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ivancsx
S3 licensed
Quote from Ibtasim6781 :A little oversight I noticed

The wang has that default red color and doesn't change with the colour slides.

whoops, looks like I missed out that part, thanks for spotting it out, will be updated next including pre-skins, Thanks


Quote from fatalunfair :Propably cos it has almost 1/3 of the drag Niko's V8 FXO has Shrug

actually, because the powercurve aren't right, compared to Niko's car, mine have the power from midrange rpm with long ratio, while Niko's car have a peaky power with close ratio

Please test the latest one, and let me know if it still too fast compared to Niko's car Big grin
ivancsx
S3 licensed
Alright !! XR GTS Cup has been finished and WIP badge has been removed

this mod are finish at it is

Changelog final:
-2L engine now based on 3S-GE "mild tune" 7600rpm, 180hp, it still fun because final gear has been tuned to 4.300, quite fun I suppose for trackday or cup racing
-added towhook
-fixing some mesh, now smooth as factory
ivancsx
S3 licensed
I would say, I quite impressed with this mod really !!

but perhaps on my point to comment when driving around Fern Bay Green, your car perhaps too much downforce compared on how your engine produce power

and perhaps the handling will be improved if you change the suspension setup from MacPherson Strut to double wishbone (IMHO)

from 3D model wise, I would say, that's quite ricer and also weird when 4 cyl engine have 2 muffler, perhaps you need to delete one of each, or having only one on the center of bumper just like Honda HSV, or you could change the engine into like V6 or V8 so the 2 muffler still make sense Big grin

great job, I've started one but seeing this I think it's better wait for yours to complete Big grin
ivancsx
S3 licensed
Quote from MicroSpecV :27/12/21

Great start, good engine sound and great rims and body. Looks like the earlier Ford Falcon gen 1 (we now have 2 Holdens, a Skyline and a Ford V8sc squad on the mod forum Big grin)

Things to improve on is the speed. This is way too fast, but I cannot figure out if it's the body weight and mass, or the engine that's overpowered. This ran around my scaled Gold Coast track in 1:09 while all the other V8/ATCC cars ran 1:12s/1:13s. It just goes up the gears and accelerates like no tomorrow, which his unrealistic.

Brakes are also too strong from baseline, at least for this car. V8SC have bad brakes, and at 1800 they feel strong already. Might need to change that.

Handling wise is generally ok, perhaps a tad numb on corner entry. Main issue is that ot does suffer from rear squat and tripod disease on acceleration, which makes the inside wheel spin funny. niko's car on the other hand tripods on braking and corner turn in. So yep, you'll need to get around that too.

Otherwise good job!

That's massive input that I glad to hear ! Thankyou, I'll take note first for all point that you mention, and will try and rework for it, thanks again for this detailed input, this is what I need 👌👌👌
ivancsx
S3 licensed
Quote from PopnLochNessMonster :Very fun car to drive. Is the steering wheel really that tight for rally cars? Forgive if I am just not in the know but it looks like it is 90 degrees both ways. Big grin

actually it has been set to 540 degrees lock to lock as how rally car does, but lemme check it later on editor when it has correct or not, right now I'm still on holiday, but I'll take note for that when I back in this business, thankyou !
ivancsx
S3 licensed
Quote from RE Amemiya :I think there are a few tweaks to cog or roll center needed, there is very little body roll even with soft springs. I think it makes it a little bit under steer prone on dirt, but overall it is fun! I think that an older mitsu "sirius" would have a bit more explosive top end due to old turbo tech. keep working, its a fun one.

Noted, the suspension setting are quite tentative, so any input are welcome, I'll retest and making change to it soon when free

As for engine, yes, we aiming for 4G63T that are mild tuned, so the goal just like replica of Group B, let's say this are just street rally perhaps, but dunno, perhaps I and martin will develop the Group B "Sirius" engine too, but for now maybe I'll stick to this mild tuned 4G63T for a while because I think Group B engine were too much

Let's see, thanks for your input btw 😄
XRT RALLY
ivancsx
S3 licensed
Vehicle mod: XRT RALLY
Details page: https://www.lfs.net/files/vehmods/8B3643

SHORT DESCRIPTION:
Quote :XRT Rally

DESCRIPTION:
Quote :XRT Rally by Ivan CSX Studio

Created to comply with infamous Rally Car, since XR are based from "you know what car is" car, so I tried to make AWD version with it

Equipped with 4G63T "mild tuned" by Martin18, I quite happy with the result overall, but it doesn't makes me stop to finalize the car

changelog v1
-initial bodywork
-add some rally stuff from my old-day VOB mod
-engine 4G63T mild tune by Martin18
-5speed tranny based on real life Group B
-2 setup, tarmac and gravel, both with and without mudguard

COVER SCREENSHOT:
ivancsx
S3 licensed
alright, my final checkpoint was here.

