The online racing simulator
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rane_nbg
S3 licensed
Aleksandr, what you seek is completely legit, it's just that your audience is not in this forum. I'm sure you will find much better people to debate with in some of the human sciences forums. Your "greek philosopher" skills are not understood and are pretty much wasted by trying to get some brain food here.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
He has a good PC, the problem is that he runns LFS in linux which is a big no no and gives him horrible experience both with gfx and with the gameplay, fps, fluidity.
rane_nbg
S3 licensed
Tnx for these nice layouts and for an awesome driving, was quite fun to watch.
rane_nbg
S3 licensed
Ah yes, tnx for reminder.I did read what you wrote there back then, but by now it was forgoten unfortunately. I just did read it again and this is impressive stuff man, big thumbs up for making it available for us at some point Smile
rane_nbg
S3 licensed
Nothing needs to be removed from lfs, we are fighting hard to have new things added Smile

I think it's time for a windows PC ar at least a win boot option.
rane_nbg
S3 licensed
Tnx Degats for this insight. Can you tell us, which method you used to calculate delta and what in your oppinion is missing from your curent implementation?
rane_nbg
S3 licensed
Ok, I have to involve. Number, what you wrote the way you wrote is not ok. There is no need for such harsh insults, you deserve a punishment, but I will not be a judge of that.

When we fist find out my wife was 1 week pregnant, some 2 years ago, she wanted an abortion as she felt she's not ready for a child. That made me feel extremely sad, since I was quite happy about being a dad. Luckily, I was able to talk some sence to her. Now, many moons down the road, parenting is hard as hell, but I didn't regret our decision to have this great creature being born.

That being said, many people do not deserve and/or should not be parents, this is a hard game to play and would be good to have a way out. Even wanted baby is hard to take care of, an unwated poor one is better off into someone elses hands, but that is again a huge missery for child to be raised in an orphans institution..That's when everything is ok with a baby, what if there is something very wromg that is detected from the early on (you can only do abortion <= 3 months), taking care of such baby is nightmare if one does not abort pregnancy.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
Quote from Gutholz :Insim can already read the coordinates and speed of every car. I believe it was the MCI package

Tnx, that's good to know. For delta to be calculated there has to be also some reference path in the track against which a car path will be evaluated. That is why I was suggesting that race line coordinates are also available through inSim. Car coordinates and velocity vectors alone are not enough.

Many of you have no real sense of how difficuilt this feature is as a mathematical and programing task. There are very many ways to do and it may or may not improve one's racing. I agree that is a nice luxury to have in lfs, but let's let Scawen to focus on important things first - new release, then gfx and tire physics.
rane_nbg
S3 licensed
Also, another point, for me personaly, I like that cars in lfs have different strenghts of ffb relative to each other. For a noob player, this may be a hassle because he needs to readjust ffb strenght in lfs for each car and I can understand that. With an addition of ffb bar graph in latest patch this comes down to spending some time at observing the bar and using keys on a keyboard to set it live while driving. Then remember those values for each car roughly, which isn't really so hard.

Once you have set ffb in lfs such that it sends close to max ffb but still below clipping, you should go in your wheel driver/firmware settings and set what ever you want. Say wheel can do max 10Nm, if you set there 10%, you will get 1Nm as a result as a max force.
rane_nbg
S3 licensed
You're the one who fails to understand how ffb in lfs works. Lfs can't send certain torque in units of Nm to a wheel, because it has no idea what a wheel can reproduce. It only sends a value between -10000 to +10000 and that's it. What wheel does with that is up to each wheel and its firmware.

In this situation you mentioned, you just have to lower lfs ffb below 10% to a desired value where there is little to no clipping.

What you probably are asking is for Scawen to re-scale the ffb strenght such that optimal value for most cars is about 100% and not 10%. For me personaly I don't care at this point, it's just a relative number.
rane_nbg
S3 licensed
Loopingz dude, you have an FFB bar so just adjust LFS ffb % such that you have minimal clipping, then have a blast with your wheel settings.
rane_nbg
S3 licensed
Quote from Scawen :OK, thanks. I've added it to a list anyway, in case it seems a good idea and can be coded safely in the final week before the official release (either next week or the following week).

