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Jonathon.provost
S3 licensed
Quote from Scawen :I think you are saying: Polystyrene, movable equivalent of Banner1 and Banner2? And when you say the pics file, you mean like AX_ADS1.jpg or equivalent?

Yeah, exactly to both.

I suppose what might be an idea is to have the ability to have a single 'object' and then a variable on the object to select which logo to use maybe? So for example you select 'Ad Banner' (or whatever name for the movable version), and then in the options of that object, you can select 'pic1, 2, 3, 4' etc. That way we can have many different logos we can select. Might be overthinking a bit.

Quote from Scawen :The countdown boards, do you mean the distance to corner markers? And so what you are suggesting is on the back of them could be mapped another slot from an AX_ADSx file?

Yeah sorry the distance to corner markers is what I mean. And yeah if the back of them could be mapped.

Quote from Scawen :Good suggestion but I'll say not for this update. To get into InSim coding now is way too complicated for me as I've got a few things on the go. Just adding a few objects is about all we can do for now.

But either during public beta testing or maybe for a version after the 'big release' would be a reasonable time.

That would be great! Thanks Scawen.
Jonathon.provost
S3 licensed
I like the idea of the the alpha boards and curbs. Defiantly going to improve a lot of layouts. 1m high and 80cm wide seems a great size.

Some polystyrene boards we can use for advert placement would be great too through the pics file. The existing ones are good but as they are solid they can't really be placed in the line of fire. And the addition of a pics layer to the back of the existing countdown boards would be great too.

Another great addition would be some big 'flag panels' similar to the ones on the blackwood back straight. Controllable via the same sort of commands as the traffic lights. Layers for Green, Red and Yellow would be great but the addition of SC, VSC and even blue would be perfection. This would open up some great options with insims for race events. I think it would be best to have them without the pole as we can just use concrete pillars where needed to make them appear 'supported' and maintain the added flexibility to 'hang' them from places.
Jonathon.provost
S3 licensed
Laps updated. 20 Lap race (1 hour time limit).
LRL 2022: Round 8 - 9397 Karousel Fern Bay Information and Discussion
Jonathon.provost
S3 licensed

Join the Layout Racing League Discord and communication channels
https://discord.gg/JNF3GFH


Round 8 - 9397 Karousel Fern Bay (FE6X)

23 July 2022, Saturday
Free Practice - Open
Qualifying - 1525 UTC
Race - 1600 UTC

Event Format :
25 Minute Qualifying
5 Minute Break
5 Minute Driver's Briefing, Q&A
20 Lap Race (1 hour time limit), 1 compulsory Pitstop

Car Class
: TBO: FXO (6% Intake Restriction) / XRT (2% Intake Restriction) / RB4 (No Restriction)

Pit lane Speed 50 KPH / 31 MPH

ALL drivers must be in TEAMSPEAK (Connect to teamspeak.newdimensionracing.com) before the briefing.

BRIEFING HELD AFTER QUALIFYING
NO SIGNUPS REQUIRED
107% QUALIFYING RULE
Points for race : (P1) 20, 15, 12, 10, 8, 6, 4, 3, 2, 1 (P10)
1 point for Fastest Lap
Server link - Layout Racing League
Server Password: lay0uts
Rules
Schedule

See you on the track!
Last edited by Jonathon.provost, .
Jonathon.provost
S3 licensed
Quote from PitlaneRacer :Session: Race
Lap AND MPR timecode of incident: 11:25 / lap 10
Car(s) involved: [RP] IGOR / 4 1 pitlaneRacer
Location of Incident: second hairpin
Brief Description of Incident: collision (+ overtake after it)

5 Place Grid Penalty - [RP] IGOR (igor santos_fr) - Causing a Collision
Jonathon.provost
S3 licensed
Looks awesome, can't wait to try it out!
Jonathon.provost
S3 licensed
Supplementary Regulations now Rev 3 change from standing start to rolling start. And a maximum of 2 hour time limit for the race
Jonathon.provost
S3 licensed
Supplementary Regulations now Rev 2 removing the skin requirement. Instead car number elements are recommended on the nose and rear wing end plates.
Last edited by Jonathon.provost, .
Jonathon.provost
S3 licensed
Added event timetable for Round 0a
Layout Racing League 2022: Round0a - Supplementary Regulations
Jonathon.provost
S3 licensed


Layout Racing League 2022 - Round0a Supplementary Regulations


The Layout Racing League Round 0a - Long Beach American Street Classic will still follow the standard LRL rules and NDR Sporting Code, but the attached document covers the specifics of the non-championship event.
Last edited by Jonathon.provost, .
Layout Racing League 2022: Round0a - Signups
Jonathon.provost
S3 licensed


Layout Racing League 2022 - Round0a Signups


Note: This signup is for round 0a ONLY. The normal LRL championship does NOT require signups.

