The online racing simulator
Searching in All forums
(975 results)
morpha
S3 licensed
Quote from hankevans83 :well i will read it i aint bought it yet tho

My apologies, I assumed you were the thread starter and thus was lead to believe you already had purchased it by the thread title.
morpha
S3 licensed
Quote :3.1 You may install S1 or S2 on 2 computers for your own use or to race a friend on a Local Network.
3.2 You will initially be able to unlock LFS S2 or later versions 3 times. This allows you to unlock on two computers and keep one spare unlock.
3.3 We recognise that people may buy a new computer or reinstall their operating system from time to time. For this reason, we will automatically give you an extra spare unlock once a week (every friday morning), up to a maximum of having 2 spare unlocks available. The number of unlocks you have left can be found on your status page.
3.4 You must not give your username, WEB or GAME password to other LFS users.

I suggest you read the EULA, as you agreed to its terms by purchasing a licence.
morpha
S3 licensed
Quote from dadge :how much would the last pic increase your legend status?

It'd outright max it
morpha
S3 licensed
Nothing, for the reasons Dajmin stated.
morpha
S3 licensed
Anyone can edit their exe and run it. That is, if it still runs afterwards
kamkorPL found the addresses and chose to share a modified Z28 client executable, that provides everyone with all the information necessary to modify the dedicated server in the same way. Everyone who knows how to find said information

I will not share the modified dedi either, because I think keeping the number of servers running this limited is a good thing, mainly because it breaks compatibility with the original LFS client.
morpha
S3 licensed
Vampire Bloodlines, Half Life 2 wasn't that far off though considering the engine

€: Wow, fan patch now includes multiplayer? Gotta try that!

Anyway:
Last edited by morpha, .
morpha
S3 licensed
Did you specify an IP address to bind to? If so, don't. Leave it out and the server will bind to all network interfaces on the host, binding to a specific interface however, will cause it to only listen on that interface. You, presumably, set it either to the loopback (127.0.0.1) or your LAN IP.
morpha
S3 licensed
I've done something similar some time ago, unfortunately players avoided it by simply having the chat message box ("T") open, which temporarily removes all buttons; even INST_ALWAYS_ON ones.

I also did what was later dubbed Acid mode, it would simply put random letters in random colours in buttons with random backgrounds in random sizes at random positions on the screen; in an endless loop with 250ms sleep between buttons
morpha
S3 licensed
Quote from Bmxtwins :Nice machine..

Nice post..

:rolleyes:

Memory-wise, the LFS dedi is rather modest. CPU load could be more of a problem for that machine; I've got a 2GHz Celeron / 512MiB / CentOS 4, 3 relatively well filled (~25 conns each) servers are just about as much as it can take.
morpha
S3 licensed
Wow that's seriously retarded, rating disease taboo-ness by whether they're developed over time after birth or as a growing embryo (or technically, during fertilisation).

morpha
S3 licensed
Quote from -=SB=- :well what bugs me about it is that you have to bring you foot back about an inch and a half before lfs picks up the movment

Quote from mhartma5 :^My clutch in my car (RL) works the same way, the clutch doesn't engage until about 1/4 of the way out. Not sure if that is what you are referring to.

Yes because that's how a clutch works, the clutch disk is pushed onto or pulled from the flywheel. Obviously you only get movement when there is friction. LFS simply adjusts the clutch axis to simulate the pedal travel of a real clutch pedal, with great success in my opinion. Just think of it as a different car, because all cars feel a little different, after all there's quite a bit to adjust about the clutch that would affect the pedal feel
morpha
S3 licensed
Probably a very rare cache related bug as it occured with the PPD banner, where the original image no longer exists.
morpha
S3 licensed
Quote from el pibe :the girl @ 1:43 was rly cute...

Agreed
morpha
S3 licensed
Quote from mrodgers :Download DXTweak and play around with the axis. That's what I used to "fix" the clutch when I was using one.

Whatever it is you want to fix, DXTweak is probably unnecessary. The profiler itself allows adjusting sensitivity, deadzone and range. Just click the clutch pedal in profiler, select "Axis properties" and there you go
morpha
S3 licensed
Quote from -=SB=- :i hope it is fixed soon. it bugs me so much

What exactly? I fail to see the problem
morpha
S3 licensed
Quote from bunder9999 :i just wanted to pitch in 2c about cpu usage as well, it's rather low. the only limiting factor for a good server is network bandwidth, providing the server itself isn't overloaded with other cpu/memory pigging processes.

3 relatively well filled (~25 connections, at least 20 in the race) servers pretty much max out my crappy 2.0 Celeron, CPU usage is not as low as I'd like it to be
morpha
S3 licensed
I should note though that this is for /dedicated=invisible, it might be more with the GUI. I'm also not sure how the mpr autosave option affects memory usage, but I doubt the MPR buffer is more than a few megs.
morpha
S3 licensed
~30megs max IIRC, I'll check next time the derby server is well filled.
On a host with 9 conns on atm the total allocated memory is 17m
morpha
S3 licensed
Actually I was just proving that it's fake, but with a fun touch
morpha
S3 licensed
Bah, Victor alone is nothing, I almost caught Scawen and Victor but I didn't have the right PokeBall with me

morpha
S3 licensed
Quote from BoyGTA :Man, please talk me in english that I can understand haha, give me please some lil stepts to forward hehe

You said you already changed your OutGauge port to 6699 and when you run the script it says forwarding to ..., there's nothing more to it, that's what it does. Can't get any simpler than that
morpha
S3 licensed
Yes but you always have to run the relay, it converts the packet received from LFS to the previous format and then forwards it.
morpha
S3 licensed
Quote from tmehlinger :Either way, he's got it working now so woooooo.

Well if both queries work, he should go for the better performer, which Stuff's solution probably is anyway
morpha
S3 licensed
Quote from Johnny Mountain :Damn, you sure got no life, nerd. You are talking like I would be a crasher in a real world. DAMN!

It's worse in LFS because it doesn't kill you, so you can just go on happily crashing :rolleyes:
morpha
S3 licensed
Quote from tmehlinger :

SELECT U.username, COUNT(L.user_id)
FROM users U, layouts L
WHERE U.id = L.user_id GROUP BY U.id

I'm assuming this is for a web application... you should consider an object-relational mapper so you don't have to write SQL.

This would still only return users with at least one layout uploaded though, right? Because U.id would never be L.user_id if L does not contain the U.id. Hence my suggestion of ORing for COUNT(L.user_id) = 0.
FGED GREDG RDFGDR GSFDG