Grand total 116,83€... oh well, didn't need to eat this month anyway.
My personal recommendation for the final/encore sale day: Bioshock Infinite. The story is SO GOOD! Gameplay is pretty much like any other modern FPS tunnel run, but the incredible lore and story totally won me over. It's so well written, even at only -50% off I'm totally content and happy with the purchase. Get it discounted while you still can!
Biggest disappointment: Tomb Raider (2013), where do I start with this game. There's just constant QTE's and cinematic cutscenes continuously interrupting your gameplay, inconsistent charecter behaviour (Lara turns from a scared little girl to a mass murderer back and forth within seconds all the time) and it's just an unpleasant game overall. Older TR games are much better.
No, I mean ordinary uphills and downhills combined with high speed corners. The cars get these strange hover motions and feels like it's turning around its center axis. It's the exact NFS shift physics behaviour.
It's not using Shift physics per se, but it IS using the Shift engine with tweaked physics - they haven't overhauled them. The weird floaty four wheel drifts still occur when driving over uneven terrain at high speeds even in the latest version from what I saw my friend try it yesterday.
The thing is, you don't need telemetry to see when a car turns around its center axis or behaves completely unnaturally, atleast if you've ever driven a real car hard or on the track. If the devs can't (or don't want to) see that by themselves, then there's very little the average simmer can do about it that would make things to be any better.
I'm a firm believer of the opinion, that when you start developing a sim, it should always begin from the physics. The fact that they used the Shift engine as a base shouldn't change this fact, they could have dumped the physics and tire model code from the start and write a new one to get the handling right, and then jumped on the eye candy bling bandwagon, but they chose not to.
Most memorable moment for me was propably seeing three guys (I remember Palon was one of them) triple drifting door-to-door with GTT's on Blackwood when S1 had just been released, sometime in July 2003. It just impressed me more than anything I had previously seen in any racing game and drove my desire to become as good as they were at car control.
That's the reason when I play LFS, I still mostly do it sideways.
Memory bandwidth is also important however. If the card is choked by a narrow bus, no amount of CUDA cores or high clocks will help you if the framebuffer can't push the pixels to the screen quick enough.
Yeah you're correct, I remembered 210 having the specs of 220 which the 610 was actually rebranded from.
Not necessarily true. 7950 beats 7790 at absolutely everything, GTX 660 is faster than 570 and so on. It depends on the generation of the GPU, sometimes even a lower tier card (going by their model numbers) can beat higher tier cards of previous generation.
With 240/610 that isn't the case however, as the 610 is pretty much just a renamed 210.
That kind of "hardcore" game mode would actually be pretty interesting! Implementing it would also be very easy in to something like GTA if the devs went for it.
To which I responded with correct information and you seemed to get your knickers in a twist that I didn't praise the godly game. Other option for the person asking would have been to point him towards buying a second hand account, which is illegal and against the ToS of PCARS.
And where have I claimed so? The only reason I got in to PCARS was because some fellow simmers on this very forum, who I thought to know their shit about car handling and dynamics, said it's very promising and realistic already. I guess the lack of LFS updates for so many years has had its effect on people who apparently now accept even arcadey physics for realism as long as it looks pretty.
This is basically the same as kickstarting any game - except with kickstarted games you get the finished product for much cheaper, unlike with PCARS. Even if you get in to PCARS with one of the cheaper tiers, you'll still need to pay the difference to full retail price eventually to get the finished game.
Yeah, it shouldn't really hesitate too much when everything's working like it should. Sounds like the problem might be caused by some app(s) you're running if the phone is fine after a fresh rom and gets worse over time, ever tried diagnosing it? Logcat helps a ton to figure out what's going on in the system.
I've bought way too much already from these sales. Loved Bioshock Infinite story and lore more than anything since a long time in video gaming, truly fantastic writing.
Right, thought you meant you've had issues with more phones than one.
GNexus was pretty much mid-tier in speed even when it came out though, so it's not that surprising, I was more annoyed by the Pentile screen on it rather than the hesitation. High end Android phones in the past couple years have been really snappy from what I've tried. Running One X (with the battery killer Tegra 3) on CM10.1 myself, and it never hesitates or drops under 60 FPS in general usage.
I just can't see the point in moving to iOS or WP8 from Android. You're just locking yourself in to a closed garden, along with very limited app support on the WP platform.
PCIE 3.0 is backwards compatible, so you're fine even if the mobo only supports 2.0.
That's actually the non-boost cards review, boost version is much closer to 660, that's why it's such a kickass value for money card. When overclocked, it can actually outrun the 660.
The type of vram doesn't really matter so much with slower cards, they're choked by main memory bus to make use of faster chips. Also, you can't compare cards purely by their clock speeds. Atleast not unless three simple conditions are met:
The core architecture is the same - you can compare a GK104 to GK104, but not to GK107
The number of CUDA cores/stream processors must be roughly equal
The framebuffer bus width must be roughly equal
If those conditions are met, then you can compare one cards speed to another purely by their clock speeds.
I mean if you compared a GTX 680 to a Titan, you'd see that 680 has higher standard and boost clocks, so that means it must be faster than a Titan, right? Wrong, the Titan has shitloads of more CUDA cores (2688 vs 1536) and a wider memory bus (384-bit vs 256-bit) so even with way lower clock speeds, the Titan completely destroys the 680.
Now, the reason why that GT 610 is so much slower than your previous GT 240 is because it has far less CUDA cores (48 vs 96) and the memory bus is very narrow (64-bit vs 128-bit) so this is another good comparison how clock speeds aren't the holy answer to everything.
Well that certainly gives you more room to play with, but this is pretty much the slowest card I would personally recommend to anyone playing anything more serious than facebook games:
2GB vram won't make a difference, the card is too slow to make use of the extra memory and it only matters if you're running 1080p or some very texture heavy game like modded Skyrim anyway. I'd seriously return it for something better and faster.
If your budget is that low, try what you can find from Ebay.