To enter into the Layout Racing League 2022 Round 0a - Long Beach American Street Classic, make a post giving your requested car number , LFS Username, Real Name, your nationality and optionally a team name. Example:

72/jonathon.provost/Jonathon Provost/United Kingdom/New Dimension Racing

Any number 2-99 is free for selection. Number 1 is reserved for B2マ Antonio (antonioexzip), the champion of the 2021 Layout Racing League

Signups are open NOW, and will close at 1200 UTC on the 16th April 2022 (race day)

Licence Requirements for Drivers

No NDR Licence Grade limitation.
You will need a minimum of an S3 LFS License to participate.

Entries are tracked in the attached PDF. This PDF is updated at least once daily, when changes are necessary.
Last edited by dekojester, .
Jonathon.provost
S3 licensed
Slight changes to dates for Round 3 and Round 7
Jonathon.provost
S3 licensed
Initial layouts have been attached to the opening post. They are subject to change.
Layout Racing League 2022: Rules
Jonathon.provost
S3 licensed


Layout Racing League 2022 - Rules


Attached are the rules for Layout Racing League 2022. Please review them. The NDR Sporting Code is in effect with this series.
Jonathon.provost
S3 licensed
Last edited by Jonathon.provost, .
Layout Racing League 2022: Schedule (SEASON 4)
Jonathon.provost
S3 licensed


Layout Racing League 2022 - Schedule


Calendar of Events
  1. NON-CHAMPIONSHIP EVENT Round 0a – Indycar Grand Prix Streets of Long Beach – Formula Americas 2019 – 16 April 2022
    85 Laps
    LA1X_LongBeach2019_v6_LRLNDR
    Clear, Low Wind

  2. Round 1 – Broker Hill – GTi – 23 April 2022
    WE3X_BrokerHill_LRLNDR
    Clear, Low Wind - 24 laps

  3. Round 2 - YES Ring by Trespasser – LX4 – 07 May 2022
    BL4X_YESRing_LRLNDR.lyt
    Clear, Low Wind - 27 laps

  4. Round 3 - Mini Monaco – UFBR – 28 May 2022
    BL2X_MiniMonaco_LRLNDR
    Clear, Low Wind - 36 laps

  5. Round 4 - Scawen Racetrack – LX4 – 04 June 2022
    WE2X_Scawens_LRLNDR
    Clear, Low Wind - 27 laps

  6. Round 5 - RGE Sprint-8 – FZ5 – 18 June 2022
    KY1X_RonyKYRoval_LRLNDR
    Clear, Low Wind - 46 laps

  7. Round 6 - KY33 Long by Trespasser – GT2 – 02 July 2022
    KY3X_TresKY33_LRLNDR
    Clear, Low Wind - 13 Laps

  8. Round 7 – Lmaoring - GTi – 16 July 2022
    AU4X_Lmaoring_LRLNDR
    Clear, Low Wind - 41 laps

  9. Round 8 - 9397 Karousel Fern Bay – TBO – 23 July 2022
    FE6X_GreenKarousel9397_LRLNDR
    Clear, Low Wind

  10. NON-CHAMPIONSHIP EVENT Round 0b - V8SC Gold Coast 600 – TBD - 06 August 2022
    LA2X_GoldCoast_LRLNDR
    Clear, Low Wind

Event Timetable - Championship Rounds

15:25 UTC Qualifying - 25 minutes
16:00 UTC Race - Maximum of 60 minutes

Event Timetable Round 0a

14:45 UTC Free Practice - 20 minutes
15:10 UTC Qualifying 1 - 20 minutes
15:35 UTC Super Pole - 10 Minutes (Top 6 from qualifying 1)
16:00 UTC Race - 85 Laps

Event Timetable Round 0b

TBD

*Attached layouts are subject to change
Last edited by MicroSpecV, .
Layout Racing League 2022: Announcement
Jonathon.provost
S3 licensed


Layout Racing League 2022- Announcement


Hello racers!

We are pleased to bring you the return of the Layout Racing League!

The series will continue to use layout circuits, with varying cars at each meeting. We have made a few small tweaks to the format for 2022. Each race will now run to laps (equalling approx. 40 minutes green flag racing) with a maximum time of 1 hour. There will still be one mandatory pit stop during the race. We have added two non-championship special events taking place at some iconic track layouts with some iconic cars.

