The online racing simulator
Searching in All forums
(773 results)
rane_nbg
S3 licensed
+3 support
rane_nbg
S3 licensed
If you ask me, even S2 licence has enough tracks and cars. No one so far has mastered all of them, let alone S3 and introductions of mods where sky is the limit. The collection of very good mods will increase over time, as people get more familiar and comfortable with lfs editor. Your idea is nice, no question about that, just that Scawen has something else in mind. I think we should just let him do as he feels and great things will come for LFS.
rane_nbg
S3 licensed
Are you forgetting about licensing? One can't just add a real car or track just like that, even if he could make a model of it from scratch to perfection. I'm quite against the DLC crap or making it into steam, then LFS would lose its identity completely which makes it so different from everything else with much larger dev team and budgets..
rane_nbg
S3 licensed
I often have to press shift+c to get the ffb back after alt+tabing from the game, pretty much every time. Especially if I open the thrustmaster control panel and make some changes to wheel properties, while game is minimized.
rane_nbg
S3 licensed
just press shift+c
rane_nbg
S3 licensed
You have to select the H-shifter in lfs settings first.
rane_nbg
S3 licensed
Yeah, I always wondered how Eric or Scawen made all the tracks and cars back in the past. The answer is simple - Scawen made the car and track editors first. We are lucky that he decided to upgrate car editor a little bit and publish it. Same thing might happen for track editor as well. What I'm afraid of is that many moons may pass before we see someone make a track that is anywhere near as good as the LFS tracks..
rane_nbg
S3 licensed
Just replace the original files with these..
rane_nbg
S3 licensed
Well, first of all, install the Thrustmaster drivers and update the wheel firmware if you bought the wheel a year or later. The old fw in PC has the led on the wheel glowing orange and new fw makes it into green, but that's not the only change.

Then go in tm control panel and set 1080 deg, put all ffb forces to 100%, turn off ffb boost and select autocenter set by the game.

In lfs set wheel turn to 1080, wheel turn compensation to 1.0, ffb strength to 15% for start, ffb steps to 10000, ffb rate to 100Hz. When you move wheel X-axis or other ones by pressing pedals you should see a movement in the right lower part of lfs controler settings. Assign your axis to lfs controls and you're good to go.
rane_nbg
S3 licensed
I don't think there is any way to increase the clutch-grabbing range, this is hard coded in the LFS. You can only manipulate the axis calibration limits to replicate the feel you're after.
rane_nbg
S3 licensed
What kind of a problem do you have exactly? I have the exact same wheel and everything works perfectly.
rane_nbg
S3 licensed
Where did you get the model from?
rane_nbg
S3 licensed
Yes, it is possible to change the corresponding DDS files for wheel texture and so on, but that would apply the change to your PC only.
The best way is indeed to get S3 lic and look through the many versions of XFGs available, there must be some that you like.
rane_nbg
S3 licensed
Yeah, that is super wierd, I do not see how screen/gfx settings have anything to do with game controler.

It's probably that joystick-look functions to move in-car camera is mapped to some of the G29 analog pedal axes. Go in options controls and try to remap all axes. In view you can set an instant button look for a view and map some wheel rim buttons for it.
rane_nbg
S3 licensed
Hehe, nice way to put it Smile But the real truth is that LFS tweaker costs quite some amount for S3, if you have to buy all 3 lic at once.
rane_nbg
S3 licensed
Isn't there some kind of object one can place in a custom layout that AI's can use for path generation? I remember in cs 1.3 and latter there was some kind of bot checkpoints one could place Smile there must be something similar in LFS. I mean, what makes a standard track different than a custom one, with regards to AI?
rane_nbg
S3 licensed
Oh ok, I got what you mean. Yeah, this python library adds another abstraction layer between InSim and your app so they can call the functions inside whatever they like. Naming functions correctly can be a very difficult task Smile
rane_nbg
S3 licensed
You do realize that an OutSim is just one of the packets inside the InSim which is a general term for this entire structure/protocol. So when you say that you will use OutSim instead of InSim it makes no sense.

I do not think that with InSim you can access any other car parameter than what is already contained in the OutSim or OutGauge packets.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
[1] set that AI uses player colors and setup
[2] go in single player and select your track, car and car setup
[3] join race - with your car
[4] add AI
[5] leave race - only your car, leave AI
[6] start race

Then an AI path generation process should take place. When it's done a *.knw file will be generated in some of LFS data folders and a race should start. I'm not sure what are the requirements for your layout, it has to have some basic references like start end and maybe something else, not sure.
rane_nbg
S3 licensed
unfortunatelly, yes
rane_nbg
S3 licensed
My first PC had a 133MHz CPU and I was super happy with it Smile

kids nowadays are way too spoiled, what is next? try to run LFS on the wristwatch?
rane_nbg
S3 licensed
tnx man, send me a yugo koral 60 Smile
rane_nbg
S3 licensed
It's a good idea, however, I am quite sure that it is not how the physics of motorcycle driving should work. Have a look at this video.

https://www.youtube.com/watch?v=ZpV2Bg-WX0w
rane_nbg
S3 licensed
nice.
rane_nbg
S3 licensed
Car update rate depends on the server and it's increased to 12/s since the new upates. LFS has the interpolation or prediction of car pos and speed which does the small steps inbetween and it does it quite well, for the little data rate that it requires between server/client. What you complain about is due to a missmatch between LFS physics and screen refresh rate, so some frames must be skipped and this causes a "jerking". Set fps limit to 100 and it will be much better, ofc you PC needs to be able to keep that fps stable.
Last edited by rane_nbg, .
FGED GREDG RDFGDR GSFDG