Ahh, that clearly explained why the mirrored skin problem still exist, that means LOD3 skins map are also linked with other LODs. That misleaded by me but it all clear now 👌
Aight, next time I need to be aware of that so the mirrored skin problem on garage menu wont be happen for my future mods, thanks a lot
yes, I have checked this and that's true, I mistaken which side that needs "flip:yes", but it's already fixed as per new update files now together with major car mechanical setups
ahh, that's why the problem exist, in short, the position of cutout must be representing left or right side where the mesh started (the main ones, not the mirrored one), and yes, I've checked the original LX, that starts from left instead, that's why the cutout are positioned on the left side
I've clearly understand now, thanks a lot ! this will help me a lot when working for upcoming mods, really appreciate it
quite strange about the side mapping things, FYI I started this car mod from LX6 base (since I initially planned to make LX6 GTR at first, but changed mind after several works done), I didnt really touch the position about the mapping, only a resize it to match the entire side panel of the car, because I'm using LX6 base as template for mappings, that quite strange resulting that on garages
for cutout position, I just realized that I wrong to put "flip:on", still working for it as I reconsider it will be hard for any skins artist to make their own skins with current state
Wow, quite detailed critics that I need. Thanks a lot !
I'll recheck again later when I had quite free time, for the power to weight ratio, I doubt it will kinda weird to have similar weight and power to other GTR cars, but with current weight, I doubt it will be disadvantages to other competitors, but let me do some in depth research again with it (hope it still fun to drive after fixing some geometry of the car )
Allow me to take notes about point you've mentioned, and I'll reconsider and test your options, Thanks
That prolly a great ideas ! but instead Barra, perhaps I'll go with 2JZ representing local drifter here which uses the same cefiro (that rear bumper cut are also from his car actually)
but maybe it will go with a separated mod, this one will be Super Touring car mode, while there will be separated mod that specifically designed for drift
an update to engine curved, now are quite logical thanks to my friend who had experience working with RB20 engine, should be peaky now but not so peaky so low end torque still there, not gone
also just checked, thanks Jake_Blasted that pointed out, I forget to set swap sides for interior, now LHD could enjoy the mod too
quite confused about how 6 cyl equipped with ITB's but that sounds representing that, just I never seen how RB20 using ITB, maybe the engine will be revised to be peaky one, still researching for this
as for the interior, I'll take a look, as far as I remember, it's swap enable, but I mislooked there, thanks for pointing out
I still made a research about "Maxi" version, last time I tried it's undriveable with more power than usual, but let me do more deep research of it so it will be soon ready and submitted for Maxi version (and also for another naming)
Well, if restriction could be monitored by event organizer or admins atleast, then okay. I'm prepping the real spec of this car soon
I'm not quite sure, because there's lot of version of this car, some of them said 700bhp, and some are 560bhp as you mentioned
But looks like I'll follow the 560bhp one since it was realistic and not so far if "Balanced of Performance" applied, but let me decide and dig more info about it about perhaps recent car spec, so it will follow real spec despite the car exterior not so realistic 😄
I know the restrictor power feature exist, but does event organizer, or admins who held the race (if there's any GTR Classes race session someday) could force participant who are using this car to use the BOP'd setup? because in fairness, if there's no mechanism that forced player car to use specific limited settings, then this car will be out of league using the actual 700bhp/1100kgs, and never be able to participate from anyone league with GTR classes, which was my initially intended to it :/
uhh yes, the rear light needs to be redesign a bit so it's not low poly, thanks for pointing out the small mistakes !
I didnt know if this was a problem or not, but in my G29 it feels the same, I'll try to find the issue, and perhaps update this car if I found how to fix that, thanks
This what I'm considering, does LFS has "force" restrictor to power limit? because actual V12 Jaguar Engine have around 700bhp, which quite monster compared to the other GTR car
And with restrictor, I doubt it will feel way to different or even undriveable since, that's why I decided to do my own "Balance of Performance" myself. but perhaps I'll made a different mod which have full blown 700bhp and 1100kgs, ofcourse with some minor modifications so it will not look similar with this one
and those road version, seems interesting enough to made, but let's see if I have motivation to do it
Thanks for pointing out again ! just checked and duh, my bad.
Gonna fix it soon, and for driving position, I tried to mimics how Lister Storm GT2 are, which is quite back because of big front engine, so yes, it's intentional.