so I decided to make 3 colour option for the car, first colour ofcourse for the main body, second colour I set for Rollbar on interior, and third colour was for towhook on the front bumper (if you could see)

that's all for now, since I have business for Domestic Christmas flight, all progress will be updated slowly, atleast until I had free time again once there's finished
ivancsx
S3 licensed
starting with interior

Disclaimer: all this work has been done directly inside LFS Editor, some parts are taken from another car INSIDE the LFS Editor

I quite happy to challenge myself to create something outside 3dsmax and Blender program, yes this app has caveat especially to smooth out low poly curves, but overall I'm happy that I'm quite learn a lot from this app, Thanks LFS Developer team !! I love you (no homo)
ivancsx
S3 licensed
So I decide to use 3.5L V8 Small Block, actually this engine was taken from Flat 6 FZR, but I change it to V8, and make some adjustment so it will scream up to 7k rpm, not so high? yes I know, but my projection is to Small Block engine which still uses Push-Rod, and all we know, Push-Rod engine couldnt have high rev limit because there's ton of reciprocating mass on each part that will break into failure if revving too high, as how IRL push-rod engine does

also, since it rev limit was lower, so I put V8 Crossplane instead StraightPlane, since CP engine will generate power so good starts from low to mid rpm range

pardon for my OOT, TL;DR, the engine spec will be 3.5L V8, 7400rpm (safe limit so the engine will never overrun when accidentaly downshifting twice)
ivancsx
S3 licensed
The update actually started (not so) long time ago, my bad didnt take screenshot of it per each progress, but well, atleast I could focus on the work instead too much talking hahaha

so I decided to make directly a GTR version, since it will much tempting to make and balance rather than road car

so I add spoilers, no fake Aero whatsoever for sure Big grin
MRG V8 GTR (and perhaps Road Version soon)
ivancsx
S3 licensed
Hello everyone,

actually I much active on discord, and just remembered today that I need to post in forum to get some insight from you all guys

so, starting from the facebook, which usually I see and share some random shitpost, until one day I found out, Morgan just release car called "Morgan Plus 8 GTR" which are resemblance of Morgan Plus 8 that raced on the old day (I not quite know about story of this car really, but as interesting as the body model, it makes me influenced to make one in LFS, but in my version




the attachment that I include below, are the 3 hour progress, just for the exterior thingy, I think I'm really satisfied, despite the car started from LX6 base (I know, it will be called "Default Car" by some people since it's not really start from scratch)
ivancsx
S3 licensed
looking forward to this thread, also, please try to make some BoP like in GT Sport, so if there's once any League in LFS that uses GTR car, car selection are much vary, and quite interesting to watch and compete with same laptime with different car spec

Right now I making a GTR car too from scratch, but I'm looking someone whom make any other GTR car too, this perhaps will interesting to watch, and soon I'll make my own thread
ivancsx
S3 licensed
Updates !!!

v0.4
-New Rims (now are looks closely to V8SC)
-2 config (Day Race headlight, and Night Race headlight)
-fixing some suspension setup
ivancsx
S3 licensed
My only complain perhaps only this Speedo which aren't quite positioned right, overall I really enjoy this car !
ivancsx
S3 licensed
Quote from neonmateo :I love this mod and looked for this thread to write same feedback as martin18 already did. Looks good and feels nice to drive, just bit underpowered and please allow other types of slick tires, its hard to keep optimal temperature of r4's. Smile

Thanks man, I dont know if 200hp will still slower on straightline, as the goal is making this car to be feel underpowered and hopeless on any long-wide chicane but catching up on the corner, which will beneficial if compete on technical course, or any short to medium course

for the tyres, I'm afraid if it go higher than R4 will less enjoyable, but lemme test it again and decide on next update. thanks anyway for the input Smile
ivancsx
S3 licensed
Quote from martin18 :I love the concept of this! I always said I think there should be cup version of the base model cars, stock body with stripped interior roll cage and minor exterior changes.

I think the engine could use some work there’s 1200 rpm’s that don’t do anything red line might as well be 8,000 not 8,600. I think the car would benefit with a 200HP and 150 FTLbs torque

Hey, Thanks for the feedback, yeah, I think The powercurve still not right, because I aiming for fun to drive that's mean low end torque will not be sacrificed, hence not too wild and too kicked-in

might coming soon with corrected ones, and remove the WIP badge once done Smile
XR GTS CUP
ivancsx
S3 licensed
Vehicle mod: XR GTS CUP
Details page: https://www.lfs.net/files/vehmods/AF909F

SHORT DESCRIPTION:
Quote :XR GTS Cup

DESCRIPTION:
Quote :XR GTS Cup

With measly power of 180hp 2 Litre inline 4 screaming at 8600rpm, the whole body are prepped to do some trackday fun, it may lose to original XRT on the straightways for sure, but it will comeback swiftly on every corner, making it's the most fun to drive car in LFS universe, and also a faster laptime compared to XRT car Tongue

