Wow nice time Tiago, I just took Z4 GT3 for a spin, managed to get 7min flat, I konw the track for 99%, been driving there with roadcars only, need to recalibrate my brain for GT's such speed
This lap almost defies words. It shows just how a good driver and a good car can make even the Nürburgring Nordschleife look simple. This is Uwe Alzen in a BMW Z4 GT3, and it's batshit crazy fast. And I love it!
It's not the speed or the power that really amazes me though. It's the grip and the downforce. Sections where my mechanically inferior* Project E36 is jumping and twitching, the Z4 GT3 just flattens them with aerodynamic superiority. It pushes 500bhp into the tarmac with barely a wiggle or complaint. And the speeds at which takes corners like Flugplatz and Mutkurve? Beyond words. Lift off the gas, turn, re-apply. And do that at speeds about 100kmh faster than you or I could ever see.(c)BTG
-CURBS!
-minor mesh fixes
-trees fixes
-deleted the ugly ass tree
-added trackside objects (some)
-skidmarks more transparent ( I guess, I don't see them properly)
-17 start positions
-AI file thanks to Flashcrow. It works in quick race only or something.
-removed some bad trees
-added writings on the track
-added skidmarks. Very low res and ugly. Still don't know how to make semi-transparent alpha.
-added trees in some areas, not really realistic, but better looking
-trees cast proper shadows
-timing is split in 4 sectors, time from pit to finish line still counted, don't know how to fix this
-17 pit boxes, still 9 start positions
e34 rocks, my previous car was an 89' 535i
I got the same seat for my daily driver , bit pain to get in/out, because pro2000 has those extra tall sidewalls, but it's super comfy and supportive when you get in
We just did race there with DTM m3, was a blast to say the least make sure the gear ratios is set to 270km/h, soften up the suspension and arb's a bit, lower the wings, drop the pressure on mediums, tweak the diff to your liking and enjoy.
*be warned this car likes to get a bit airborne at Planzgarten 1/2
-reduced mesh splitting between road/curbs and grass. Still some left, but not affecting gameplay.
-ffb vibration on grass
-fixed mapping of curbs in many places
-filled gaps in the pit area, still many left
-the trees in the pit area have alpha shadows
I tested v0.4.1 in MP with some known dudes form AC forum in private server and it worked flawlessly, you can set up racing for 9 people atm, hope Hi adds more slots in future.