after several testing about this XF Turbo of yours, the only I feel that this car is more like modified spec-up car rather than factory turbocharged car, also compared to TBO car mostly, this is waaaay too fast, the turbo spools too fast, the handling are too race-y to attack every corner on RO2 track, which as per my experience, any TBO available are quite sluggish through the corner and accelerates way too lazy with its default setup
what's your philosophy about this car btw? is this a factory tuned version, i.e. Nismo or Mugen, to compete with stock default "premium" TBO classes, or what? otherwise I love how the car react, it's so precise even I just with mouse driving around rockingham tracks
Estate version soon, also this one are based on general TBO performance, not just FX0, so probably this car could be slower than FX0 and yours
Oh for the minor update would be rear bumper, trying to look less agressive so there's a cutout on the bottom stripe, just like how 2000-ish car looks with muffler tip lowered down too
setup wise, there's Traction control available, but why it turned off by default?
might consider to turn it on as default instead? anyway great car handling ! feels good to hotlapping at Rockingham definitely 5 stars rating for this !
initially I wanted to get the spec as close as original XFG, but I think people would never like it because it belongs to ordinary tweaked XFG instead
so I change the spec a bit into 1,6L Turbo together with the sounds (credits for Martin18 which are quite talented in this field), to match against TBO classes, as usual, same principal as how I build LSV 12 and MRG V8, with different spec but matched the overall performance against its class
after successful debut with MRG V8 GTR and some of my cool mods that being approved, now I attempt to made something different
the original ideas was when I try to made rally mod after my last attempt on mod called "XF TURBO 5 RALLYE", I recently searching for a sedan siblings to any hatch, and the ideas come from this two cars
both car in my country called each by Baleno and SX4, and they had same chassis, but different in rear end, which one are sedan, and one are hatchback
soooooo after some thoughts on original XFG, I just thinking how about making XFG best siblings for LFS?
actually I'm more active on discord group than here, so yeah, I think I'll start posting it here to, so I could get broader input for how and what the car are going to be
Nice question, because if it has 4 cyl turbo on both FXR and XRR, I doubt it will less fun and kinda boring since we already know how FXR and XRR handles with 4cyl turbo 🤔
Also, this one is based on Woodone Tom's Supra, that if I remembered correct, it uses NA V8 too, that's why I choose it's to be V8 instead.
but dont worry, perhaps I'll made another version that uses 4cyl turbo just like old Tom's Castrol Supra 😄
right now I working with 2 mod project to follow the success of MRG V8 GTR and LSV 12 GTR
RB GTR (tentative name) specs:
-based on RB4 with widebody to follow GTR class size overall
-inspired by Woodone Tom's and Tom's Castrol Supra (both are from JGTC GT500 class)
-straight-plane V8 based on 1UZ with 8000rpm redline
-XRR wheels based on Rays 6 spokes rims (tentative)
RE3 GTR specs:
-based on Reiter Engineering Gallardo GT3R styling
-Mid engine-Rear drive 5.0 V10 Engine close to Gallardo GT3R specs
-chassis and wheel are developed close to real spec Gallardo GT3R (except aero since I dont have data about it, but perhaps I'll adapt some GTR cars to work with)
I cant tell when this both car finished, since there's will be lot things to create especially the interior, but I think I would post the progress here and asking for any input that might be considered to finish the project
due to new ruling of retopo, and since I couldnt confirm if the author of Gallardo on Sketchfab really remodelling the whole model or just retopology-ing the existing model (from NFS Mostwanted / Carbon), so let's disband that beauty RE3 GTR development, and focusing on RB GTR and new project (see last post)
I think the power are just right, but maybe you could retune the suspension, so it will not snap oversteer when driving agressively. This car is fun but in my personal preferences, it needs to be more understeer-y a bit so it could cornering faster without spinout because snap oversteering due to nature of heavy-rear car 😁
to me, the suspension setup are too stiff, while attacking Fern Bay Green for the Round 1 Grip Masters, the car doesnt react as how drivers wanted, I suppose because again, the suspension setup are too stiff
also, differential needs some work to it
other than that, maybe you could adjust a kit little bit to made the wheel a bit out a bit? because it looks weird to see wheel are too inside, not aligned with fenders
and for me personally, it's weird to have small V8 engine that it's output are 200bhp only, with relatively high rpm (with those rpm and cc, I think the car should normally have output around 250-300 bhp if the engine really exist in real life), but it's your choice tho, all is great, only the suspension setup as I said, needs rework to make the car faster
Why I miss this hidden gem, this is pure fun car !!
my only critics are the gear ratio, inbetween 4-5 and 5-6 are way too short, maybe you could fix them to get long enough?
I upload my setup for gear ratio, hope it will be your consideration to tune your gear so big or small track are covered perfectly
and mind if you add shift light? I quite unsure when to shifting, it might be help me a lot if you add shift light so there's an indicator whether it's the right time to shift up or not yet
thanks for asking the skins, now I just realized that the car skin maps are quite messed up, so I updated the file and attach this wireframe to you all to work with the skins
just restored all my project from failing HDD, and yes, my bad that LOD2 have wrong maps, so collision bug occured
could anybody checks if it still exist? I had updated with corrected one, hopefully there's no issue anymore to this first scratch made directly from LFS Editor
That's quite weird since I didnt have those result when had massive collision, but perhaps I'll do further checks on it, thanks for reporting those issue 😁