Changelog:

v0.1
-initial release
-bodykit
-setup
-engine
-skin

COVER SCREENSHOT:
XR GTS Cup
ivancsx
S3 licensed
XR GTS Cup

With measly power of 180hp 2 Litre inline 4 screaming at 8600rpm, the whole body are prepped to do some trackday fun, it may lose to original XRT on the straightways for sure, but it will comeback swiftly on every corner, making it's the most fun to drive car in LFS universe, and also a faster laptime compared to XRT car on short mile track Tongue

Changelog:

v0.1
-initial release
-bodykit
-setup
-engine
-skin
ivancsx
S3 licensed
Quote from martin18 :I really enjoyed driving this mod!
Sound could be a little quieter just clips the entire time
Is this car going to get Headlights?
Can we get different rims, something that’s not XRR rims with more spokes…

for the rims, soon, still experiencing problem which I couldnt load my wheels to the editor so for now it's only edited XRR rims Smile

for the headlight, I doubt any V8SC dont have any headlights, but will check it later, or perhaps I'll make 2 version instead Smile
ivancsx
S3 licensed
small update

v0.3
-fixing some issues on 3D model
-adding pit limiter light for future updates (if available)
-major fixing with setup and car spec, now it has around 1400 Kgs of weight as V8SC rulebook 2014 (credits for nikopdr on Discord), to much aero perhaps fixed, also with suspension setup, but let me know if it okay
ivancsx
S3 licensed
Quote from superlame :This is what I found in the Live For Speed Discord.

- create a new vehicle project (any)
- import .obj as main object
- create new empty subobject
- select all object triangles and click "break off" (this will move all triangles to that new subobject)
- from there you can save the subobject, discard the vehicle project, open the actual vehicle project and load a subobject

might help. Here is the discord, feel free to join LFS https://discordapp.com/invite/wZrUTJN

have seen this reply of my thread, but forget to thanks..

THANKS A LOT MAAAAAAN !!!! ahh, now it became easier to work with, thankyou XD

anyway, the development are paused temporarily due to high activity in my workplace, usual things that happens only on the end of year. may will be regularly updated, and perhaps fining tune again to match V8SC engine regulations and complete my first ever mod here (and hope it get approved as it finished) Big grin
ivancsx
S3 licensed
update !!

after evaluating my mod, there's a reason why my mod only reaching 2 stars and less, I mislooked on tyre pressure !

okay, to be sorted out, here's the changelog of v0.2 :

v0.2
-fixing tyre pressure (misslooked on this parts)
-refining rear side bumper (quite decent looks now)
-refining engine curve so when upshift, it's not stuck at 4th gear
-refining differential setup, quite good but let me know
-underside model done, no more hollow car like before when jumping over curbs like V8SC
Last edited by ivancsx, .
XR V8SC
ivancsx
S3 licensed
Hello Everyone, now is my first WIP mod on very first modding capability became official by LFS team.

so for the test, I put some effort in editing original LFS car since it was easier and should be legal without any lisences, instead using real car and then rename it into something, which I personally unsatisfied with it since it's not real car name

To be started, I put some 5.6L V8 based on average V8 Supercars engine out there, oh yes and my reference is obviously, some V8 Supercars

then for aerokit, ofcourse I try to mimmicking on how the V8SC kit looks like, it's not perfect yet because I do modelling inside the app instead import it from 3dsmax / blender instead (which I do hope LFS team could add support import obj partially instead replacing all items on it)

for the stance, I think it's way better to uses XRG setup in height and wheeltrack instead start from XRT / XRR since V8SC afaik has short wheeltrack but long wheelbase, which I think it could be done with XRG base

that's all from me, it's still WIP tho, but I think I got what it takes to make the basic of this mod through in-app modeler by LFS team

=================================================

changelog:

v0.1:
-aerokit done
-suspension setup
-engine character
-skinmapping
ivancsx
S3 licensed
Uh oh, why the notification doesnt show up on my email, I missed some stuff

I try to step up my sensitivity, and I just realized, what mouse control does is to control the lean angle of the bike, and such, when bike leaning, the steering are being assisted and stabilize the bike so it wouldn't fall

Well as for me now, the only LFS system needs, just animation based on lean angle of the bike, and perhaps automated foot dangle when stop or when entering corner while hard braking that makes the bike destabilized

I know that must be very very complicated to make, but if it been done, this type of driving will be golden if compared from very first release

I put a pic of my hero in GP to show how foot dangling is

That's all from me for now, it ain't hard to learn compared to car modding, but since this feature was experimental, I'll just focusing make cars instead until LFS team adds some stuff to work with 2 Wheeler.. thankyou all
FGED GREDG RDFGDR GSFDG