The online racing simulator
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John5200
S2 licensed
not lfs related but.... wow
John5200
S2 licensed
Quote from z-ro 8 :LFS is a European based sim, so no you won't get NASCAR related stuff here.

LFS has a oval track and will (any when) even get a second oval with rockingham. Scawen said Eric is working (ROFL) on S3 content. So MAYBE LFS will get a proper car for these ovals
John5200
S2 licensed
Holy crap I have to try LFS Record
John5200
S2 licensed
I only get directed to the EA homepage and if i search for it it costs 6€?

seems to be over
John5200
S2 licensed
awesome as always, but no 720 for youtube?
John5200
S2 licensed
Quote from Skagen :How would I handle this? I'd go to another server, that hopefully would have more skilled opponents

he is a demo user there is NEVER a demo server with 100% propper racers in there
John5200
S2 licensed
Quote from Andromeda Device :
http://forzamotorsport.net/upl ... 2005_Ford_GT_4.jpg?n=5196


wow... great detail work in the pics but wth is up with the steering wheel in this one xD
John5200
S2 licensed
Quote from AndRand :

Althought he should just stop and wait

wtf signs!

Main road, strikethroughted main road sign, then this no entery sign and then a stop sign. everything within 10 meter. o.O

And right behind the street a main road sign again... maybe the signs mean something different there... but i would be confused as hell.
John5200
S2 licensed
Quote from Bose321 :Nice reaction, although he was quite lucky the car behind the truck didnt go faster.

if a truck that is driving right in front of you and crashes you would slow down too.... every normal guy would slow down.
John5200
S2 licensed
Quote from MijnWraak :Isn't it like "fuhhhh" instead of "foooo"? who says "foooooook"?

Quote :Foo Fighters (engl.: Bezeichnung für unbekannte Flugobjekte im Zweiten Weltkrieg

( UFO´s in 2. world war where called "foo fighters")
John5200
S2 licensed
Quote from ZORER :winner!

+1, just wonder why no one had the idea before ^^

btw it should be kinda like FFFFFFFUUUUUU fighters.....
John5200
S2 licensed
maybe he means shift+u?
John5200
S2 licensed
Quote from Takumi_lfs :64bit screen depth is on its way though

I thought they stopped with this, because your eyes don´t realize more colors anyways
John5200
S2 licensed
finaly some gameplay is out

http://www.youtube.com/watch?v=tVuap98mUeQ
http://www.youtube.com/watch?v=B_K8iA62y2U

no crashes though. MAN IF THEY SPEAK OF SUCH A GREAT DAMAGE SYSTEM THEY SHOULD SHOW IT FFS
John5200
S2 licensed
Quote from Flame CZE :However, I haven't seen a perfect replica of XR GT Turbo in a real life.

I have never seen a perfect replica of FBM, BF1, MRT or RAC in real life :twirl:
John5200
S2 licensed
wth I just realized that "great tits" = this


my hole live doesn´t make sense anymore
John5200
S2 licensed
Quote from amp88 :There are a number of reasons I think this is a bad idea:
  • The current AI in LFS is very bad, so relying on it to drive the car until the player stops lagging is a recipe for disaster.
  • How would the speed of the ghost driver be chosen? Would the previous split times and/or laptimes be used? What about LFSW history with the given car/track? You can't have a "one speed fits all" solution because everyone's different.
  • How many mistakes should the ghost driver make? If the human guest driver it's replacing has spun on all of the previous laps should the ghost driver also spin?
  • Devoting time to improve the AI in order to implement this 'solution' is time wasted, IMO. It could be much better spent in improving other areas of the simulation and introducing new features.
Of course, I'm not saying the current situation is perfect (far from it), it just doesn't make a lot of sense to me to burn a lot of time attempting to cover up a user problem.

no no no what I mean is, when you are "comming back after the lag" and your car is in someone else car, the cars will... have some wired behavior. So what I mean is that the car will be in some sort of ghost car thing (so that you cant drive into that) while someone else is driving in your car.

like in the first seconds here http://www.youtube.com/watch?v=vZ69vV8hupo (btw. that lolipop thing is sooooooooo bad in this game, look at that, he was first when he came into the pit and last when he went out o.O)

instead of this http://www.youtube.com/watch?v=1RHZLHved_0
Last edited by John5200, .
John5200
S2 licensed
Quote from TehPaws3D : snip

I think it might be possible quite easy (IMO, maybe it´s still hard as hell), but LFS recognizes if a player is lagging (you all know the bars telling you all about the packages per second and so on stuff (in the bottom left corner I think it is). If someone starts to lag, it goes into the red area, if you start lagging, all players are in the red area. So if LFS sees that you / some one is lagging, the lagging player gets put into some sort of ghost car mode. I think it should not be tooooooooooooo hard for our experienced coder
John5200
S2 licensed
Quote from The Very End :Last time I checked it was

Edit: Ha! Dawedust you hamrider (no need to explain that word), your too slow!

bump
anywhen (srsly close to early 2009) scawen said he will remove the alpha tag because lfs is stable
Quote from dawesdust_12 :Actually it is. Technically the version is 0.5Z28 Alpha... 0.6 will be Beta stage (likely)

he also sayed a loooong time before that, that lfs will be beta when a couple of things are done (dont remember what exactly anymore) but for example weshill updates and parts breaking of the car will be there. so its kinda impossible that 0.6 would be beta
John5200
S2 licensed
Quote from zeugnimod :Reported.

whats up with you today? no glasses on today?
John5200
S2 licensed
life??? well it sucks often. BUT THE GRAPHICS A RE AMAZING!!!!!!1111oneoneone

and it has the best tire physics i ever experienced
John5200
S2 licensed
wth is everyone talking about alpha..... lfs isn´t alpha anymore
John5200
S2 licensed
Quote from rediske :snip

Do you want to kill me?! Now I can´t sleep anymore
FGED GREDG RDFGDR GSFDG