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morpha
S3 licensed
Quote from dadge :the settings i use are the most commonly used within the LFS community( except the rotation).

How do you know?
Quote from dadge :i've used these settings on several wheels since 2004. i have never had a problem.

Good for you, but that doesn't mean you utilised the full potential of your wheel(s)'s hardware or LFS's FFB capabilities.
Quote from dadge :i just don't want to brake my wrists when i hit a rumble strip.

Understandable, I wouldn't entrust a piece of hardware I didn't design, controlled by a piece of software I didn't write, running on a machine made of components I didn't design (...) with the ability to cause physical injury to my body either, but your average consumer wheel is far from that.
Quote from dadge :iirc, there was a problem with ffb within windows. setting it above 100% (101-103) meant that you got better ffb.

The "above 100%" thing was a work-around around the linearity issues in earlier profiler versions, it's counter-productive as of 5.08 (or 5.04, don't know when they fixed it).

Crap... I'm arguing :chicken:
morpha
S3 licensed
Quote from dadge :QFT
the seesawing is because your ffb is too high. as Bose said, change the settings in the windows config (logitech profiler) to 101-103%. everything else should be set to 0%. then in LFS us , and . to higher or lower the ffb whilst driving. my LFS ffb is 20%-30%

Well that's hardly realistic, not even modern small cars with stupidly light power steering (Fiat's CITY mode anyone?) steer that lightly.

100% in LFS, 100/0/0/0 720° or 900° in Profiler 5.08 (no linearity issues) is still not enough for my taste and I'm not that strong. I don't mean to provoke an argument or a debate of any kind, I'll just say that it's a percentage for a reason and even at 100%, no consumer wheel can even remotely reproduce the feedback you get from a real car, especially when you hit the kerb.

But hey, to each their own
morpha
S3 licensed
Quote from Bose321 :Isn't 60 a bit high in LFS? I used 101>0>0 in profiler when I had my G25. Can't remember what I had in LFS, but I now use 20%, freaking strong FFB.

Have you ever actually driven a car from the '80s or early '90s? Or a modern sports car for that matter? Your love for Fanatec will fade very quickly once you do
morpha
S3 licensed
Quote from Dygear :While instead of Foreach
You should use while instead of foreach when you intend to modifty data within the iterating array.

This is somewhat misleading, you might want to use while if you intend to modify the array itself, i.e. change its length, but as we are using PHP5, foreach with a referenced array is usually the better way.

For example,this is how you could square all numbers in an array:

<?php 
php
$data 
= array(012345);
foreach(
$data as &$value)
{
    
$value pow($value2);
}
?>

This is both shorter and faster than any constellation of while, do/while, for and array_walk.
morpha
S3 licensed
Quote from freddyalek90 :And "Based on the book by Roald Dahl: Charlie and the Chocolate Factory"? Isn't it just better for everybody?

No because it's not based on that book, it's based on the children's novel Fantastic Mr Fox by Roald Dahl, who also wrote Charlie and the Chocolate Factory.

Quote :Based on the novel by Roald Dahl, author of Charlie and the Chocolate Factory.

would work though
morpha
S3 licensed
Quote from SidiousX :Sucks to be you, when you click on the links, theres something in there, think it's called a picture.

You posted no less than 98 links, so that's 98 clicks to open, 98 clicks or 196 key strokes to close (or 99 if one key is held down continuously).
With [img] it'd be 1 click (wheel / middle mouse button) and minimal mouse movement to choose direction and adjust scroll speed.

Guess what very possibly 100% (yes, that includes yourself!) of all visitors to this thread prefer
morpha
S3 licensed
44.44m/s / (g * 0.86s) = 5.26932424g
Where g is the strength of the gravitational field at the Earth's surface expressed as the standard average, 9.80665.
morpha
S3 licensed
Quote from sinanju :No you don't!

gforce = acceleration / 21.93685 miles/second squared
or
gforce = acceleration /
35.30394 km/second squared

I'm assuming the acceleration vector LFS provides in OutSim packets is given in m/s², or metres per second per second, so dividing by 9.80665 is the correct approach.

You could also use a set of CompCars, their X/Y/Z coords and the heading to calculate the acceleration on each axis. Or the speed, but that would provide very limited precision.
morpha
S3 licensed
At a net bandwidth of ~480kbit/s, which is what your 512kbit/s uplink boils down to, you can host for 10 players at best. That's if you dedicate the line to LFS hosting and doesn't include the additional bandwidth used by an InSim app.

