The online racing simulator
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neglouseight
S2 licensed
I'm getting this two, only in LFS, all other games or music sound prefectly fine. Not sure how to fix it. If I use my USB headset it sounds fine also, just when the sound comes out of me speaker system.

Anyone have any other ideas? What delay thing.
Last edited by neglouseight, .
BF1 AI goes nuts.
neglouseight
S2 licensed
In the Formula One car, when the AI is driving hits around 170 mph or 180 he goes nuts. Starts throwing the wheel back and forth and only calms back down again when he hits 160 mph range. Sometimes I like to set up AI cars and watch them race. Other times while practicing I know if they hit 180 or so he is going to go crazy so i can pass easy. This is the only car I've noticed it in. (Prefer open wheel single seat, so it might happen on others too)
neglouseight
S2 licensed
Should be 1 to 2 minutes for a restart but have a option for a Ready key. If everyone hits ready then the race will start imidiately. If someone hasn't hit ready it will default to a 1 to 2 minute wait time before the start.
neglouseight
S2 licensed
The flight sims I'm from you literally have hundreds of planes flying all in 3 dimensions shooting, bombing, etc all online. With thousands of ground targets. LFS I'm harldy using any connection compared to when I am flying sorties with other people.

My team boss idea is not a madatory idea forced on to everyone. It's for online racing teams, and league events. The average server would use it as a fun thing to try. it would be a advanced option to immerse yourself and your team in the feel of racing

With this idea you would see teams advance and expand. You would see not only virtual race drivers. But virtual team bosses and virtual mechanics.

This is a advanced option for leagues and tournaments, and for racing teams to use. Not for the cheap thrills racers.
neglouseight
S2 licensed
My idea isn't to force to always have a Team Boss, but to have the option to imerse yourself in a online team. It would be a advanced options for people to use or not to use. Depending how involved they want to be with it.

I come from Flight Sims and there are literally thousands of them that are solely virtual but have there own ranking systems, chain of command, and so on. This idea would be another possibility for realism to the world of racing.

Part of the fun for me in LFS is online but another part is setting up computer vs computer races to watch. Would be fun to be able to be a Team Boss for AI cars to practice.

More and more Online Racing teams will form and this would be a Team element to it. Would have people that are better drivers then bosses, or better bosses then drivers. Things done in the pits would have a roll in league championships, a Team Boss decisions would have effects for things on the track.

Online teams would become better, because they could have a rotation within the teams. This week I am team boss, learn the ins and outs of it. While some one else drives.

Imagine being a team boss and making a bad decision in a online championship that cost your team and driver a win? Or imagine being a driver having a boss that knows how to read other teams and know his stuff setting things to help you win.

This same kind of system could work for a rally type race. The team boss would be the co-driver. And instead of pit stops they would have a map, and there controls would be for the types of terrain and types of turns that the driver needs to know about ahead of time. Of course we would need long rally type tracks for this.
neglouseight
S2 licensed
Not the point I am thinking. Since I can talk all day long in TS to you, but during a race I can't set up some one eles pit stops, tires, fuel,
strategy during a race in real time for them. So they can keep their mind on the track and win for the team.

I imagine a online team racing. They are using TeamSpeak or Vent. The driver tells his Team Boss that his car is running a little wild. Asking him if he could adjust the aero on the front wing for his next pit stop. Where the Team Boss on his LFS screen would be able to make the adjustment, then tell him over the voice server for the team the adjustment is made for the next pit stop.
Last edited by neglouseight, .
neglouseight
S2 licensed
Yep that is my idea as the Team Boss you would be in charge of decisions for your team mate or mates that are on the track driving. So the drivers can keep there mind on driving.

While the Team Boss keeps his mind on what all the other teams are doing and what he has to do to help his driver or drivers win the race.

Team Boss mode would be like a enhance spectator mode, but with control over your teams cars. They would get to watch what there team is doing but the decisions they make have a effect on the team. They will also be able to watch other teams cars too, but the info they will get from other teams will be limited. Where with there own team would get complete telementry over all aspects of the car or cars.
Last edited by neglouseight, .
Real Time Team Boss
neglouseight
S2 licensed
I'm new to LFS just got it, being a MacPro user I have to restart in WinXP to play. Mac version would be nice but this isn't what my post is about.

I was practicing offline and setting up different races and I thought it would be interesting if LFS had a similar thing as the simulation X-Plane does. Where in X-Plane you can link to computers for one being the instructor and one being the pilot.

I thought this would be a interesting idea for LFS, where one would be the driver and the other would be the team boss. The driver would be obviously the driver of the race car. Now the team boss would work as a partner to the driver without being on the track. Since they would have on there screen telemetry, they can decide when to do a pit stop, how much fuel, if tires need to be changed or not. What kind of pit stop it will be. Then can also have a limited look at other cars from other teams. If you use a TS or Vent server, while racing have your Team Boss come over saying at lap 31 I am setting up a pit stop for you. Now the team boss part of the game would be strategy then the driver has to perform the strategy. The boss would be responsible for set up, and all aspects of the car just as a real team boss would be. Leaving the actually driving down to the other driver or drivers of the team. Depending on the style I am using Formula 1 for example a Team Boss may have two cars under is control. He would also have chat for each driver, or for the team.

Once the team boss sets a pit stop then a text warning can go on the screen for the driver or drivers that one is coming.

Just thought it would be a strategy part of the game, since you may have a player that likes to do set ups on the car but may not be the best driver. Or have a good driver that isn't as good at setting up and understanding the other elements. Bring these to together in a new what to play.
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