Finally, I will not count with helper users for the teaser as I wished, because I want to finish it as soon as posible. The quality is not going to fall. Sorry.
Respect another thread in another subforum. I am not a X Motor Racing developer due to some inconveniences. But I did somethings for that game.
I don't like to talk about external works that I have done, really, regardless of the law of the protection data of Spain and copyright (in these cases, I talk about specific works not all of them). It looks like I want to be the best and I think it is a lack of courtesy towards other artists of lfsforum.net.
On- topic:
The Teaser video will be finished soon.
Today = 1:13 - 2:39 and improves my own spectatives. I think can be interesting to all to see the a previous result before of "RP June 24th" is released.
I used quotes from users as a inspiration of the current work. That is the true. And, that sentences, has been used for the teaser to add more emotion. Because I did take it in count when I made the RP June 24th.
Even in the documentation I see, to make as a trailer, as real as posible, another format (35 mm).
Today 0:47 / 2:36 finished.
A reminder:
"Actual Ingame footage".
The teaser will be finished soon. I have some helpers from the forums for do some secuences,hehehehe. I will put in contact soon with them.
Seriously. Amazing video. I can talk a lot of some aspects of the video in all points of view and always I say: " Nice photography, good syncronization and the narrative + music context is the best of the video".
I think can be much better than first one. RP April 7th. Ingame footage, of course. But, improveing the camera work,etc.
Thanks brother, but a bit late. Normally I choose the music themes for the videos before I make the planning.
News._
07/100% - 0,00
Remember. To see the real result of the current work (June 24th) I believe is better without any postproduction. Only putting a lot of effort on the narrative of the secuences, photography(camera angles) and camera work.
Planning the new Thread, as usual. I mean planning the new design of the presentation and I'm planning seriously the video Teaser to show "What is RP June 24th".
The style of the video teaser will be respect the Live for Speed in original footage with unedited video effects. "Actual ingame footage".
There will be a postproduction for the credits and transitions of the planes. I want that you see the real result.
The fifth Addon has been started by TRAVIS.
If there are a posibility to release the work before of the oficial date, sure I will do.
The solution is change the name of the file. You are free to do it.
But I'm not the author of this Skin. Is TRAVIS, my team mate and Team VR founder/owner.
THe RP June 24th is finished and supervised today. In the beggining the RP June 24th are 3 addons but in the planning I put two addons more if there were time. So, I work in 2 addons more and I will make a video teaser (1-2 mins. max. and in raw footage/ "Actual ingame footage" style).
As I said, you are free to change the name of the files to solve that trouble and THANK YOU, Brandon.
Cheers, my friend.
And....hum...
A experimental presentation. Unedited background. Raw Pic:
As always, bigger pics and more information in RP's Blog.
In my humble opinion: the photos are photos. In motion, mate, everything changes.
By that, I show a lot of photos but really nobody can't imagine how works.
I believe movie makers can improve the quality of his movies, photoshopers of his photos,etc.
The most important change is you can believe in these reflections, you can say: "Almost real" or " It works near of real life". Of course inside of the LFS posibilities.
When you are driving and you see to the landscapes, you can see a lot of details. They are compatible with the skies and the three iluminations (Clear, cloudy and sunset).
A lot of effort and passion since February 16th.
I'm really glad to finish the most important part of this current work and improve the RP April 7th.
Except the case of the Skies and reflections from the first RP (April 7th).
April 7th = Skies, Reflections in three options, Tyre tread pattern, sidewalls, brakes, disc brakes and backgrounds (uncomplete).
August 28th = For FZ50 HQ interiors, HQ Skin Default in two options (diffuser), Skin Default based on colours (41) of the Lamborghini, Porsche and Ferrari; Miscelaneous textures such Wheel, Racing seat and "Gator"; Two Skins based on Ferrari, Skins by Beefyman with the diffuser from Skin default in two options, Skin Kit by TRAVIS from Team VR and New sounds and Engine Sounds by Arias SFX (My partner).
June 24th (If there isn't delay) = Skies, Reflections in three options (Two option + new complementary for mates who likes simple reflections), Landscapes in High definition and probably new Skin Kit by TRAVIS. Also, probably new addon.
The curiosity is that there are more hours of work and a smaller number of files to be launched. Quality is much higher.
Finally, 1st, 2nd and 3rd addon will be complete soon.
Real reflections, Landscapes in HD (same size than RP April 7th) and Skies.
About skies, using a technique to make Skies in a shorter time I have a trouble about the definition on the horizons. That trouble can not be solved, so, my most sincere apologizes.
The quality is nice, enough to enjoy the game but for me, now is not posible to make in High Definition. I haven't got that capability today (Enough knowledge).
As of 40º onwards is perfect. As of 10º to 40º is enough. I talked about camera angle (camera view / shift + U).
I am really glad with the reflections and Landscapes. These two addons have improved my own spectatives.
The Skies follow the latest works but with better photography and style (more real). Using real photos, of course, and exhaustive documentation. Only one Sky has been made from scratch (Autocross cloudy day).
Way of working of each file ( Summarizing):
Watch the track and car in motion.
Make notes about the illumination, reflections and general elements.
Documentation (magazines, photos, real life [Most important and the 70% of time], Top Gear videos on youtube).
Find the right sky. Work to tranform in skydome (fish eye) and light. Transform in Raw file. Make a Backup to improve when I learn more about the light.
Create a new PSD file. Future dds file for landscapes. I make a documentation to know wich is the landscape for that track (jamaica = Blue mountains, Westhill = Mountains without threes in England,etc).
The following is make a 360 degrees of that landscapes. Make a postproduction to adapt to: 3 sunlight positions, adapt the colours to the scenary, adapt the vegetation to the scenary and the adaptation to the atmosphere conditions in three iluminations. I Watch it in LFS.
The following is create a new file to make a panorama to put in the future file that will be the reflections. I distort it as a fish eye.
Create a new psd file to make a dds file for the reflection. Make a study of the light watching the real documentation and making a contrast in LFS.
A comparative.
The following is cut and paste the landscapes that I have distorted with the fish eye effect. Work over the current ilumination. The same landscapes for the three iluminations. Diferent work of each condition.
The next is make a study of the elements taking some screenshots (over 30 or 40) of the scenary in the current ilumination. For example, Cloudy day. It is necesary to make a study of the elements in all cases. Same track and diferent iluminations is necesary to make each study. Buildings in clear days has diferent colours respect a cloudy days. I make a selection of the most important elements and I see wich is more visited on the track, watching all combos.
Cut and paste each element on PSD file ( future dds file) Puting in the exact angle that is reflected on LFS.
When all the elements is completed, I make another study of the light, for the elements. A postproduction to improve the reflection as real as posible, comparing real life photos, videos,etc.
In all cases I make a Backup of all PSD files because always I make a little changes to improve it. Every day I learn new things.
In "general" reflections, I remove and adapt elements to leave the more tipical elements making a new postproduction (lightning).
EDIT:
One detail.
When I put the landscape on the future reflection and I work it to make the ilumination of the current track, it needs, previously, put in the same position than the landscapes from the scenary.
I mean the landscapes of the reflection, reflects the sky and landscapes in Real Time in all the Combos.
Except:
A file shared with other tracks. For example: Sunset cloudy for Kyoto, Blackwood and South city. There are only a generic reflection.
Another file shared with another track.
Last edited by Lynce, .
Reason : Ups, I make click on save.