Nice gesture, but not very promising
morpha
S3 licensed
Quote from jibber :White wheels on a white car is a matter of taste. I always thought it looked nice.

Works well on that particular S2k because it's got the black roof for contrast, generally doesn't work well on all-white cars. The S15 nisskid linked looks alright, but I'd still go with dark grey or matte black.
morpha
S3 licensed
Quote from doyal :-1 for the mud flaps +1 for cleaning your car more often. Some nice white wheels would really set that car off imo

White wheels on a white car? That's ... no, just don't do it.
morpha
S3 licensed
As hazaky says, it's a matter of being sui juris. The age requirement is really more a full legal capacity requirement.
morpha
S3 licensed
Quote from PwrSlave :The avatar i find very interesting

He's 11, I'm guessing he has no idea.
morpha
S3 licensed
Quote from FireMike15 :Is it bad?

I think it's excellent, very classy
morpha
S3 licensed
Quote from Dajmin :Maybe it's simulated clutch slipping

Quote from JJ72 :but if the clutch slips, the gearbox shouldn't be revving up.

and a clutch that is slipping in 6th gear is really out of order lol.

Quote from BlueFlame :1 if a clutch slips the engine will rev but yes the gearbox will not and number 2 lol so true

Funny how you all believe the clutch/transmission/engine simulation to be flawed when it could simply be the speedo
I very much doubt they properly simulate a tranny/diff/wheel shaft driven speedometer.

€: Proof. That speedo should go nuts.
morpha
S3 licensed
Hardware is a parent category for types of hardware (wheels and controllers, computer systems, video cards, monitors, other hardware). The way the categories are organized on LFSF, this thread would fit in computer systems, which is a sub-category of hardware.
morpha
S3 licensed
Quote from Klutch :Track days would put alot more load and wear on the brakes, engine, and suspension than a 20 second burnout.

But the enjoyment/cost ratio is significantly better IMO.

I'm not denying that a burnout might be enjoyable, but if I'm going to ruin my tyres I just find it much more enjoyable to do it in motion.
morpha
S3 licensed
What exactly is the fun in ruining your rear brakes and tyres for a puff of smoke, some annoying noise and a bit of eyeliner on the road?

Don't mean to provoke an argument, that's just really all a burnout is in my eyes, except for the "legitimate" (line locked fronts) pre-heater on the dragstrip
morpha
S3 licensed
There's a demo for every level and you can watch everyone's replay on the highscore list
morpha
S3 licensed
The ENTIRE tread is ripped off, in a single intact piece mind you. The only other tyre visible shows NO signs of wear at all.

Just an observation
morpha
S3 licensed
Quote from Mustangman759 :the tire is blown up pretty much you can see some rim through it. the trex thing your talking about on the sidewalls i believe is just the tearing of the sidewall off. pretty good edit IMO

Tread from a street tyre torn from a racing slick is a bit weird though. Also, ripping the sidewall (probably 1 ply polyester, certainly wouldn't look like that) off takes some serious effort and is definitely impossible to achieve on just the one tyre, especially on a 4WD.

Nice idea, but didn't quite work out IMO.
morpha
S3 licensed
Quote from TehPaws3D :I don't really understand what you're pointing at here, The electric bill here (As far as I know) Does not go up due to the computer/components.

Of course it does, just the incredible amount of heat energy a powerful gaming rig expels should tell you that. Take a look at the badge on your power supply unit, does it say 550 watts? 620? 700? or even 1000? If your rig's specs match the output of your PSU, it's reasonable to assume that it's using no less than a 3rd of the PSU rating in idle, not to mention the losses of the PSU itself (which even in a high end unit will range from 10 to 20% depending on load conditions).

I'm sitting here typing this while listening to music on headphones, got 2 of my 4 monitors turned on. In this constellation my rig is using 471w. I could do the same on my notebook and only use 17w with the built-in LCD, closer to 100w with one additional monitor.
morpha
S3 licensed
Quote from Taavi(EST) :<wrecked Evo>

That hurts
morpha
S3 licensed
Quote from IlGuercio :Interes...no, it isn't.

Agreed. It's a conclusion everyone with a bit of gray matter reaches eventually
FGED GREDG RDFGDR GSFDG