That's what I really like about UK, you can legally drive there on public roads with some pretty hardcore cars, I guess you generally need just number plates and working lights.
Here in Latvia we also got some stupid rules, some of the most retarded - no roll cage, no steal braided brake lines, no brake upgrades with aftermarket parts
No, you need to do some really stupid things in order to lose control while driving at 80% pace with standard street cars like Abarth 500, e30m3, e92m3, evora etc.
When that car came out semis where the default tire, but bunch of people cried in forums that they can't handle the beast, so KS changed the default tire to TG cut slicks, so people don't kill the selves trying Huayra for the first time.
O' Boris you did this lap with the default tires , next time try this car with the semis, much more enjoyable car will be more softer and less bouncy and laptime will be more realistic, somewhere in Zonda F and Koenigsegg CCX region List of Nürburgring Nordschleife lap times
0.6.2 - sweetFX off (gains ~20fps ) 8x af, 2x aa, shadows very low, hdr on, world detail very high, cubes low, faces 1 - and still stutters at some places
0.7.0 - sweetFX on, 16x af, 2x aa, shadows low, hdr on, world detail ultra, cubes low, feces 2 - and zero stutters, I can even play with medium shadows, but I want some fps headroom for MP
No you are not imagining, when the virtual wheel is on you can clearly see the lag, but I you drove with the wheel off your will not see it and you will not notice it
I play with Vsync on believe it or not AC is the only game where I use it
No problems in sliding department
Boris do you drive with virtual steering wheel on?
Nords 0.7.0 :woohoo: runs smoother then 0.5.0, how is this possible? nobody knows, even Snoopy
-fixed white edges of trees
-added slight bumpiness to the whole track. Feedback welcome.
-bumpier carousels
-improved pit area
-texture and mesh fixes
-added skidmarks (still placeholders, a more sophisticated driving line texture planned)
-added more trackside objects
-changed road textures
-rails mesh fixes
Wouldn't hurt to upgrade CPU and RAM too, PC upgrading is like a car engine tuning, GPU is like a turbocharger, you don't get the best results upgrading only one component.
I don't have this problem, 107% in profiler does the trick for me, AC has the best steering feel of all the top sims that I have tried (lfs, rf2, iR)
But that 107% trick for example does no work in LFS, but for AC it's a must
Nords 0.6.2 is really great.
But I had too seriously lower the eye candy to play this version and forget about sweetFX
I think now you need at least GTX 780 to enjoy this track with nice graphics (not maxed out, just above average)
I think the biggest fail is that Snoopy can't make LOD's, whole track gets rendered at all times.
Fullscreen ON (1920x1080) | Vsync On | Anti Filtering 16x | AA to 2x | Shadow Low | HDR On | Motion Blur OFF | World detail Ultra | Smoke in mirrors Visible | Resolution in mirrors High | Smoke generation Normal| CubeMaps at LOW | Faces at 2 |
My PC is pretty average - i5 2500K 3.3Ghz| 8GB DDR3 RAM | GTX 570 1,2GB
Just drove the 0.6.1 for the first time, same bumps at the same places imho, except galgenkopf entrey is now smoother, I bet the KS laserscaned version will be even more bumpy, for example Döttinger Höhe straight is smooth as a table in snoopy's version, but in reality it's not.
I didn't notice any fps drops compared to 0.5.0
New pb with z4 gt3 - 6:52, still 10sec of the WR :|
-summer vegetation
-A.I. fastlane included. Newer versions will be attached to this post or links will be given. Current one is 21514
-Trackside cameras. Attached to this post.
-Mesh fixes
-Materials fixes
-working overlay map with the stock AC app
-sections.ini is for an app that displays the corner names.