"High res" skins for LFS(W) means 1024x1024, which is the size we already place them up on LFSW. The difference is that if you select the option ingame (in the multiplayer thingy) to download either the 512 or 1024 skins. No 2048 yet.
It actually takes part of the side chassic simply because the mirror is layered over it. If you look at the attached bit of the map_info of the skin/car, you see the mirrors are green, being an overlay. So... Tough to skin...
Ahahaha, now that's some funny stuff. When you look at it, it actually does look mainly like "Atack Martin". Mainly the only two words we see. I might update it better eventually though, but then again, large file with texty makes me compy laggy.
Not a bad idea. Dunno if there will be much folks switching to there, but let's hope. It's a new good thing, and about time we have ours (compared to other nations).
Agree with all the posts above mine. Skins are work and the creators like that their work remain unharmed (unless they give permission). I believe that I would also add no skin renaming in the list, since that is part of the skin. It also prevents others with the high res skinfile (including the author) to view their skins correctly.
Examples given on 2 colored bg (will work with basically any color), full logo and mini-logo, as well as an example of seeing the logo on a possible website.
Well that guy made it look awefull with the preview pic. Haha, anyways, don't worry, it's coming. I might be doing it during the night, I'll see how I feel.