We run an S2 'V' server and, unless I'm mistaken, this is compatible with any 'U' or 'V' client.
Assuming this is so, does this mean that clients running versions prior to 'U25' will still see the "LEFT pit lane" and "ENTERED pit lane" that were removed in that version?
If this is the case then could I request that hosts have the ability to enforce the minimum client version required to join a server so that we can ensure a level playing field for our guests?
I start LfS using Pitspotter but after the update has run, LfS restarts itself so I have to kill it and then restart via Pitspotter as normal. Not a major issue but just something Pitspotter users (or users of other addons that start LfS this way) should bear in mind.
The update is only available via 'List of Games'. Could it also be flagged up on the 'Join Specific Game' page?
If you're happy to have a limit of 8 connections then I would seriously suggest that you use Ventrilo instead of TeamSpeak.
It has superior sound and benefits from having DirectInput allowing the setting of the push-to-talk key (better than voice-activated) directly from your controller without having to use a profiler.
By doing the above I can get Live for Stats to start LFS successfully but no message appears in the server's console (should there be? ) and when I try any MSO commands it fails with 'InSim is not open'. I have /insim=35742 in my cfg file and have even entered manually into the console. Is there any simple way to see if the two are communication? Is the fact that the server is empty an issue?
I hope you can help as this stats package is absolutely ideal for the needs of my racing community.
My number one priority as an admin is to make sure that every good clean racer that visits our servers has the best LFS experience we can possibly provide. Much of this we can try to put in place outside of the race itself e.g. well spec'd servers, good car/track combos, informative messaging etc. But the biggest problem is controlling the idiots who deliberately set out to spoil the enjoyment of others. They're easy enough to spot but getting rid of them is difficult if all the admins present are in the actual race. So we tend to take it in turns to sit out races and keep everything running nicely from spectator mode. However, as we tend to use 10 laps as race durations it means an admin loses about 25mins of his available evening's racing time which for some of us old codgers can be a significant proportion.
So, for the benefit of all responsible hosters, can I please request that a quick and simple method (preferably mouse driven) is incorporated into LFS allowing admins to kick/ban disruptive racers without the admin having to pull over and start typing commands.
Errr. Yes we could. We *only* run two LfS servers because we choose to.
Sounds simple but it still puts the onus on us server admins to make the change and then remember to change it back when we want to run S2 content. There's no incentive for us to do this as there's plenty of S2 racers to go round. The incentive is all yours.
Apologies for suggesting ways for you to help your own customers.
Hmmm. Not sure how to respond to this request, Scawen.
We currently run two servers. A demo server and an S2 server - both public. We reason that the demo server should attract people to LfS and then, hopefully, upgrade to S2 and join us on our S2 server. You appear to be suggesting that running S1 servers could do the same.
S1 license holders have already decided they liked LfS so bought the S1 license. I'm sure that if they were aware what a fantastic job has been done with S2 then they would be upgrading. But you say there are several thousand S1'ers out there *not* upgrading. Why? Because they don't know what they're missing - literally. So why not let them see?
Could you produce a server software drop that gives full S2 access to both S1 and S2 license holders? If so, then you could run a promotion for a limited period allowing S1'ers to sample the delights of S2. At the end of the promotion the server is pulled and, if they've got any sense, the S1'ers buy S2 licenses.
I'm sure there are communities like ours out there that would be willing to donate servers for the promotion as it benefits everyone.
I come from a background of running game servers for the gaming community I help run. If I use a CounterStrike server as an example ...
I can construct scripts that run server-side that, as an example, would configure the server for a match and announce the fact to the players on the server. These would be run by the admins. I can also get scripts to run on set events - round start/end etc. This is possible because the server has a command set that can be configured into scripts.
I, and everyone else, can also construct client-side scripts that would allow the buying of weapons, ammo, armour etc. These scripts can be bound to keys. It is also possible to create strings of commands and designate an alias to them. This alias is then bound to a key, called and the commands execute.
With LfS ...
From what I can gather, I can construct a script that can control a host and that script can resides client-side or on the host. Is that correct? So what happens if I have a script of the same name client-side?