Hi everyone!
Just a note for those of you who hang out here on the lfsforum, you have to check in for the upcoming NAL season.
That is done on our site of course. Also those of you who are not yet members and want to sign up can do so at the moment.
Got an idea here.
For that we would need to be able to cycle through F9, F10, F11 and F12 with one button only, but then it could work if that's possible.
What I'd like to suggest would be that Mouse 3 (pressing on scroll wheel) would be the cycle button, then you use the mouse wheel to go up and down in the menu and then mouse left for + and mouse right for - for the values.
Of course that would only work for people who don't use mouse. Still I think it could be nice.
Scawen, do you think that would be possible to do with scripts?
Got no idea if this would be a compatible improvement, but I thought I might let you know Scawen. Might not even be possible to fix. Anyways here goes:
- When I race on a server that is in the same LAN as me, in the present case NAL Long Run (which is a public server of LFS North American League), LFSW doesn't seem to see it. So if I drive 1000km on that server, LFSW will record my pb's and stuff but not on which server I last raced. I'll say I last raced on the server I raced before the one that's on my LAN.
Not sure it's possible to fix tho.
If post is irrelevant, sorry.
AFAIK, the BMW electronic random steering ratio generator is not in any M3 as of yet. Last generation of the M3 is the e46 and that thing you're talking about has first been implemented/shown/sold in the e60 5 series. Then I would agree on the point if you had told me about the SMG-II gearbox, but then again it's an option and in any case is light years ahead of Porsche's tiptronic. It's not got the balance of a more nimble car, but it's got 50/50 weight distribution. I would consider the M3 more like a 4 seater than 5 seater. Oh and here a 911 costs more than an M3.
Your argumentation does stand perfect if we replace M3 with e60 M5 tho
Point in here anyways being that we've got a 911-thingy in the FZ50 already. It would be nice to get a M3-thingy and a Corvette-thingy to go with it. Would certainly go with it better than LX6 and RA (which could form their own class). IMO it would be awesome. More so than a 60's musclecar that will have rigid axle suspension and be shit around turns.
I'm glad most seem to agree that a Proto is what we need
Hopefully the devs watch this poll....
Then maybe there could be a thing that turns off collisions on wrecked cars? That way, when someone has a broken car and is trying to go back to the pits if he looses control of the thing (or tries to put it in the middle of the road intentionally), everyone would go through the car.
No idea if that can be of any use, but I think the main differences between a real F1 and the BF1 are that in LFS some things about the differentials are not implemented (I'm sure Scawen want to do them) and the suspension doesn't have a 3rd spring, which I'm sure Scawen wants to have too.
Hi all,
I would like to suggest for this to be implemented: I will call them way-lines. I can't think of any other name right now.
So here goes: lines that you place along the way of the track. That would be a bit like split time lines, but they would not time anything and would be invisible. However, they would force the drivers to go through all of them for their times to be counted. That would avoid cutting for cheating and would make possible online AutoX competitions without the need for an admin to always be present.
Realism is what's wrong. I don't think there's any car that actually has a manual transmission that shifts for you as an "assist". Closest thing that exists is with the cars equipped with sequential-manual boxes, SMG/F1 types, which generally will have an automatic mode because it's more convenient to drive in heavy traffic or to talk on cellphone while driving.
That could be called the "patch effect".
It's a theory that says that when a bunch of people are waiting for a patch, they will all eventually turn to retards and/or n00bs.
The effect is caused by the fact that a few people (generally serious posters) say something that is misinterpreted by someone less serious and then the wheel gets running and some people begin posting stupid things, which eventually gets more people to do the same........
......you people know that regardless of the age of each indivitual forming a crowd, the average crowd mental age is between 3 and 5 years old?
Let's play games while waiting for the patch.
Let's do the wave
:laola:
Well...I just went to LX6 on SO Long, which had been my testing combination between S1 and the 1st S2 alpha release also. I believe it's the best testing combination because the LX6 has always been somewhat tricky and the 2nd sector of SO Long is bumpy. If you're really pushing it's easy to spin at many places ATM, whereas I believe it shouldn't be the case. So we'll see how it goes in a few hours.
That said, since I had not driven LFS for a few months, I didn't get any closer than 3 sec off my pb. Could probably cut 1 off of that if I drove another 10 mins, but I just gave up since I've got better things to do (like waiting for a patch).
Here's a template I just made.
Got a bitmap wireframe, a vectorial wireframe (Photoshop path) and I did what I could with the shading.
Should make it easier to paint now
Updated with some sort of suspension mounting points and added the original shading on top of mine.
Ya I'm with you on this one, especially considering the FOX and FO8 cockpits have apprently been updated again between what, day 3 of the update and day 5 or 6? That's 3 days, don't see how other things of such nature could of taken 10 months.
Oh eh and the FOX and FO8 now have keels! (At least in the cmx viewer, that is), and they didn't in the screenies of the update.
Don't think that's the problem. The problem is more collision/energy absorbtion, which I believe is not there at all? Certainly energy in collisions is not absorbed by surfaces as it should.