Well you said "wrong" to something that wasn't wrong :rolleyes:
Existing MPRs don't have anything to do with the MPR stash, the MPR stash is a buffer in memory and its only (indirect) interaction with the file system is when writing to the temporary file, it doesn't touch existing files.
If deleting files helped in your case, it was because the disk was fragmented and as a result, too slow to write MPR stash contents to the temp file.
Autocross is definitely too small, BL Carpark could work. I just checked what my tracks (PDA using odgps) are stored in, fortunately it's a nice XML format titled GPX. Reading those files is easy as pie, interpolating to the size of the area you want to apply the layout to shouldn't be to hard either.
Make sure LFS and it's subdirectories (including all files) are not write-protected (read-only), the data/misc/ directory in particular as that's where your player profiles are stored
Qualification is a bit difficult to handle, starting with what one would consider the end of a qualification session.
I haven't spent much time on the subject, but my suggestion is to consider a qualification session to be over when
The time is up AND
every player on the track (existing PLID) has posted a result.
But there are problems with both these conditions:
No packet is sent when the qualification time elapses, the InSim has to perform periodic checks by keeping track of the QualMins (sent via STA and RST) and sending TINY_GTH to compare the response SMALL_RTP UVal with QualMins (RTP UVal / 6000 <= QualMins). If interruptable timers are available, it's best to use those and interrupt the timer if the QualMins change (in which case a STA with the new value is sent).
Not every player is guaranteed to produce results, the race start could be delayed if a player is idle on track. Either make sure players produce results or add a timeout.
That's a valid configuration, so it should work. What happens when you run the script? Does it close right away or is there any output in the console window?
Regarding GPS: Selective availability was disabled in 2000, it's now only applied to warzones and the like. Without SA, what we get is military grade signal, what the receivers make of it is an entirely different story.
A GPS telemetry box doesn't have to be totally accurate about the location though, as long as the offset remains consistent. For example, if it puts you 10 metres (which is a realistic average inaccuracy according to the German Wikipedia) off your actual position and you make one step forward, the step forward will be logged with reasonably high precision (centimetres with my PDA), but the actual location will still be 10m off.
The position might be inaccurate, but the distance between measurement points will be reasonably accurate.
It's kind of hard to explain, hope you get what I mean
No! Never! Like I said, you can create setups with monumental lift off oversteer, there really is no need for the handbrake.
Back wheels are spinning freely in the video as well, so no handbrake there either
You don't necessarily have to be confident in your driving ability to enjoy online racing, as long as you're capable of interacting (mainly by verbal communication) with other players, you'll be fine.
Every single person on this planet makes mistakes, don't be afraid. Nothing happens when you accidentally bump into someone, not even if it pushes them off the track into a wall. Apologize, try to evaluate the events that led to the accident and pay attention next time. Obviously if you cause a series of accidents or risky driving that could potentially lead to accidents or requires another driver to perform a dangerous manouver to avoid an accident, you may eventually receive a ban.
The only way to improve is to practice and some elements of racing in a field cannot be learned with AI. Single player practice with AIs will eventually improve your laptimes, but not necessarily your situational awareness and perception of a racing field. Drafting, for example, is something you just can't practice with AIs because they are glued to their driving lines.
It's simple: go online, give it your best and have fun! You can't really do much damage
It slides nicely, I've got a set for it that drifts like it does in the video and all you need is wheel and throttle, no brakes, no e-brake, very little shifting. Floor it to go, lift off to slide
Is that banned from 15 servers in 30 days or banned 15 times in 30 days? Just asking because I was testing an InSim application some time ago that caused me to receive a couple of bans on one server in quick succession, I won't bother explaining why
Even S3 will still offer significantly less content than the competition, simply because a 3 man team consisting of one programmer, one 3D artist and one webguru cannot possibly compete with a big studio.
Show me any official information on additional content (that does not include bugfixes) after S3.
I like LFS rather a lot, but this is not a matter you should discuss with your fanboy goggles on
And as I pointed out a couple of posts up, they're not being paid for by Scavier, which many people seem to either ignore or don't really realise in the first place.
It's amazing how many people buy LFS without reading any of the already very short and userfriendly license agreement.
OP: If you have to unlock LFS everytime you start it, or after a system restart, or generally more than once for one install that remains unchanged (no patches, etc.), your data/misc/ directory might be write protected, preventing LFS from writing the necessary files for permanent activation. I tried to convince Scawen to check whether the files can be written or not before processing the activation request, but either he forgot or simply overlooked the suggestion