I try to make this work as real as be posible. I was thinking seriously on one third addon for this track. I remember to the people the second addon will be a car.
Now I'm working, probably, on my best texturization work because the 60% of the development time is dedicated to the exhaustive documentation.
Well... as Martin says, this situation is possible. Perhaps 5 or 10 frames can be down.
Thanks.
I have a very poor specs on my PC.
1gb RAM. Intel Core 2CPU 6320 @ and 1,86 GHZ x 2.
Ati Radeon Sapphire x1550
Photoshop 7.0 from 2002.
These are my working tools.
By this reason I can't work with 4096 x 4096 dds files. My limit is 2048 x 2048.
I only can talk about my passion for this work to my favour.
Hahahahaha.
Hard?
Yeah, very hard because it needs to work from scratch again to make a good compatibility with Blackwood. Hehehehehe. Don't worry. Maybe Blackwood is the next for the next RP. I do not mean about 2nd addon. The 2nd addon will be a car.
Noted.
Thanks to you for your interest and comment.
C.A.R.S. Pixar's movie?
Cheers.
I have published the last pic with more size on the RP's Blog with new comments.
The secret is to know about optical effects (I'm not an expert, obviusly) and made testing. A lot of tests. Even the correct use of the light and shadows.
To see this in motion is impressive, of course.
I really didn't think increase the quality this way. I think LFS is impressive in this aspect. You can improve everything.
Thanks, anyway, TVE.
Finally I published the pics on the Blog. So if you want to see the images with more size, just click in the pics on the Blog.
Cheers.
EDIT:
Q & A, comments, suggestions, criticisms and flames are welcome.
I put a lot of effort on each texture that I did and I make a documentation to make it as real as posible. A lot of tests always thinking "it is possible to improve this improvement?" Of course I put attention at the detail because sure LFS looks much better if I put all the passion on it.
Next new. Will not update on the blog because I want to work on the grass to make the total comparison from original to RP 2012. This is just a gift for the community:
Very, very, very hard to work on it. Believe me. Hehehehe.
I'm glad you like it. Thanks.
Next news:
1 º texture: The color scale has been edited to remove the light and dark areas. This achieves the effect of a single tone.
2 º texture: selective color correction to match the asphalt. 3D effect for the white line.
3 º texture. Optical effect. Color balanced to eliminate dark areas.
Early tests, Susceptible to change everything.
Related to this work. Really is hard to work on the asphalt/tarmac because it needs a lot of time. There are some consecuences if I work wrong. The tests is under the TV camera, 1st person camera and compatibility with other textures(grass, sand, edge of the track etc).
Another interesting comment. I know my english is a perfect massive weapon of the ortography, so I really sorry for this. I promise to learn english to improve.
Well... Fern Bay is something different, hehehehe. Really hard to work on it.
The documentation about this work is usual to make everything as real as be posible. Thinking if Fern Bay exist in real life. Such a reference is in my head constantly.
Yeah, my friend. I will need help, for sure!! Hahahaha.
English interviews to you and to Firemike. Now, one of the best movie-makers in this forums. I think it can be interesting to know the people with relevance on forums. Of course I'm open for suggestions. Time to time.