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Lynce
S2 licensed
Thanks for the comments, again.


News._







... and more pics, bigger shots and more information on the Rp's blog.


Cheers.


Lynce
S2 licensed
Quote from Flame CZE :Outstanding work as always Lynce, keep it up!

Quote from Nicce :looks awsome Lynce.

Thanks!


News._





Bigger on the Blog.


Now I'm working on the grass and rocks from scratch.
Lynce
S2 licensed
News._



More on RP's Blog.

Well....back to the work, cheers.
Lynce
S2 licensed
I'll be back to the work on 22 or 23 August of this month. Thanks to all. See you soon!!
Lynce
S2 licensed
Quote from Hector_UA :FXO near an ocean

I can see a lot of job there.

I like the image you've worked to integrate the car in the background. I love how you deleted the "low poly". A picture is very original and very elaborate.

I love it.
Lynce
S2 licensed
Quote from The Very End :Now that looks pretty neat! I love the surface of the asphalt in that shot!

Quote from Flame CZE :Now that is a beautiful tarmac texture. Even on my smartphone display it looks brilliant

Thanks!!

Quote from luchian :" Biutifulll " !!! . Almost can't believe that is inside LFS.
As a side note, I would be curious to see how it looks zoomed out (heli view style). I'll be patient, of course

News._



Bigger and more information on RP's Blog. (The texture has been changed).


Cheers.


P.D: The Rocks will change with more realistic style finally.
Lynce
S2 licensed
News._



All the information on the RP's Blog.


Please, revolution-pack.com needs your support. Make a donation. The reasons are at the end of the first post of this thread.

Thank you very much.

My best wishes.
Lynce
S2 licensed
Quote from Frunze118 :One more request for you Lynce. I accept with The ver end and i think racer must feel hot and want to drink when he race on fern bay. Can you make sunny clear sky, hot sun and powerfull lightening ?

http://www.youtube.com/watch?v=QGGrw4gfPLA

Like this watch sky, asphalt and curbs.

One more on your blog you said :

Quote:
Originally Posted by The Very End
Thanks for the update and explenation of the transition between grass and asphalt
I didn’t mean about transition between the grass and asphalt texture. I mean about the asphalt only. I have worked in almost three weeks on one file. The asphalt texture. JAroad_t1.dds exclusivelly.

Alot of tests without good results.


I don't think it's good. Why?

When racer make hotlap, he want to use all wide of the track. And i think is will be hard to find end of asphalt and will be unrealistic. But it's your own decision.

The first suggestion I will take in count. But for that it is necessary a shader(illumination shader concretely).


About the second suggestion.

I don't understand really.

I prefer to update this thread with new screens and talk about them. My words and the perception of the reader is different. We can have the same perception if there is a screen.

In first, obviously the screen will be posted when I am going to be happy with the result. Before that there not finished work.

Thanks for the interest. Cheers.

Quote from Nicce :
Big tnx Lynce to make this update to Fernbay.

I'm glad you like it!!

Thanks!
Lynce
S2 licensed
Quote from Frunze118 :Awesome work Lynce. How many percents now ?

Thank you.


24,07%. Why?


Because there are 13 files from the current work that it will be respected. Un-edited files.(I mean the work posted in the first post of this thread).

Quote from The Very End :Thanks for the update and explenation of the transition between grass and asphalt

I didn't mean about transition between the grass and asphalt texture. I mean about the asphalt only. I have worked in almost three weeks on one file. The asphalt texture. JAroad_t1.dds exclusivelly.

Alot of tests without good results.

EDIT:

Quote from kitu_gudu :Right at the bottom of that post, there is a section called MORE DOWNLOADS. Use that links to download.

Thank you, brother.
Last edited by Lynce, .
Lynce
S2 licensed
Quote from EvgeniySavichev :thank you very much Lynce!!

Quote from TexasLTU :Why aren't you in the devs crew already?

You're creating masterpieces.

Thanks!!

Quote from MAGGOT :Just saw this now, very nice work! Only comment I have is that I currently (or rather, did when I was still playing) have a cracked road texture for FE. I don't remember who made it, but I felt that it fit the feel of the circuit very, very well. Any chance at getting a version of the road with a very pale asphalt (sun-bleached, as is common in the tropical countries) with a lot of cracks and maybe a bit of tar filling some of them? Would bring the road surface to life imho.

Great work as always!

Noted and thanks.


News._





A suggestion from one user. The sand on the edge or on the tarmac is answered on the blog today.
Lynce
S2 licensed
Quote from luchian :Wow, haven't seen this 'til now. Awsome work ! Great stuff Lynce !

Thanks!!
Lynce
S2 licensed
Very professional. Good taste to choose the colours.
Lynce
S2 licensed
Thank, you, César.

News._



Bigger on Rp's blog.
Lynce
S2 licensed
Quote from FireMike15 :You're a really productive guy - can't wait for more, impressive stuff.

Thank you, brother.

Quote from pako_customize :generating sound from engine change lol

Have I wrote bad?

Quote from Frunze118 :Good idea Lynce change all sounds in LFS . I believe in you. I watch http://www.lfsforum.net/showthread.php?t=18589
http://www.lfsforum.net/showthread.php?t=44432

but can't find good quality sounds. Feels like xfg have 1000hp. So monsterous sounds/

It is a finished work from Arias for the menu and some interesting sounds such Turbo, wind, tyres,etc. Released on the RP 7th 2009.