The schedule:
Round0a - Indycar Grand Prix Streets of Long Beach - TBD
Round 1 - Broker Hill - GTi
Round 2 - YES Ring by Trespasser – LX4
Round 3 - Mini Monaco - UFBR
Round 4 - Scawen Racetrack – LX4
Round 5 - RGE Sprint-8 – GTi
Round 6 - KY33 Long by Trespasser – FZ5
Round 7 - Lmaoring - GTi
Round 8 - 9397 Karousel Fern Bay - TBO
Round0b - V8SC Gold Coast 600 - TBD

Round 0a and Round 0b are both NON-CHAMPIONSHIP EVENTS

Last edited by Jonathon.provost, .
Jonathon.provost
S3 licensed
Some interesting results there. Regarding the car classes, I think it would be interesting to see who the individual answers correlate to the standard answers. There seem to be a lot of mention of LMP, prototype and GT style cars there.
Great work Thilo!
Jonathon.provost
S3 licensed
The Stewards have issued the following Penalties following this round:

Car 96 - Drive Through Penalty - Crossing pit entry blend line (Lap 19 - Turn 10)
Car 28 - Drive Through Penalty - Crossing pit entry blend line (Lap 25 - Turn 10)
Car 25 - Drive Through Penalty - Crossing pit exit blend line (Lap 25 - Turn 11)
Car 93 - Drive Through Penalty - Crossing pit exit blend line (Lap 27 - Turn 11)
Car 93 - 1 Championship Point Penalty - Spectating from the outside of the pitlane (Lap 44 - Turn 10)
Car 28 - Drive Through Penalty - Crossing pit entry blend line (Lap 46 - Turn 10)
Car 94 - Drive Through Penalty - Causing an Avoidable Incident (Lap 6 - S/F Line)
Car 25 - Drive Through Penalty - Crossing pit exit blend line (Lap 74 - Pit exit)
Jonathon.provost
S3 licensed
Track map and Track Specifications updated
BF1 League 2021: Round 5 - Driver Briefing
Jonathon.provost
S3 licensed
Round 5, Aston Classic Reverse

Track Specifications
Circuit Length: 4.358 km | Track Map
Safety Car In-Race Position: End of Pitlane
1st Safety Car Line: 255m before start of pit wall
2nd Safety Car Line: 85m before T1
Safety Car Maximum Speed: 180 kph / 110 mph
Virtual Safety Car Maximum Speed: 80 kph / 49 mph
Pit Lane Speed: 80 kph / 49 mph
Red Flag line: Back of Grid
Practice Start Location: Driver's Right, just past pit lane speed limit end line
Penalty Box Location: End of Pit Lane, Drivers Right

Event Timetable
13:35 UTC: Free Practice - 20 minutes
14:05 UTC: Qualifying 1 - 20 minutes - All Cars
14:32 UTC: Qualifying 2 - 10 minutes - Top 10 from Q1 - Starts 5 minutes after last car enters pitlane in Q1.
14:50 UTC: Driver Briefing
15:00 UTC: Race - 70 laps

Event Specifics

1. Alerting the Administration:
Use @sc to alert administration to look at your car or the section of track you were in when you use the @sc command. The command will tell the administration what location you're at.

2. Communications:
All drivers are required to be in the NDR TeamSpeak server: teamspeak.newdimensionracing.com - Race Control messages will be broadcast to anyone in a channel in the Pit Wall in TS. If you would like a subchannel for your team or friendly drivers, please let us know and we will create one.
Make sure you have your race number and/or your LFS username as your nickname on TeamSpeak

3. Broadcast
This race will be broadcasted by Sim Broadcasts: https://twitch.tv/simbroadcasts

They will be in the NDR TeamSpeak. You are invited to be interviewed on stream during the breaks between sessions. Please follow their terms listed at https://simbroadcasts.tv/voice - we will apply those to our Commentary Box area.

4. Driver Naming:
Be sure to be in your proper name format Number, pipe, first initial, dot, last name [eg. 00 | J. Provost].

The car number must be in white. Your pipe (and optionally your name) should be in the closest colour to the predominant colour of your car skin.

5. Practice Starts
Drivers are permitted to take practice starts at the location notified above, any time the pit exit is open. Drivers taking practice starts should pull up to the chalk line that marks the spot, and wait for a clear path to take their practice start. Cars in the exit lane have right of way over cars preparing for a practice start.

6. Virtual Safety Car Test
There will be a test Virtual Safety Car deployment in the free practice session, starting about 5 minutes remaining in the session. All drivers are encouraged to participate in this test.

