an update to engine curved, now are quite logical thanks to my friend who had experience working with RB20 engine, should be peaky now but not so peaky so low end torque still there, not gone
also just checked, thanks Jake_Blasted that pointed out, I forget to set swap sides for interior, now LHD could enjoy the mod too
quite confused about how 6 cyl equipped with ITB's but that sounds representing that, just I never seen how RB20 using ITB, maybe the engine will be revised to be peaky one, still researching for this
as for the interior, I'll take a look, as far as I remember, it's swap enable, but I mislooked there, thanks for pointing out
I still made a research about "Maxi" version, last time I tried it's undriveable with more power than usual, but let me do more deep research of it so it will be soon ready and submitted for Maxi version (and also for another naming)
Well, if restriction could be monitored by event organizer or admins atleast, then okay. I'm prepping the real spec of this car soon
I'm not quite sure, because there's lot of version of this car, some of them said 700bhp, and some are 560bhp as you mentioned
But looks like I'll follow the 560bhp one since it was realistic and not so far if "Balanced of Performance" applied, but let me decide and dig more info about it about perhaps recent car spec, so it will follow real spec despite the car exterior not so realistic 😄
I know the restrictor power feature exist, but does event organizer, or admins who held the race (if there's any GTR Classes race session someday) could force participant who are using this car to use the BOP'd setup? because in fairness, if there's no mechanism that forced player car to use specific limited settings, then this car will be out of league using the actual 700bhp/1100kgs, and never be able to participate from anyone league with GTR classes, which was my initially intended to it :/
uhh yes, the rear light needs to be redesign a bit so it's not low poly, thanks for pointing out the small mistakes !
I didnt know if this was a problem or not, but in my G29 it feels the same, I'll try to find the issue, and perhaps update this car if I found how to fix that, thanks
This what I'm considering, does LFS has "force" restrictor to power limit? because actual V12 Jaguar Engine have around 700bhp, which quite monster compared to the other GTR car
And with restrictor, I doubt it will feel way to different or even undriveable since, that's why I decided to do my own "Balance of Performance" myself. but perhaps I'll made a different mod which have full blown 700bhp and 1100kgs, ofcourse with some minor modifications so it will not look similar with this one
and those road version, seems interesting enough to made, but let's see if I have motivation to do it
Thanks for pointing out again ! just checked and duh, my bad.
Gonna fix it soon, and for driving position, I tried to mimics how Lister Storm GT2 are, which is quite back because of big front engine, so yes, it's intentional.
whoops, looks like I missed out that part, thanks for spotting it out, will be updated next including pre-skins, Thanks
actually, because the powercurve aren't right, compared to Niko's car, mine have the power from midrange rpm with long ratio, while Niko's car have a peaky power with close ratio
Please test the latest one, and let me know if it still too fast compared to Niko's car
Alright !! XR GTS Cup has been finished and WIP badge has been removed
this mod are finish at it is
Changelog final:
-2L engine now based on 3S-GE "mild tune" 7600rpm, 180hp, it still fun because final gear has been tuned to 4.300, quite fun I suppose for trackday or cup racing
-added towhook
-fixing some mesh, now smooth as factory
I would say, I quite impressed with this mod really !!
but perhaps on my point to comment when driving around Fern Bay Green, your car perhaps too much downforce compared on how your engine produce power
and perhaps the handling will be improved if you change the suspension setup from MacPherson Strut to double wishbone (IMHO)
from 3D model wise, I would say, that's quite ricer and also weird when 4 cyl engine have 2 muffler, perhaps you need to delete one of each, or having only one on the center of bumper just like Honda HSV, or you could change the engine into like V6 or V8 so the 2 muffler still make sense
great job, I've started one but seeing this I think it's better wait for yours to complete
That's massive input that I glad to hear ! Thankyou, I'll take note first for all point that you mention, and will try and rework for it, thanks again for this detailed input, this is what I need 👌👌👌
actually it has been set to 540 degrees lock to lock as how rally car does, but lemme check it later on editor when it has correct or not, right now I'm still on holiday, but I'll take note for that when I back in this business, thankyou !
Noted, the suspension setting are quite tentative, so any input are welcome, I'll retest and making change to it soon when free
As for engine, yes, we aiming for 4G63T that are mild tuned, so the goal just like replica of Group B, let's say this are just street rally perhaps, but dunno, perhaps I and martin will develop the Group B "Sirius" engine too, but for now maybe I'll stick to this mild tuned 4G63T for a while because I think Group B engine were too much
so I decided to make 3 colour option for the car, first colour ofcourse for the main body, second colour I set for Rollbar on interior, and third colour was for towhook on the front bumper (if you could see)
that's all for now, since I have business for Domestic Christmas flight, all progress will be updated slowly, atleast until I had free time again once there's finished
Disclaimer: all this work has been done directly inside LFS Editor, some parts are taken from another car INSIDE the LFS Editor
I quite happy to challenge myself to create something outside 3dsmax and Blender program, yes this app has caveat especially to smooth out low poly curves, but overall I'm happy that I'm quite learn a lot from this app, Thanks LFS Developer team !! I love you (no homo)