Quote from Ripley :Your graphics work is awesome, and you are a first grade artist!

But I just don't understand your website (user friendlyness=0), it gives me headache...

Thanks, mate!!

I don't understand your second comment. Can you specify?

Cheers.
Lynce
S2 licensed
Work in progress, as all my artworks.
I need the patience from the community. Thanks.

Anyway, Bose and Flame has almost all my artworks on his respective sites.
Lynce
S2 licensed
Better than my ralliart.

Fantastic.

Cheers.
Lynce
S2 licensed
In some moments the camera angle and the camera work are astonishing.

Cheers.
Lynce
S2 licensed
Quote from TuomasH :One word: awesome...

Thank you.



News._





Bigger on the RP's blog.
Lynce
S2 licensed
Quote from 1303s_vortech :Da..!
Temporary uploaded to mediafire ('hope you don't mind, Lynce).



Thanks!
Lynce
S2 licensed
Quote from The Very End :Aiaiaiai mint!

Quote from DriverLT :Your work is awesome. Pushing every damn pixel to it's best. You should be in the dev team.

Quote from Frunze118 :Lynce< you are best don't stop

Thanks!


In development:

1. revolution-pack.com . We need your support.

2. Revolution Pack. Fern Bay re-textured in HD.

3. xxxxxxxxx. (César Fernández).


News._



Bigger on RP's Blog.
Lynce
S2 licensed
Quote from kitu_gudu :Until Lynce finishes his site, you can download using this link:
http://depositfiles.com/files/nv5rge52v

Thanks kitu_gudu !!
Lynce
S2 licensed
Quote from Speed Senna :You understood the question . And RP will be 100% completed much much before S3 releasing . Keep it going

I understand your comment now. Hahahaha.



News._




Cheers.
Lynce
S2 licensed
Quote from The Very End :Hehe, I understand

Btw, nice picture!



Thanks!!

Quote from D4NO :Hello guys,

this is great work Lynce! I just have some question and suggestion. Please don´t complain about my English grammar

Question: How does affect changing textures automatic racing path generation done by lfs? I mean that path made by rubber which is automatically generated by the game.

Suggestion: How about make textures with like that ideal racing path more lighter ? I know it should be pain in ass to do it but if it´s lot of work just leave it. It should look better with more contrast with that automatic generated rubber path.

From looking on a screenshots with this revolution pack I´ll call that tarmac texture little bit monotonous cause it triggered in me memories of Collin McRae Rally 2, :P Thats my suggestion

Hope you guys understand my crappy english

Your suggestions is a general suggestion.

The current work, released last week, it's just an unfinished work as I wrote in the first post of this thread.

Sometimes I have troubles to understand some specific words to understand the point of view of the suggestion from the user, so I was thinking that the best suggestion always if go accompanied with real documentation (I do not mean five minutes looking one pic). Always with real references and any time to understand your suggestion.

Remember, my 40% of the time is understand the texture and another 40% is a exhaustive documentation to understand how it works and how it is in real life.


Anyway, thank you for your opinion.


Quote from Whiskey :racing line gets darker because the rubber on the track. That "rubber" is the tire skid texture, so if you want it to be darker you should edit that file.

It is not posible to edit asphatl textures to have that line, because the same file is used over the whole track.

I don't understand your post, Can you send me a private message?

Thanks as always.

Quote from Speed Senna :Hi señor Lynce,

Will the complete % be reduced, if LFS S3 gets released?

Greets

Hum....

Hard to understand your question, but very interesting...


If the S3 gets released, I don't know if LFS will be updated in DX9 or DX10 or if the dds files will be jpeg files.

Anyway I really think on the possibility to improve illumination shaders and perhaps dds will be jpeg files (I'm not sure but that is a post read long time ago from the devs).

If I can work with the jpeg files the work would be more easily to do, but I don't understand if some files who work in alpha will continue in dds.

I hope I have answered your question., my friend. Hehehehehe.


Quote from -RitariÄssä- :I'm not too familiar with skin packs or such in LFS.. So does installing this pack prevent me from joining the normal servers in the LFS lobby?

The graphics look really awesome, good luck with the project!

Thanks!!


And this is the answer:

Quote from DANIEL-CRO :You can normaly race with this pack

In my opinion after some time spent on Fern Bay road should be a bit darker, and grass little more colorfull (not so washed out).
Will final pack include all Fern Bay textures? like lorrys, fences, cones... and everything found on track

I will try it. Thanks to you I know what files works in this track.

Quote from EvgeniySavichev :Excellent work, very much yet, I look forward to the release

Thank you!
Lynce
S2 licensed
Quote from Nicce :

raw - enb

Love it!!
Lynce
S2 licensed
Quote from smove :Had a little bit of spare time recently, so I worked on an adaption of what I think has been one of the coolest racing liveries in recent years. It originated on an Audi R8 LMS of the Phoenix Team during the 24 hours race at the Nürburgring in 2009.

Fits the FXR the most in my opinion with its all-wheel drive, this, unfortunately having no V10 though.

Skin already uploaded to LFSW. More coming eventually.


Amazing shots.

Good taste on the angle of the pics, specially the first one.

Cheers.
FGED GREDG RDFGDR GSFDG