Well, technically I can do it better but I recognize that it is difficult because I haven't used the After Effects some time ago.
So the answer is I don't know really.
Anyway the style and postproduction goes in the same direction than this video because will be in "gameplay footage" to see the real result of this change.
Two LFS folders. One for the RPs and default textures the other.
Save a replay in one, copy paste on the another LFS folder. LFS/data/spr.
Save the screenshot in the SHIFT +U mode and save the camera angle view in the SHIFT +1. Go to LFS/data/views and copy and paste on the another LFS folder "et voilá".
Whiskey really gives me this idea when he talks about that program but I do not use that program today to do this. I will use that program to make the video teaser of this work.
Hi, Novak.
Thanks again for your words.
In my blog, as usual I have "copy and paste" the interesting comments related to my work or, in this case, for the donations. I believe in the transparency so I want to share that interesting comment with everybody who visit my blog.
- News
- Current development status
- Frame rate previews
- Loading time information.
- Release information
- Donations updated information.
- Fixed Bug(Public toilets).
Thank you. I've been working so hard since 2008 in free projects for the community.
The idea is to have a brand new computer. Why? Durability and obsolescence. A second hand computer could mean an extra cost if it gets broken, as it guarantee is less than with a new one. So I'll risk losing my new computer and buying a new one (or an important part of it). In the other hand, expending a bit more on a new one I could extend the useful life few years, because it's not only LFS, but as Photoshop and other software gets updated, they'll require a powerful computer.
I must apologize for this point, because this was a misundertanding between my partner and me which he is going to explain soon. This part of the donations will be used for updating my original Photoshop license from 7.0 to the current CS6. There are two main reasons for this. First of all, this new version has a lot of new functionalities which are going to allow me to make better enhancements spending less time. The other reason is performance. Latests versions of Photoshop (and other Adobe products) are designed to obtain more productivity from modern PCs, including the graphics card.
I realize that the situation is different in every country and for every person. Be sure that I would never expect someone to donate beyond his/her means or more than he believes my work is worth. The amount I've put as a goal is what I consider adequate for the situation in my country and all the time and the effort I devote for the RPs.
The idea for showing how much it's left comes from some crowdfunding services over the web like Verkami or Kickstarter. I don't think this should affect people donations in a bad way.
Perhaps I haven't been so clear when I specified that in the Revolution Pack we are two people. I design and make textures and my partner makes the web and "probably" shaders. Probably means that we are willing to know if it is posible to make them for LFS with the difficulties involved. We can't promise the development of a photorealistic mod without making the corresponding tests.
Don't worry, it's OK. Every comment, both positive and negative ones, are welcome as they will always help us to put the project in a better way.
On the blog, on the right there are all my artwork. In the collaborators section, also. You have to found on that sites on the texture section.
Thanks for the interest.
Thanks, brother.
On the agreement do not talk about any shader(.dll libraries or similar). So the mod is correct. The shader improves illumination, real time reflections on the car and in the tarmac. Even illuminations of the sun, global light,etc. Glow effect on the bodywork.
About the sounds, are the same case.
Thanks for your comment and interest on this theme.
Don't worry, mate. Nothing happens. I see a very good intention from you.
Thanks anyway. Remember this is a free work for everybody.
Thanks for your support brother.
Thanks as always and your support.
I'm glad you like it, mate.
Cheers!!
, Glad to read it from you.
I hope so, but:
- Revolution Pack 2012. Fern Bay.
- Some miscs: Smoke textures, for example. Preparing the Arias SFX sound mod (Not mine, Ramon Arias is the developer of this Pack released in RP August 28th 2009).
- Trailer video as always.
Glad to see you here again, brother!!
Hehehehehe. Thanks!!
News._
"At the suggestion of several users. We decided to visually explain how much we need to keep working and what will the money be allocated.......
....
The remaining time is to work in 2013 in this ambitious projects.
More information on the button “Donations” . On the top and right".
I don't understand well some posts from the last page, anyway nothing happens. I have restarted the work but I had released the old work for people can enjoy the work anyway. I don't understand the trouble really. If I understood well, but I think no.
Thanks, brother. I'm glad you like it.
On the blog there are a post dedicated to you as I promised some days ago.
Next, JJ72, Squidhead or Smove.
I'm glad you like it.
I see you have some nice skills in Photoshop also(edited pics subforum).
Cheers!!
Sure will help us a lot.
Thanks!!
The trouble, big trouble for me, the load times....
The original one in a few seconds. With this work, perhaps..... 40 seconds more. I have some doubts if was my Ram. If people has poor specs but powerfull RAM, that trouble can be relative. It depends of the graphic card also.
News._
Unposted on the Blog. The new on the Blog in this case is a post related to the work of Maik Paluch (Firemike creations).
I think bkg_options is an amazing design. Nothign more to say...
...and bkg_training my favourite screen so far.
Me too. Well...1360 x 768.
Works fine for me.
@smove. The HonzaNB's suggestion is really a basis to start your idea. Take your time. As I made in some of my edited photos I made one design in one day and I wait for the next day to have the renewed point of view and make the final brushstrokes.