Anyway, I'm certainly interested in coming, although if I'm in E-Sussex at the time it's gonna be a tough journey... is anyone planning on travelling from down there?
XML would be the best way to do this IMO and it could also be used to track the number of laps driven by a team etc. Obviously if the server did that it would be useful.
"If your due a pitstop in X laps, there should be +X seconds added to the penalty." - this means that the closer you are to a stop the smaller the penalty; obviously that wouldn't be fair. Explanation: If you are on lap 1 of a 25 lap stint and get a disco', you would be due to stop in 24 laps and according to what you wrote this would mean a 24 sec penalty. However, if you disco'd on lap 24 that would mean a 1 second penalty; this would make no sense since disco'ing closer to your next stop is a bigger advantage/less of a disadvantage.
Anyway, your general idea may be good but not the easiest to implement. Getting penalised X seconds would mean you couldn't really race other cars on the track. Being penalised a number of laps at least means people can see where they are on the track against their opponents. There's also the issue of a timed penalty meaning you would complete one less lap. For example, if you completed one more lap than the car behind, but were only really 100 secs ahead on track, a 120 second penalty should put you behind that car but there would be no arbitrary way of doing this and estimates would be required... which wouldn't be nice. It could be possible to compare the gap at the last common check-point and apply the penalty to that gap.
The only other way that these kind of penalties could be used imo is with stop & go penalties of a custom length; or possibly delaying cars from re-joining the track for X seconds, but this would require an instant reaction and decision from admins which is obviously not feasable.
I guess that's a mistake? This means that the closer you are to making a pitstop the smaller the punishment would be. X seconds removed from the penalty would be fair.
I also get bad pit-lags in LFS, although I'm unlikely to drive any qualifying sessions in MoE myself. Maybe shift+s / shift+p should be disallowed in qualifying and people should have to drive to the pits? Driver changes could be done in the same was as they are during the race.
The XRR had horrible pace on lap 27+, so it wasn't faster to do many more laps than the FZR. The FZR also handles much better and is easier to drive fast, none of you quick drivers can honestly deny that. "XRR is easier to drive" is total crap for any decent driver.
Most XRR teams also got stuck in the gravel at least once so that's clearly something which is a factor.
Well first of all, the restart method is obviously a complete joke and I can't understand why a "red flag" style restart is not used.
My complaint is towards those teams that pitted during the restart in order to get fresh tyres. If the admins had said that this was allowed then I could understand it, but they didn't. This isn't fair on the teams that respected the admins wishes and started the race on very cold tyres. I believe that Mercury, SK and Cyber were the perpetrators, there may have been others too.
@ Rocabiliz: we were a couple of seconds away from the end of sector 2 and as a result lost 45 seconds to the car infront, it is bloody annoying I agree.
Thanks for organising this, and sorry to Niki for the incident on lap 1.
Nice race Kolz, when I made that mistake I think I damaged my engine in T1 on the next lap; my first sectors were a lot slower after that. It was a shame as I wanted to see how my pace was towards the end of the stint.
My pitstop was a joke really. I forgot to engage the pit limiter and then didn't bother after I stopped the car. I haven't driven the XRR before until recently; and you can't actually see what gear you're in as the wheel blocks the dashboard. I had been trying to get away from the pits in 4th gear or something! After a few seconds I got the car moving, and forgetting that I hadn't engaged the limiter I got a stop-go penalty.
I had a nice battle with Define later in the race. Sorry for almost taking you out when I pitted, I had to change my pit settings and drifted over to the left slightly while I was doing it!
.deFINe., Jari Mattila, Finland
Misan, Teemu Hirvonen, Finland
joshdifabio, Josh Di Fabio, UK
CarstenH, Carsten Hörenbaum, Germany
E-Z.BasTi, Sebastian Vollak, Germany
MarcG, Marc Gassner, Germany
After some thorough testing today, I am ready to share my views and ideas with the rest of you.