7. Pit Entry and Pit Exit
On pit entry, all parts of the car must be to the RIGHT of the WHITE blend line.
On pit exit, all parts of the car must be to the RIGHT of the WHITE blend line.

8. Qualifying Procedure
The course is open for laps from the session start until the time has elapsed. No driver should exit the pitlane without sufficient time to start a timed lap.

9. Race Start:
Each race will have one formation lap, followed by a standing start.

When the default LFS lights turn green, pull away from your grid slot and do one lap, return to the grid area. Stop at the furthest available grid slot. Once all cars are in position, the Starter will initiate the start sequence. An insim head-up display will appear, with five darkened lights. After 5 seconds, each light will illuminate red at one second intervals. After a pause of between 3 and 7 seconds, the lights will extinguish and the race will be started.

10. Safety Car:
During safety car deployments, the Race Director will permit lapped cars to unlap themselves. Listen for instructions on this procedure. Cars instructed to overtake must do so safely, and must maintain their position relative to other cars that were waved around.

On Restarts, the Safety Car will pull away from the field after Turn 14. It must not be overtaken before it crosses the 1st Safety Car line.

Overtaking is not permitted on SC restarts until YOU have crossed the start-finish line.

11. End of Race
After finishing the race, please slow WELL BELOW racing speeds after Turn 1 and proceed to pit lane. The top 3 shall report back to Start / Finish Line for podium pose.

Top three and anyone else wishing to be interviewed on the broadcast should join the Commentary Box Waiting Room, and one of the commentators will move you to the Commentary Box.

12. Miscellany:
Do NOT under any circumstances Shift+P or Shift+S from on course during the race without authorization from Race Control.

You do NOT need permission to retire once you are in the pit lane.

If you suffer a lost connection or timeout from the server, you are permitted to rejoin the race, and we will add your completed laps to your car once you've rejoined.

Stop & Go penalties may ONLY be taken from the penalty box located at the location noted above.

Please post any procedural questions in this thread.

Good luck!
Last edited by Jonathon.provost, .
E-Challenge 2022: Round 1 - NDR Statement
Jonathon.provost
S3 licensed
Please see attached official statement from New Dimension Racing in relation to the first round of the MRc E-Challenge 2022.
Jonathon.provost
S3 licensed
Quote from xpablousky :Session AND SERVER of Incident: Race session, [MRc] E-Challenge.
Lap/time: lap 27 to 28. Min 44:39
Car(s) involved: "10 Y. Paulo", "03 P. Saettone".
Location of Incident: t18 to main straight.
Brief Description of Incident: Car 10 overtook car 03 before S/F line, during safety car restart.

Car 10 - Drive Through Penalty - Overtaking before S/F line on SC restart

Quote from PitlaneRacer :Session: Race
Lap AND MPR timecode of incident: Lap 4 / 8:50
Car(s) involved: 14 / 41
Location of Incident: Turn 2
Brief Description of Incident: Collision

This was handled in race with a drive through for car 14

Quote from PitlaneRacer :Lap AND MPR timecode of incident: Lap 27 / 46:35
Car(s) involved: 41 / 44
Location of Incident: Turns 16-17
Brief Description of Incident: Causing avoidable accident (I [Car 41] was busy trying to get out of the way for cars lapping me and noticed too late that another car was letting them through too; lag made the contact worse as well)

Car 41 - Warning - Causing an avoidable incident
Car 44 - Warning - Causing an avoidable incident

The stewards declare that neither driver was wholly or predominantly to blame for the incident but feel both drivers played a role in this incident.

Quote from PitlaneRacer :Lap AND MPR timecode of incident: Lap 28 / 48:35
Car(s) involved: 41
Location of Incident: Pit entry
Brief Description of Incident: Crossing pit entry blend line

No further action. Car 41 had damage and the driver made a significant effort to keep within the entry line.

The stewards reviewed several other incidents with the following results:

Car 28 - Drive Through Penalty - Causing an Avoidable Incident (Lap 10 - Pit Entry)
Car 21 - Warning - Causing an Avoidable Incident (Lap 16 - T8)
Car 21 - Warning (first and final) - Spectating from the outside of the pitlane (Lap 17 - T8)
Car 95 - 5 Place Grid Penalty - Interfering with the leaders (Lap 23 - T16)
Car 51 - Drive Through Penalty - Overtaking before S/F line on SC restart (Lap 27 - S/F Straight)
Jonathon.provost
S3 licensed
Rev2 of the regulations has now been uploaded to add the missing 'XIII. Weather' section.
BF1 League 2021: Round 4 - Driver Briefing
Jonathon.provost
S3 licensed
Round 4, Fern Bay Gold

