speed on 6th.

thanks for feedback. hopefully would be able to sort out shift light fast

08.02 EDIT: would add temporary shift up light integrated from lfs on the dash (like oil pressure lamp), but i would try and do from scratch a standalone shiftlight in blender and sort it out somehow, would take time tho. also fixed some minor stuff, mainly in interior, would fix the setup, fix some minor exterior stuff, like the paint on the rear fenders, would remove the black part. also engine needs rework, the max hp is achieved very close to the rev limiter (~150rpm below it). going to aim for the 7k mark and might decrease rev limiter to 8k rpm (now 8500).

I think the power are just right, but maybe you could retune the suspension, so it will not snap oversteer when driving agressively. This car is fun but in my personal preferences, it needs to be more understeer-y a bit so it could cornering faster without spinout because snap oversteering due to nature of heavy-rear car 😁
ivancsx
S3 licensed
can I give some input?

to me, the suspension setup are too stiff, while attacking Fern Bay Green for the Round 1 Grip Masters, the car doesnt react as how drivers wanted, I suppose because again, the suspension setup are too stiff

also, differential needs some work to it

other than that, maybe you could adjust a kit little bit to made the wheel a bit out a bit? because it looks weird to see wheel are too inside, not aligned with fenders Big grin

and for me personally, it's weird to have small V8 engine that it's output are 200bhp only, with relatively high rpm (with those rpm and cc, I think the car should normally have output around 250-300 bhp if the engine really exist in real life), but it's your choice tho, all is great, only the suspension setup as I said, needs rework to make the car faster Big grin
ivancsx
S3 licensed
Why I miss this hidden gem, this is pure fun car !!

my only critics are the gear ratio, inbetween 4-5 and 5-6 are way too short, maybe you could fix them to get long enough?

I upload my setup for gear ratio, hope it will be your consideration to tune your gear so big or small track are covered perfectly

and mind if you add shift light? I quite unsure when to shifting, it might be help me a lot if you add shift light so there's an indicator whether it's the right time to shift up or not yet Big grin
ivancsx
S3 licensed
Quote from Papator :skin Template needed
perfectly equilibrate with TBO class Thumbs up

thanks for asking the skins, now I just realized that the car skin maps are quite messed up, so I updated the file and attach this wireframe to you all to work with the skins Big grin
ivancsx
S3 licensed
Quote from Scawen :OK, the reason for this is known.

It's the same reason as that texture flipping bug above. This bug comes up when a SIDE mapping (with a main cutout and an opposite cutout) is wrongly applied to triangles that cross between both sides of the model. LFS can't deal with this situation. All it can do is avoid a program crash.

In Test Patch A7 you see this message in the garage: Cross-texture triangle found in LOD2 - mapping corrected

If you see this message, the model needs that fix for the mappings, described above. Otherwise it can get a flipped texture in the garage and you sometimes get the collision bug.

The correct way to set the mappings for LOD3 meshes is shown in Flame's post and my post here:
https://www.lfs.net/forum/post/1985902#post1985902

And in the case of the MRG V8 I also saw the problem on the roof in the LOD2 mesh:
https://www.lfs.net/forum/post/1985581#post1985581

just restored all my project from failing HDD, and yes, my bad that LOD2 have wrong maps, so collision bug occured

could anybody checks if it still exist? I had updated with corrected one, hopefully there's no issue anymore to this first scratch made directly from LFS Editor Big grin
ivancsx
S3 licensed
Quote from Papator :hello, i had a problem testing the mod this morning. on a head-on collision, the front of the car went into the passenger compartment and my view was blocked by the deformed bodywork.
I also had the impression on the outside that the length of the car had reduced.

when i ran a solo race of GTR (including three mods) to see what would happen, the same thing happened with an AI that slightly hit the rear of the previous car. on the replay you can clearly see that it is unplayable in the inside view, while the AI continued the race quietly.

Thumbs up congratulations for this very cool mod which is very well balanced with the "basic" GTR

That's quite weird since I didnt have those result when had massive collision, but perhaps I'll do further checks on it, thanks for reporting those issue 😁
ivancsx
S3 licensed
Quote from Octosquad :Hello

ok so the car understeers and I am wonder if you can fix that I appreciate it. The base setup is just not that good at all.

But I like the car overall.

Thanks for your input, but I doubt it's because the nature of "heavy front" car, but I'll look into it later when I get back to home 👌
FGED GREDG RDFGDR GSFDG