I share your views for some of the points, mainly the one about ffb wheels. We waited quite a long time just to get increased ffb resolution and ffb refresh rate. Lattest addition of live ffb graph bar is all that I needed really. But yeah, many new wheels have in my oppinion useless flashy things which LFS natively does not support. Can I balme devs for this, no, not really. There is inSim, wheel manufacturers can easily add support for their own product, if they wish to do so. It's just that their market is not the players who play LFS.
About airio, yeah, I rarely play on any server without it. When I first played LFS online, I did it at AirAttack servers with airio and I thought that this is an integral part of LFS, only latter I found out it's not and that it is just a c# app that is using inSim. I'm just glad EQ Worry made it for us and also very grateful to Scawen for making inSim.
All these decisions are what makes LFS appart from other titles and I like if because of it. Slowly, I think Scawen will add some of the features lazy has. I also like, that LFS has inbuilt self-filter, reppeling everyone who can't see beyond it's looks. Those who see past it, discover the greatness of it, are there to stay hooked. Many times before people described LFS as a nishe of a nishe, this is very true.
Making it more accessible may provide better income for devs, but it will generally and slowly become the same as a plethora of other generic racing sims. I don't want this community to change towards horny and toxic teenagers - who are the majority of playerbase in any game online.
Not an easy one, no. Daniel used many forbiden techniques to implement features of lazy, so this is unuseable code for Scawen or anyone else who wants to do it the right way.
I'd like to read it as well Beleive it or not, to an experienced eye (not mine) what and how we write can tell a lot about our mental state. It would certainly be more interesting read than these depressing super long posts.
I already mentioned that you are not understood here. You will not get what you seek in this forum. This group of people has different interests and you're wasting your time trying to explain. Take this as a friendly advice, it may save you from some unnecessary frustration.
At the moment demo servers are the most numerous. It would be a very bad business decision to offer more connections without additional cost, as all those cost devs in terms of server rent from their host providers.
I would for sure love to see this (we have 4×15conn and 2×47conn servers) and BL1 GTi server is most of the time full. Another thing is to increase amount of alowed cars on the track, which is still not available even on 79conn server (max 40 drivers on track).
It's an absurd claim, LFS is not anything like other sims, it's seemingly simple graphics is what makes it the best. It's very easy to pump up the looks to be extremely demanding for any PC. On the other hand, making a well optimized racing simulation with simple enough graphics to give some immersion is an art.
Before I used to be a bit jelous when I saw that people had better PC than mine. Now I simply don't care, as long as my PC runs everything I need perfectly In that regard, LFS is the most awesome game.
So feel free to bragg as much as you want with your RTX's and i9999 core cpu's
Well, the beautiful maps are not going to create them selves. It will take a huge effort to make something that looks decent. I'm afraid that what we will see is just some bare bone tracks with little to no off track objects.
There was a recent update, so make sure to have 0.7E version of LFS installed.
In an online races you have to be very clean and try to avoid any contact with other cars and you'll not get banned for bad driving. It's recommended to practice a bit offline the certain car+track combo first before you commit to your 1st online race.
Correct me if I'm wrong, but isn't this handeled through inSim? I beleive we have such an entry in our Airio where you specify for how many seconds the car can stay idle before spectating it.
I'm saying this from my memory, I didn't check, so I may be wrong.
What is the problem exactly? There are only 3 unlock attempts per week. It gets reset every friday evening.If you used all unlocks already, you may ask developers for more.
About airio corrupting stats with mods, what we discovered so far.
Since mod name are represented by 3 arbitrary bytes, which can take any value, when it just so happens that one of those bytes is a character from ASCII table that represents a "line feed" (new line character), the stats table structure gets messed up, because all of a sudden there is a new line. This is not so bad, but the problem comes when you start airio next time, it sees invalid entries in stats table and automatically delete invalid stuff = loss of data. One of the bad mods that cause us this problem was mr been car with a chair on roof - irony There may be more such mods..
LF (line feed), HEX 0A, DEC 10
CR (carriage return), HEX 0D, DEC 13
If one of the bytes in a mod name is 0A or 0D, airio stats will get corrupted, as soon as someone makes a pb with that mod.
I don't think that much will change in PC requirements. The game will start using multithreading and this will more efficiently use any relatively modern CPU. Graphics-wise, changing to DirectX11 will also help things. New lighting is not gonna be using ray tracing techniques so I do not expect any significant increase in GPU power there as well.
I first installed LFS back in 2006 and was very quickly put off by its graphics. The truth is, the only issue was the default texture mipmap bias was set way too grainy, but I just uninstalled it without even looking through any options. I then decided to give it another chance in 2011 when I created this account and tried my first online race and was hooked imediately.