Stock e30m3 sport evo came from factory with 3.15 diff, it's to tall for that torque less rev happy s14 engine Here in Latvia one guy owns that exact model, It's probably the only sport evo in eastern europe, and first thing he did is change to 3.45 ratio, car become much more responsive, and still usable for street driving, for track purpose 3.73 would be ideal, car would be much more enjoyable/faster and 4.10 ratio for tracks like Magione and Joux
Try XRT with realistic street car ratios, 5 gear @100km/h ~2,5k rpm, it's hopeless
edit: Just tested XRT wr setup in the LFS most highest speed track - AS4R, and @ 100km/h in 5 gear = 3k rpm, bear in mind XRT has similar power 247hp@6036 rpm vs 'AC' e30m3 238hp@7k rpm, but much more torque 345 Nm @ 3896 rpm, while e30 only has 240Nm @ 4750rpm
edit2: LFS physics still feels nice... and wr setup XRT don't understeer at all, because of crazy ARB settings and what not...
Just tested Evora GTE and Evora S, and I can confirm that S model drives nicer GTE models suffers from rear positive toe, that you can't adjust, like in S model
+ that horrible flappy paddle gearbox
Interesting post from Aris
"In AC we're trying to replicate the cars as good as possible and we are extremely careful on some details that might not change totally the performance of the car, but determine the character of the car. That means replicating also some issues the real car might have.
You've pointed out a quite good example here. When we tried the Evora GTE, which I will point out it's not a production car yet, but a prototype - and let me add here, it was a great honour for me to be trusted to try one of Lotus prototypes on track - one thing that was instantly noticeable was that the semiautomatic gearbox of the GTE, wasn't... to put it elegantly... making the rest of the car justice. I asked Lotus' official tester if there was a problem with this car and he told me that unfortunately it's not the smoothest of the gearboxes available.
We're replicating that in AC. We think that you would like to try the cars as they are and maybe someday if you have the chance to try that car in real life, you might think "damn, AC had it very similar". We are perfectly aware that those characteristics might make you love or hate a car, but that's how it is, that's why we love cars, because they are not perfect, but they have character.
Believe me, it would be far easier for me to create a perfect gearbox and replicate it for all cars, than go and push physics engine to the limits to try to replicate "issues".
It would be easier for me to make the Z4 GT3 perfect downshifting, instead of trying to figure out what the official drivers are meaning when they say "the car is very easy, except that it moves quite a bit under braking and it needs some help from your inputs when downshifting, especially if you rely on the ABS a lot"
It would be easier to make a 458 less understeery on some situations, but if you think about it, it has 235mm large front tyres... it's been designed like this for road use. It's no surprise if you think that the race challenge version has 255 tyres at the front. Different priorities.
It would be easier for me to make the McLaren MP4 more friendly, less nervous. It would make most of our customers happier. But then again it wouldn't be a McLaren any more.
One of the things we're most proud of AC is that some people hate a car that others love. That's a win for us. Because cars are different and people are different and have different driving styles, better or worse suited for a car characteristics.
In real life, if you do a short, road test drive, every sportscar is fantastic because of the g forces, pace of acceleration, sounds... everything is exciting. But try to live with the car on a track, push it on it's limits and then you start to make a relationship with it. In a sim, this happens all the time, and that's why you might love, hate or ignore a car.
I'm not saying it's perfect, there are many things we could do to improve, some noted by all of you, some invisible, but we are trying hard with what we have and the amount of time we have and I think "generally" we're are capable of transmitting to you what a car might be in real life.
So I'll change this to "as designed"(c)Aris
*there is still one Evora left, the SR model, like S model but with better, harder suspensions
Aris on FB:
"As you've probably have guessed by now, tomorrow update of Assetto Corsa will include the first taste of AI. In order to contain the hype and lower expectations, let's focus on the word "taste".
For this first AI update, we won't give you the complete grid AI enabled. There will only be some special events quick races, with some cars on some tracks that will give you a taste as I said of Ai races.
I know that everybody wants the full monty, but I'm also sure that you understand that we need to test the performance of the AI on various systems, check for bugs, improve it and so on. It is far easier for us to do so on some specific scenarios, than having to control the whole Assetto Corsa grid at once.
We're pretty satisfied with how AI is coming along, but we also want to make it better and that's exactly what we're going to do once the update is out. We will collect your impressions and reports and work our asses for the next update to make them even better and offer you as soon as possible the whole AI functionality. I'm pretty confident you're going to like what you will experience tomorrow and I'm sure you will be hungry for more. Tiny bit of patience and we will deliver, you know already that we are listening and working constantly on this.
As a side note, of course you're going to get a couple of new cars and some new upgrades too, plus a complete rework of our tyre model (yikes!)... it's subtle, nothing too drastic, but we think you'll like it even more.
Ok back to work to put the final touches on tomorrows update, thanks for listening"
yes, BMW 1M plus some variations on the e30.(c)Stefano Casillo