I cannot really speak fluently about this, also I'm kinda lost about new features that added recently on 7E, so pardon if my speaks kinda OOT from this thread
but imho, based on 1600 tris limit rules, I would say, I didnt have problem with that except when it comes to very complex rims, i.e. BBS rims (for someone who willing to make it from scratch), 1600 tris definitely cant really make a good visual to it (image attached)
I would say, 3200 (doubled from original limit) would do, and probably didnt really hit much to performance (i.e. lagging when somebody out from pit), but you might be consider it when new physics and graphic was updated already
I think problem like lagging when somebody left the pit are because LFS still run on single-threading CPU ? hope it might be sorted when multi-threading CPU, so you could adds more limits later on the new system
