The online racing simulator
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morpha
S3 licensed
The socket implementation needs work, the packet processing needs work, but neither should require a complete rewrite

I'll do my best to help, just going through a bureaucracy-intense matter IRL that's keeping me busy.

€: The fragmentation you describe should not happen, even if our first recv() after the select()'s return doesn't poll all the data for the initial packet from the buffer, it will not poll data from a completely different packet inbetween calls. Assuming TCP of course, with UDP it's a simple matter of recv(), checking Size and discarding mismatches
morpha
S3 licensed
Quote from GreyBull [CHA] :+1 for the penalties messages. Some leagues do not oblige you to serve them immediately so you may end up driving dozens of laps with that in the middle of the screen in some situations... Quite annoying IMO.

With that in mind my suggestion might be even more annoying, so it probably should only pop up if it's the last chance to serve, i.e. second to last lap.
morpha
S3 licensed
I would make it the way it is now when leaving the pits, then fade out, decrease the size and bugger off to the edge of the screen where it stays until the driver is about 6 to 8 nodes away from the pit entry. At that point it pops up again to remind the driver of the penalty, if it's a DT or SG that is.

Flame's idea of having a symbol might actually be better, but wouldn't fit the rest of the HUD very well.
morpha
S3 licensed
Quote from Mars26 :1. This NAT loopback where to find it.

Depends on your router, if it does support it, google should bring up results and it might also be explained in the manual.
Quote from Mars26 :2. I tried again so I can not get in.

Strange, it pretty much has to work with the loopback address (127.0.0.1)
morpha
S3 licensed
There are two solutions:
  • enable NAT loopback (most modern routers support this) or
  • join directly via local loopback or LAN address. Multiplayer -> Join specific host -> local network
The former is the proper way to go but the latter is quick and simple.
morpha
S3 licensed
Quote from franky500 :it should do. but if its not then i guess try using the server IP its assigned to (its the one it shows on the server details).

No it shouldn't, explicitly binding the server to the loopback device will do just that and only that. Instead, either comment the /ip parameter altogether or bind to 0.0.0.0 (which should bind to all available addresses/devices)
€: Or, of course, indeed to the actual address of the desired device.
morpha
S3 licensed
[post=1454911]Latest news[/post] (not even 2 weeks old)
/thread
morpha
S3 licensed
In the situation depicted in Elementary's edit, the driver would most certainly turn on the lights to fulfil his desire to see where he's going, regardless of the other vehicles.
morpha
S3 licensed
Quote from bunder9999 :they look fine to me, where are they supposed to be?

Switched vertically; ABS below the brake settings, TC below the TC settings
morpha
S3 licensed
Yes it is but with it enabled, the keyboard can no longer be used for steering, mouse remains available as do throttle and brakes on the keyboard.
  • Options -> Controls
  • select wheel / joystick at the top
  • click Axes/FF near the centre of the screen
  • assign Mouse X to Steer if you want mouse steering
  • assign the corresponding joystick axes to the Look Heading, Look Pitch and Look Roll
If necessary, assign the correct buttons in Buttons 1 and Buttons 2.
morpha
S3 licensed
You mean the ingame name of the host? Add a config entry to your cfg.txt named Ply Name followed by the desired name, using the standard LFS escape sequences for colours and charsets.
morpha
S3 licensed
Quote from shiny_red_cobra :See the pic.

Read the whole question

The answer is: no.
While you can drive manuals in sequential mode, you cannot drive sequentials in H-gate mode.
morpha
S3 licensed
Quote from jensbrix :Well, please tell me where you find that standard filter. I can 100% assure you it's no standard filter, and there have been quite a bit work in the edit, but nice flaming though

No offence but Cutout and Poster Edges come close in default settings, so your "quite a bit" of work seems a little wasted
morpha
S3 licensed
Your video is low-res, so it was converted to 240p when they introduced it and that also means reduced audio quality.
morpha
S3 licensed
Quote from bmwe30m3 :sucks.

Harsh! I mean I agree, but it's good enough to be used as bg music for some Wangan flashgame or something
morpha
S3 licensed
Quote from DeadWolfBones :A few from my new Nikkor 135mm f/2 pre-Ai

The restrained, tame and smudgy bokeh doesn't work with these shots for me. It's... well boring frankly Could be superb for subtle fading focus, but especially with the pointy finger I'd want it punchy and aggressive
morpha
S3 licensed
Quote from Lolo91 :Thank you very much!
I said directly in the 3D, but it's also very useful.

Heh, jumped the gun there, sorry
This new feature seems like a leap forward, should do wonders for skinners of all skill levels.

Quote from Lolo91 :You know any site with helmet skin kit?

Nope, unfortunately not
morpha
S3 licensed
Pretty much all you need. Apart from PS of course, I think CS2 and above will do.
morpha
S3 licensed
From what I understand it's the entire G25 wheel unit, not just the wheel. Basically you get a G25 without the pedals and shifter and this marvellous F1 style carbon wheel instead of the (also quite lovely!) aluminium/sheet metal/leather original G25 wheel.

I'd love it but don't want to spend the kind of money this is worth and should be sold for
morpha
S3 licensed
Quote from logitekg25 :VERY good eye

i own a g25 and i had to look at the stitching on the wheel to figure that out, i assume you did the same

Indeed
morpha
S3 licensed
Quote from MadCatX :I guess it's actually more about will than anythig else, because all Scawen should need to do this is about 20 minutes

Well seeing as he [post=1279890]owns a G27[/post], he might just do it
morpha
S3 licensed
Some discrepancies exist. As I said, not all characters are present in LFS, but all characters that are present match with MSCPs and not ISO tables. However, the complex languages are neither MSCP nor ISO. For example, in Japanese both CP932 and Shift-JIS map 0x7E to an overline instead of a backslash, yet in LFS it is a backslash. However, they also map 0x5C to the yen sign, which is "correctly" mapped in LFS.

We'd need Scawen to clarify this and perhaps provide his original code for the mapping
morpha
S3 licensed
MD5 and SHA1 (which SMF uses, making it slightly more secure than phpbb btw :razz are both secure enough for your average forum, especially since as you correctly stated, people shouldn't use the same password for different sites. But even more secure algorithms, like the SHA2-family, can be implemented in JS and there are open source implementations available. In other words, if you'd want to go for "beyond reasonable" security, use SHA256 and encrypt client-side.

Might actually be a good idea for a phpbb mod
morpha
S3 licensed
If you click Silverracer's link and actually READ the section it links to, you'll find that a link to http://portforward.com/ labelled "Check out PortForward.com for a guide for your router." is provided, which you really should have found on your own.
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