Depends on how you implemented interpreting of known commands. Usualy, this is done with switch case, or if/elseif statemets. So you would first take care of all known commands, then put at the very end "else" and do there what ever you want to do when the command is not recognized.
Ok, suppose it's possible, what happens to all the records in LFSworld and server statistics, will they be automatically transferred by use of magic to the new username? Any solution here would result in such a mess.
I think a much better option would be the ability to "unlink" a certain LFS license (S1, S2, or S3) and transfer it to a newly created username. That way, you will anyway have to start from scratch with the stats, but at least you don't have to pay for a new license.
This is like one of those marketing trick roadside bilboards that are either completely empty or have just one dot or something making you to think about it for days, what it may be for. Then after some good amount of time they release the idea in an updated bilboard and bam, you can't get it out of your head and eventually buy their product/s
Hi, I would first make sure that the game itself sends non clipped ffb signal. In the recent update an ffb bar graph was added just under the pedal bar graphs. Use it to tweak ffb strenght in lfs such that this bar never goes red (this is clipping), under normal driving. Since you have a 25Nm wheel monster, you have plenty of headroom, to set ingame ffb very low, such that even in the event of a crash you see little to no clipping. In practice, this would mean that mostly for every car/track combo you would need about 5% of ffb strenght in lfs or even less.
LFS is known to have very harsh peaks in the event of a crash, it's basically unrestricted intensities and you will probably not be able to avoid clipping even when using minimal amount of ffb possible which is 1%. I'm talking about crash situations where in real life would certainly lead to death of driver, so 100+ G's or something. But good thing about clipping is that in this case you can use it as a hard limit, because this is the max ffb signal intensity that the game will send. In game you adjust dynamic ffb signal range and in your wheel you set the value in Nm of this peak. Maybe 25Nm is way too much and 10-15Nm would be better to use.
I don't know much about available settings in your wheel control panel, but I think there should be something eqivalent to a compression, or some sort of smart reduction. Anything that would limit harsh ffb peaks will do.
So far, no one in our community has used this wheel, so your own input on optimal settings for it would be valuable for us.
Both CPU and GPU loads seem to be quite high, it may be that this system is not as powerful for LFS which is quite unlikely, or that something else is using up its resources.
If not already, put a fps cap in LFS to 100fps. It's not good that CPU downclocks due to temperature, while 75C is relatively on the high side, unless we are talking about a laptop.
It's worth checking what WestlY suggested, if you also have a dedicated and integrated GPU, if it for some reason switches to the integrated one.
Try to use gpu-z and check if there is something wierd going on with CPU and GPU temps when the freezing happens. Also have a look at CPU and HDD/SSD usage in perfomance tab of task manager. Let us know if you notice a pattern.
Scawen already addressed the increasing amount of gears. He would like to do it, but not at this moment due to complexity of backwards compatibility with car setups and replays.
It doesn't matter where you made skin. Just make sure to name it XRR_somename and place it in skins folder. The file type should be jpg and image resolution 1024×1024px. If you want other players to see your skin, then you additionaly have to upload it to lfs world.
The game does some pre cashing and texture conversion at startup durring black screen. In newer versions of LFS, in the black window on the bottom you can actually see what is actually happening, line by line as it happens. As you said, just wait a bit and all is fine.
Just so you know, if you buy S3 licence then you get an access to a hundreds of cars (mods), that will have a plenty of engine power so you can do wheel spin or drift as much as you want. I think even with S1 where you have XRT available is already much better for drifting than XRG.
Anyway, you can't get a wheel spin on a car with low engine power like XRG. Just maybe you can pull it out for a very short time, with a very high gear ratio in the 1st gear.
- set default values for multiplayer server list to show empty servers
- set default graphical settings for all mip map bias to -0.5
Justification: 1st is to help beginner players be aware of all available servers, 2nd is to help beginner players not to be scared off by a very grainy look of road/grass textures.
You're not sick, we all have our internal deamons that hunt us in various ways. This is something to talk about at therapy session with a shrink if you can't handle it on your own.
Also consider doing something else, like a hobby or whatever. Be away from lfs game and forum for some time. A week or two, or more, depends on how you feel. You should not be doing something that you know is harming you.
Yeah, I looked at it for a good 20 seconds, couldn't see any difference between dash textures, but I trust you. This is then due to image compression I guess. Don't worry about it, the mod is looking very good.
edit: oh I see it on the phone now, I didn't see it in my PC monitor, due to sun blasting at it It's still fine.
I feel like I'm in those games where you need to find a difference between two pictures and not see anything
Are you talking about shading and reflections? If so, isn't this due to the new LFS lighting method that the Editor is using? It's still not available in-game, this will be in the upcoming future update.
Probably better to think about how much time have people all together spent in the cars. Then probably 60-80 million wouldn't sound that large. But yeah, it's known that statistically cars are the least safe means of transport.
Another interesting one - every year, worldwide there are 2 million lost suitcases from all airlines. It's a huge number, but not so much compared with the number of passengers and flights in the same interval (I have no idea about, but it's very big).
Hi Scawen, could this be done more simply, by not having anything to do with the actual server time?
For example, an estimate for server run time - "elapsed time since last restart", is displayed in the hosting panel on lfs.net. Like some sort of local timer that counts seconds since the last time when the server start button has been pressed. That way we can periodically check and restart our servers manually if required before 49.7 day mark.
Before it was possible to adjust deadzone with logitech gaming software (lgs) for each axis, but not anymore. Newer wheels or gamepads no longer have such otions, as everything is dumbed down to the max, leaving little to no adjustments what so ever.
What I see useful that it could be implemented in LFS - to remove the deadzone by software. How it should work, a deadzone setting in % would enable the user to compensate for axis deadzone around center. Many gamepads have this deadzone added in firmware due to sticks not returning perfectly to the center every time.
If it's something Scawen would consider, I can give more exact details about such a feature.