How do you know?
Good for you, but that doesn't mean you utilised the full potential of your wheel(s)'s hardware or LFS's FFB capabilities.
Understandable, I wouldn't entrust a piece of hardware I didn't design, controlled by a piece of software I didn't write, running on a machine made of components I didn't design (...) with the ability to cause physical injury to my body either, but your average consumer wheel is far from that.
The "above 100%" thing was a work-around around the linearity issues in earlier profiler versions, it's counter-productive as of 5.08 (or 5.04, don't know when they fixed it).
Well that's hardly realistic, not even modern small cars with stupidly light power steering (Fiat's CITY mode anyone?) steer that lightly.
100% in LFS, 100/0/0/0 720° or 900° in Profiler 5.08 (no linearity issues) is still not enough for my taste and I'm not that strong. I don't mean to provoke an argument or a debate of any kind, I'll just say that it's a percentage for a reason and even at 100%, no consumer wheel can even remotely reproduce the feedback you get from a real car, especially when you hit the kerb.
Have you ever actually driven a car from the '80s or early '90s? Or a modern sports car for that matter? Your love for Fanatec will fade very quickly once you do
This is somewhat misleading, you might want to use while if you intend to modify the array itself, i.e. change its length, but as we are using PHP5, foreach with a referenced array is usually the better way.
For example,this is how you could square all numbers in an array:
No because it's not based on that book, it's based on the children's novel Fantastic Mr Fox by Roald Dahl, who also wrote Charlie and the Chocolate Factory.
You posted no less than 98 links, so that's 98 clicks to open, 98 clicks or 196 key strokes to close (or 99 if one key is held down continuously).
With [img] it'd be 1 click (wheel / middle mouse button) and minimal mouse movement to choose direction and adjust scroll speed.
Guess what very possibly 100% (yes, that includes yourself!) of all visitors to this thread prefer
44.44m/s / (g * 0.86s) = 5.26932424g
Where g is the strength of the gravitational field at the Earth's surface expressed as the standard average, 9.80665.
I'm assuming the acceleration vector LFS provides in OutSim packets is given in m/s², or metres per second per second, so dividing by 9.80665 is the correct approach.
You could also use a set of CompCars, their X/Y/Z coords and the heading to calculate the acceleration on each axis. Or the speed, but that would provide very limited precision.
At a net bandwidth of ~480kbit/s, which is what your 512kbit/s uplink boils down to, you can host for 10 players at best. That's if you dedicate the line to LFS hosting and doesn't include the additional bandwidth used by an InSim app.
Works well on that particular S2k because it's got the black roof for contrast, generally doesn't work well on all-white cars. The S15 nisskid linked looks alright, but I'd still go with dark grey or matte black.
Funny how you all believe the clutch/transmission/engine simulation to be flawed when it could simply be the speedo
I very much doubt they properly simulate a tranny/diff/wheel shaft driven speedometer.
Hardware is a parent category for types of hardware (wheels and controllers, computer systems, video cards, monitors, other hardware). The way the categories are organized on LFSF, this thread would fit in computer systems, which is a sub-category of hardware.
What exactly is the fun in ruining your rear brakes and tyres for a puff of smoke, some annoying noise and a bit of eyeliner on the road?
Don't mean to provoke an argument, that's just really all a burnout is in my eyes, except for the "legitimate" (line locked fronts) pre-heater on the dragstrip
Tread from a street tyre torn from a racing slick is a bit weird though. Also, ripping the sidewall (probably 1 ply polyester, certainly wouldn't look like that) off takes some serious effort and is definitely impossible to achieve on just the one tyre, especially on a 4WD.
Of course it does, just the incredible amount of heat energy a powerful gaming rig expels should tell you that. Take a look at the badge on your power supply unit, does it say 550 watts? 620? 700? or even 1000? If your rig's specs match the output of your PSU, it's reasonable to assume that it's using no less than a 3rd of the PSU rating in idle, not to mention the losses of the PSU itself (which even in a high end unit will range from 10 to 20% depending on load conditions).
I'm sitting here typing this while listening to music on headphones, got 2 of my 4 monitors turned on. In this constellation my rig is using 471w. I could do the same on my notebook and only use 17w with the built-in LCD, closer to 100w with one additional monitor.