The F1 wheel is shit, I agree. The normal one is decent, with the exception of the rubbery surface. Did you even drive with the wheel? I think you're letting your Fanatec fanboyism skew your bias as usual here.
I was also worried jumping in with Thrustmaster, but they've really engineered this thing to take a nuclear blast. I've given it nothing but total abuse since december and it has only thanked me for it.
All game companies do it for the profit, both developers or publishers. That doesn't mean they don't want to make a great game or have fun while doing it, but the primary reason in the end is always to make money and make a living. As a side effect, many publishers want the developers to push their games out unfinished to meet the release schedule for vacations/holidays to make the most money at launch. The actual games we get now are still great and have improved a lot (with some consolitis affecting them like QTE's and general dumbing down) compared to what we had 10-20 years ago.
Valve are great, definitely my favourite developer and publisher at the moment, but they aren't as perfect as most of the gaming community think of them. Steam still has the dreaded $ = € pricing model (before you say it's only because third party publishers wanted it, Valve does it too) and the reason they are pushing Linux so much lately, is so they can maximize their own profits without having to compete with the integrated Windows app stores in the future. Another reason for their Linux development is the upcoming hardware they are cooking up. Running a free OS on it is much more profitable than having to license Windows for each machine. Having said all that, I have nothing against Linux gaming and in fact I wish it great success. It's truly fantastic that Windows is finally getting some competition on the gaming front that they've held in a monopoly.
The problem with modern gaming is largely to be blamed on the horribly outdated console generation. There's only so much you can get out of eight year old hardware, which wasn't that great even when it came out. That's why games that are pushing the PC boundaries to the max are rare to come by, as consoles are still the lead platform for most publishers as they make them the most money with the least efforth. That said, there has been a shift towards PC gaming lately, as PC's have gained more and more traction in the last couple years as console gamers want a better experience than what nearly decade old consoles can offer.
I wanted to get the new SimCity because it does look pretty nice and fresh graphically, but a few things prevented me from doing that:
Origin only, which is an instant nope. One would think EA should have learned from Steam and improved own service by now.
Always online DRM, and in continuation to that...
The lies of EA/Maxis regarding the "mandatory" simulations they claimed to run on their online servers but were proven to be false like many suspected pre-launch - it's all just anti consumer DRM.
Reading comprehension? I said it's not optimal to call with a tablet, I know you can do it. Imagine having to grab a 7-10" device from your pocket/backpack just to call/answer someone.
Smartphone doesn't replace a tablet and tablet doesn't replace a smartphone. They both have their purposes and best use scenarios. Reading books from a phone screen isn't optimal for example, neither is calling someone with a tablet.
And you honestly thought that's normal behaviour of a modern high end phone? Stuff windows full of crap and browser quickbars running in the backround and see how snappy that'll be, same thing can happen with Android.
Which is why I linked Antutu benchmarks that pretty much tell you straight up how snappy a device is in real use from all aspects.
Anyway, I don't want to start a thermonuclear war here, but stating S3 Mini to be faster than a One X or a One is plain silly.
HTC One is a completely different phone with a completely different SOC... only thing in common with a One X is that it uses the same Sense OS theme.
And you must have had something screwed up on a One X for it to be slower than a S3 Mini, as the HTC is pretty much twice as fast in real world use even with the bloated stock OS.
I'm pretty sure there aren't any precisely 1200 pixel wide screens available for consumers in a standard form. 1152x864 4:3 is as close as I can think of, that would of course result in black bars. The next step would be 1280x960, which doesn't match either.
Don't know really, you'll just have to research which 17" screens you have in mind to make sure they match your vertical resolution and physical height when rotated to portrait. Dot pitch should also be as close as possible to the main screen.
Depends entirely on your GPU and combined resolution you'll be running.
It's alright for racing, 3x 16:10 screens would propably be better for a wider FOV and less hassle to setup. That would be too wide for any other kind of gaming if you ask me though, this is a nice compromise for all genres.