Earlier today I was playing table-tennis on a miniature table, and as a result of the table being shorter than usual it was more difficult to hit the ball fast, while still landing it on the table. Also, contrary to my expectations, the bumpy side of the bat appeared to grip the ball better than the smooth side.*
I did not limit my extensive testing to table-tennis, however. During the afternoon I was feeling a bit peckish, and started looking around for some nibbles. First I hate a banana. It was rather brown and over-ripe; it tasted very dry and took quite a long time to eat. After this I noticed some chocolate-chip cookies in the kitchen, they were nice and crunchie and I ate them much more quickly than the brown banana. The cookies were much smaller in volume than the banana. An interesting aside is that both of the foods had a circular cross-section.
Later on, while watching the excellent film 'City of God', it was clearly demonstrated that people will drive faster if someone is shooting at them from behind. The film also featured some motorcycles, which seemed very slow in comparison to even a very average road car.
Finally, looking at the car specs on the official LFS website, it is interesting to note that the XRR has a "turbocharged inline 4", whereas the FZR only has a "flat 6", which doesn't sound anywhere near as fast. This evidence suggests that the XRR is much faster on the straights.
According to Paul, Mercury are actually lapping in just 30 seconds with their XRR. This is around 5.5 times faster than the FZR is able to manage.
Converting all of the above research into a solid solution to our balancing issues was not easy to do, but I think I've now got a pretty satisfactory solution for everyone.
Due to the extremely large margin seperating the FZR and XRR (the XRR is currently 5.5 times faster), it is not only necessary to slow the XRR down, but also to speed the FZR up.
Combining the table-tennis research with the engine specs, it seems obvious that if we made the track smaller, and therefore slower, the XRR's top speed advantage over the FZR would be reduced. We also now know that rubber with tiny bumps on is more grippy than the smooth stuff, therefore instead of using slick tyres the FZR should use ones with lots of tiny bumps. This will increase grip resulting in higher cornering speeds, while also looking cooler than slick tyres.
The banana and cookie research provides the means not only to speed up the FZR, but also to slow down the XRR. It has clearly been demonstrated that brown things are slow, and small things fast. Therefore, I suggest that all XRR teams should be forced to apply a 30% brown filter to their skins. To speed the FZRs up, we should simply make the cars smaller. It is, however, unclear whether or not circular objects move faster or slower. I suggest further research in this area.
Lastly, the film provided some more valuable ideas. I don't know how easy it would be to implement, but giving the stewards guns in order that they may shoot at the back of FZRs should speed those cars up significantly; I estimate by approximately 8 celsius. This also provides the means to perform live balancing should it be necessary, as the stewards can shoot bits off the cars in order to slow them down. The final piece of the puzzle is the motorcycle, which was clearly shown to be much slower than a car. Therefore, if we were to remove two wheels from the XRR it would slow down significantly.
I predict that after these changes the two cars will be extremely evenly balanced. For the FXR I think we should just add 30kg to the XRR and FZR.
I apologize in advance if any of my suggestions seem particularly obvious.
*It should also be noted that the bats being used were of a particularly poor standard.
So basically you are assuming that as the only front-runner in an XRR, Laurila got 100% out of the car, while only Naujoks and Mooney were close to 100% in the FZR out of all those great drivers.
Anyway, me and Jonesy did some calculations last night and I believe that for both cars to be even over 24 hours, the FZR needs to be slowed down by 0.8 seconds per lap. It would still be a few tenths faster on a single lap but would have to pit more times.
This is only a guess, but I believe that the XRR is more effected by R3s than the FZR because of it's wider front tyres. I think that most of the braking is done through the front tyres, and therefore with less grippy tyres the XRR loses more grip than the FZR does under braking. This is probably total bollocks but it's the first thing that comes to mind. It does seem to contradict what people say about the FZR generally being better under braking too.
There's still a small bug I think. If a driver has an online PB which is equal to the WR, then the box which usually shows the difference to the WR is completely blank.
That's a good point and something which I hadn't thought of. Maybe you could just make that data available to a few trusted sites, such as icespy, and then insist that those sites checked regularly whether the data had recently become hidden, and if so their site should also hide it.
Anyway, it would be nice if we could get nationalities at least, since those can't be hidden .