Track Specifications
Circuit Length: 3.514 km | Track Map
Safety Car In-Race Position: End of Pitlane
1st Safety Car Line: 89m before start of pit wall
2nd Safety Car Line: 91m after end of pit wall
Safety Car Maximum Speed: 180 kph / 110 mph
Virtual Safety Car Maximum Speed: 80 kph / 49 mph
Pit Lane Speed: 80 kph / 49 mph
Red Flag line: Back of Grid
Practice Start Location: Driver's Right, just past pit lane speed limit end line
Penalty Box Location: End of Pit Lane

Event Timetable
13:35 UTC: Free Practice - 20 minutes
14:05 UTC: Qualifying 1 - 20 minutes - All Cars
14:32 UTC: Qualifying 2 - 10 minutes - Top 10 from Q1 - Starts 5 minutes after last car enters pitlane in Q1.
14:50 UTC: Driver Briefing
15:00 UTC: Race - 87 laps

Event Specifics

1. Alerting the Administration:
Use @sc to alert administration to look at your car or the section of track you were in when you use the @sc command. The command will tell the administration what location you're at.

2. Communications:
All drivers are required to be in the NDR TeamSpeak server: teamspeak.newdimensionracing.com - Race Control messages will be broadcast to anyone in a channel in the Pit Wall in TS. If you would like a subchannel for your team or friendly drivers, please let us know and we will create one.
Make sure you have your race number and/or your LFS username as your nickname on TeamSpeak

3. Broadcast
This race will be broadcasted by Sim Broadcasts: https://twitch.tv/simbroadcasts

They will be in the NDR TeamSpeak. You are invited to be interviewed on stream during the breaks between sessions. Please follow their terms listed at https://simbroadcasts.tv/voice - we will apply those to our Commentary Box area.

4. Driver Naming:
Be sure to be in your proper name format Number, pipe, first initial, dot, last name [eg. 00 | J. Provost].

The car number must be in white. Your pipe (and optionally your name) should be in the closest colour to the predominant colour of your car skin.

5. Practice Starts
Drivers are permitted to take practice starts at the location notified above, any time the pit exit is open. Drivers taking practice starts should pull up to the chalk line that marks the spot, and wait for a clear path to take their practice start. Cars in the exit lane have right of way over cars preparing for a practice start.

6. Virtual Safety Car Test
There will be a test Virtual Safety Car deployment in the free practice session, starting about 5 minutes remaining in the session. All drivers are encouraged to participate in this test.

7. Pit Entry and Pit Exit
On pit entry, all parts of the car must be to the RIGHT of the WHITE blend line.
On pit exit, all parts of the car must be to the RIGHT of the WHITE blend line.

8. Qualifying Procedure
The course is open for laps from the session start until the time has elapsed. No driver should exit the pitlane without sufficient time to start a timed lap.

9. Race Start:
Each race will have one formation lap, followed by a standing start.

When the default LFS lights turn green, pull away from your grid slot and do one lap, return to the grid area. Stop at the furthest available grid slot. Once all cars are in position, the Starter will initiate the start sequence. An insim head-up display will appear, with five darkened lights. After 5 seconds, each light will illuminate red at one second intervals. After a pause of between 3 and 7 seconds, the lights will extinguish and the race will be started.

10. Safety Car:
During safety car deployments, the Race Director will permit lapped cars to unlap themselves. Listen for instructions on this procedure. Cars instructed to overtake must do so safely, and must maintain their position relative to other cars that were waved around.

On Restarts, the Safety Car will pull away from the field after Turn 10. It must not be overtaken before it crosses the 1st Safety Car line.

Overtaking is not permitted on SC restarts until YOU have crossed the start-finish line.

11. End of Race
After finishing the race, please slow WELL BELOW racing speeds after Turn 1 and proceed to pit lane. The top 3 shall report back to Start / Finish Line for podium pose.

Top three and anyone else wishing to be interviewed on the broadcast should join the Commentary Box Waiting Room, and one of the commentators will move you to the Commentary Box.

12. Miscellany:
Do NOT under any circumstances Shift+P or Shift+S from on course during the race without authorization from Race Control.

You do NOT need permission to retire once you are in the pit lane.

If you suffer a lost connection or timeout from the server, you are permitted to rejoin the race, and we will add your completed laps to your car once you've rejoined.

Stop & Go penalties may ONLY be taken from the penalty box located at the location noted above.

Please post any procedural questions in this thread.

Good luck!
Last edited by dekojester, .
FGED GREDG RDFGDR GSFDG