It's fine Scawen, just work on releasing the official version. You already made so much work in this teat patch that it could have been a few official versions already. You can't get it perfect and there will always be something "small" that can come up when you are about to release it. Just do it Smile
rane_nbg
S3 licensed
This is another very hard one, but I will try to stay away from it this time..
rane_nbg
S3 licensed
Scawen, tnx very much for this and the upcoming updates for the 0.7E, this will be a truly massive improvement with respect to 0.7D, just awesome Smile

Quote from P V L :Hello, what to do to run the [DS] servers at D50 ?

Wait about 2 more weeks until they release the official patch, there will also be an option in the server control panel to select 0.7E
rane_nbg
S3 licensed
Yes I would like to know how to do it with lapper also, please tell us.
rane_nbg
S3 licensed
Tnx very much Victor, forum already feels much more quick.
rane_nbg
S3 licensed
LFS uses only constant force, this is one out of 12 possible ffb effects in directInput protocol, a part of Microsoft directX.

You can lower the gain to 0 for all other effects except for constant force and no difference will be felt in LFS. Using autocenter spring will only apply an allways on spring effect, regardless if a game or app is sending ffb. I do not recommend to use it, even thougn it fills with something a huge dead zone at low forces with non-direct drive logi wheels. Problem is that for medium or high forces it becomes stronger than actual ffb from LFS and game experience for ffb wheel users suffers due to it. It's a common pitfall and many players blame it on a bad or dull ffb in LFS, when in fact it was just about poorly setup ffb settings in the wheel software.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
I've never had a single crash of lfs, also not in this patch, it works flawless for me. It might be worth posting the crash log details. Maybe someone can explain how to do it.
rane_nbg
S3 licensed
I see, tnx for explanation. Then the interface is inside that usb extension cable.
rane_nbg
S3 licensed
Oh I see now, this is a very bad move from TM, tnx for clearing it up. How do you even plug the th8a in the PC? You need some kind of an interface that will convert it into a HID.
rane_nbg
S3 licensed
No worries, all your suggestions are very good points for improving the bikes in lfs and I'm sure that Scawen already has some of them in his notes. But these about help to geting unbogged in the sand are quite usefull.
rane_nbg
S3 licensed
Hi, these are all very nice suggestions, but it must wait. Scawen already spent a lot of time on bike improvements, but it can only go so much with the current physics. He said that he needs to focus on releasing the intermediate versions of lfs that includes gfx and multithreading. After that, he will only have one version of lfs to work on, as now every change he makes he must do twice (public version and intermediate). Also, he can then finalize the new tyre physics, release that and only then new bike improvements will make sense.

At the moment gyro forces from the front wheel are not simulated, but there is a plan to do it in the future. In my oppinion this is the crutial part for a correct simulation of bike physics. At the moment, what driver input does is make a set point for a bike lean angle and then lfs tries to do what ever is neccessary to achieve it. There is no direct connection to a steering handle bars at the moment, in a sense that exists already for cars. This model is good enough for now, but will eventualy be upgraded.

Once done, many players will realize that one has to do countersteering in order to balance centrifugal force and gyro forces from the front wheel which will make the bike lean at a certain angle, enabling the bike to steer due to difrent tyre radius at the contact patch. This is exactly one of the points you mentioned.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
I have no way of testing it as I only have T300RS and no h-shifter, but I find it realy hard to beleive that once you plug the shifter in the wheelbase it must show each gear as a button press. Can you show us your TM control panel and tab for shifter? The wheelbase firmware is made in such a way that it has some buttons alocated via HID descriptor regardles if shifter is connected or not.

Good news is that if you plug the shifter to a PC that lfs can see some buttons are pressed when ypu shiftinto gear. Then make sure that you set axis clutch and a pattern h-shifter. Then bind clutch pedal to the corresponding clutch axis and make sure that the car you are driving needs a throttle blip before the gear shift.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
Please, do not change the menus, it's the very spirit of LFS which I love the most of all sims.
rane_nbg
S3 licensed
Quote from Avraham Vandezwin :Smile I do not wish to enter into conflict with you on nuclear power, and I will listen to all your arguments. But I admit to being more than doubtful about this. Shrug

Not at all, be my guest. I'm not in this field. It's just my observation from what I see at the conferences when guys talk about advances in their research for the development of fusion power. Nuclear (fission) power is already quite old tech from the 50's. It does have some drawbacks, but mostly is quite good, in fact, the best that we have at the moment taking into account how "green" it is overall.
Last edited by rane_nbg, .
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